Jace
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b9147344e1
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Semi-working translation widget
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2016-01-21 14:14:22 +01:00 |
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Tleety
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70bbc5ed0a
|
Normals scaling with model scale bug fixed.
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2016-01-21 13:52:43 +01:00 |
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Jace
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0183e1bdb7
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Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
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2016-01-21 12:24:08 +01:00 |
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Tleety
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983f90504d
|
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
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2016-01-21 12:02:28 +01:00 |
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Jace
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f1345419b6
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EditorWidgetSystem that takes care of moving widgets around
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2016-01-21 10:30:19 +01:00 |
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Jace
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5e70d6eef6
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EntityWrapper::Parent helper function
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2016-01-21 10:29:48 +01:00 |
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Jace
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4aa9100c69
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Camera::WorldToScreen helper function
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2016-01-21 10:29:36 +01:00 |
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viktorljung
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ea9c4d19d0
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
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2016-01-21 10:19:32 +01:00 |
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viktorljung
|
f3bfe388af
|
Clean up
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2016-01-21 10:16:03 +01:00 |
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Jace
|
70cab9ef30
|
Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
|
f1a54a89b3
|
Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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Jocke
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cd67253173
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Added logic to go from spectator to player.
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2016-01-20 17:41:16 +01:00 |
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William Moberg
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4d5b835352
|
WIP triangles vs. AABB.
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2016-01-20 16:43:09 +01:00 |
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verysecrethero
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f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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Jocke
|
00588b07c5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-01-20 16:30:12 +01:00 |
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stiffly
|
3376f4a16e
|
Added server has timed out logic to client. (>'')>
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2016-01-20 16:27:53 +01:00 |
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Jocke
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25d2aa3464
|
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
|
2016-01-20 16:27:23 +01:00 |
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Tleety
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86824f1b1f
|
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
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verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
Jocke
|
4d01cdf895
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-01-20 14:33:17 +01:00 |
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stiffly
|
7e7ca7edcf
|
Listening to "DisconnectFromServer"
|
2016-01-20 14:32:04 +01:00 |
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Jocke
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e9a576341e
|
Started on server disconnect logic.
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2016-01-20 14:31:50 +01:00 |
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Jocke
|
f52cddb445
|
Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
stiffly
|
85523343b2
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-20 10:24:53 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
|
2016-01-20 09:49:54 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
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antc13
|
e643581971
|
Commit in order to pull from Master.
|
2016-01-19 18:21:27 +01:00 |
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antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
William Moberg
|
d1b6fb1259
|
Tiny logic alteration so we don't get false warnings in debug.
|
2016-01-19 16:59:02 +01:00 |
|
Tleety
|
5d6d0f82b9
|
Removed some debug code
|
2016-01-19 16:48:59 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
William Moberg
|
713ebbe18c
|
Can add any objects that inherit from AABB into the Octree.
|
2016-01-19 14:50:46 +01:00 |
|
Jace
|
8854794cbc
|
fixup! Editor widget selection and creation
|
2016-01-19 14:31:56 +01:00 |
|
stiffly
|
e0c4394f20
|
Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
|
2016-01-19 14:04:25 +01:00 |
|
Jace
|
d030e8f699
|
Editor widget selection and creation
|
2016-01-19 13:28:02 +01:00 |
|
Jace
|
61984d2c4a
|
Removed lots of slowing debug output from entity parsing pipeline
|
2016-01-19 13:27:29 +01:00 |
|
Jace
|
cfe023cc1d
|
Created ComponentInfo::EnumType which defines which native type to use for enums.
|
2016-01-19 12:33:53 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
Jace
|
a6445c65aa
|
Fixed EntityParser to handle string enums properly.
|
2016-01-19 12:15:20 +01:00 |
|
Jace
|
162523d3ca
|
Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes!
|
2016-01-19 11:55:27 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
|
2016-01-19 11:45:34 +01:00 |
|
Jace
|
267a60ef30
|
Better loading of editor toolbox icons
|
2016-01-19 11:43:38 +01:00 |
|
Jace
|
68af853a03
|
Editor entity naming
|
2016-01-19 11:43:03 +01:00 |
|
Jace
|
b62e42567c
|
Fixed editor enum selection
|
2016-01-19 11:35:31 +01:00 |
|