Jace
30474b70df
MouseInputHandler
2015-12-12 13:42:46 +01:00
Jace
03e226ffea
Refactored InputProxy to gracefully handle cases where multiple origins send the same command
2015-12-12 13:42:35 +01:00
Jace
013f911ae2
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
2015-12-12 13:42:34 +01:00
Jace
35624008e7
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
2015-12-12 13:42:34 +01:00
Jace
784a04b8ad
Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults.
2015-12-12 13:42:33 +01:00
Jace
bffc97f310
Groundwork for input command proxy
2015-12-12 13:42:33 +01:00
Jace
7464facab9
Next generation raptor copter
2015-12-12 03:38:17 +01:00
Tleety
d406059c79
Small bugfix.
2015-12-11 17:00:06 +01:00
Tleety
59b261534a
Cleaned some comments and random annoyances in Renderer
2015-12-11 16:57:02 +01:00
Tleety
45b87ed6b1
ShaderProgram is now a Resource.
...
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
stiffly
36ae451ea6
Indentation
2015-12-11 16:22:14 +01:00
Tleety
53d5736420
Fixed a bugg with RenderState.
...
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
Tleety
433331e752
DrawPass now moved to it's own class to make renderer cleaner.
2015-12-11 14:22:54 +01:00
Tleety
725a8896ce
PickingPass now publishes an event that others can listen to to get pickingdata.
2015-12-11 13:51:08 +01:00
Jocke
23c3f0709b
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
2015-12-11 11:59:22 +01:00
Jocke
01d7388f91
Reactored the package loss logic.
...
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
2015-12-11 11:55:23 +01:00
Tleety
8c563a2d76
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
...
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety
91edab34bc
PickingPass now sets state and clear it when done.
...
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
stiffly
6a3335315a
Merge branch 'master' into Networking
2015-12-10 17:26:01 +01:00
stiffly
641a43b2ec
Merge remote-tracking branch 'origin/Networking' into Networking
...
# Conflicts:
# src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly
58952725e9
Added class Package to help refactor the code. The code got easier to read.
2015-12-10 17:07:18 +01:00
viktorljung
bb900c5110
Added picking event
2015-12-10 16:33:33 +01:00
Tleety
cefc4e5257
PickingPassState done.
2015-12-10 16:06:25 +01:00
Tleety
37cf42527b
RenderState class structure made.
2015-12-10 16:03:48 +01:00
Jocke
99543a300d
Merge remote-tracking branch 'origin/Networking' into Networking
...
# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
Jocke
f377d9ba70
Fixed client movement.
2015-12-10 14:14:36 +01:00
stiffly
d22e59f28f
Merge remote-tracking branch 'origin/master' into Networking
...
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
stiffly
9a8f5293af
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
2015-12-10 12:55:28 +01:00
viktorljung
aa805f9a41
Merge remote-tracking branch 'origin/master' into Picking
2015-12-10 11:38:35 +01:00
Tleety
9d3313e3ed
Calculate frustrum removed from code untill Nvidia isn't shit.
2015-12-10 10:46:27 +01:00
sippeangelo
53ef749736
Fixed absoute positioning, I think...
2015-12-10 10:16:03 +01:00
Jocke
663aca2641
Moved client and server from header.
...
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly
4de613814b
WIP Packet loss identification. Put packetID in message
2015-12-09 17:43:36 +01:00
Tleety
de6e74c0b1
Forward+ Debugging commit, dont try it.
2015-12-09 17:36:03 +01:00
sippeangelo
90a79c702f
Added crude absolute positioning when rendering
2015-12-09 15:26:49 +01:00
Tleety
393a774140
Framework for Forward+ renderer, Buggy.
2015-12-09 14:50:39 +01:00
Jocke
0807a7d0ae
Fixed the bug where starting a server made the program crash on closing.
...
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke
ba150a264c
Fixed bug that cause the program to crash when closing if a server had been started.
...
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
sippeangelo
58d827f7d0
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
2015-12-09 14:25:41 +01:00
sippeangelo
3085ccdfbf
Added temporary Release function to resource manager to be able to reload a resource
2015-12-09 14:23:49 +01:00
Jocke
0e6353dd79
Fixed bug where closing glwindow as client crashed.
...
Server bug is still present.
2015-12-09 13:37:02 +01:00
stiffly
247ff09743
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
2015-12-09 13:02:39 +01:00
sippeangelo
c9b140bd6b
Semi-working entity loading from XML files!
2015-12-09 12:29:32 +01:00
Tleety
eb9c217eb4
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
Jace
d597c7e60e
Cleaned up custom type conversion code
2015-12-08 22:51:35 +01:00
Jace
0dbe0fe48e
Component definitions and default values loading from schema
2015-12-08 21:38:52 +01:00
stiffly
f83e217638
Bugfix. if-statement was incorrect
2015-12-08 18:35:30 +01:00
stiffly
58db7b755a
Random bugfixes and cleanup.
2015-12-08 18:24:08 +01:00
sippeangelo
1e1ce4e127
Added Model component to schema
2015-12-08 18:21:24 +01:00
sippeangelo
f337305dee
Merge remote-tracking branch 'origin/master' into ecs
2015-12-08 18:07:42 +01:00