Commit Graph

480 Commits

Author SHA1 Message Date
Teejoon 7cc58dc94c Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates 2016-02-17 18:00:30 +01:00
Teejoon 5e3af7ac5d Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear. 2016-02-17 17:58:01 +01:00
Teejoon 4fd0108443 Working billbording 2016-02-17 16:50:24 +01:00
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00
verysecrethero 3e4b87da7c Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b13362360a Fixed RespawnModel of Pickups 2016-02-17 11:22:42 +01:00
Teejoon 17da9a8036 WIP 2016-02-16 15:56:58 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
antc13 a5168bd1c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:46:52 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
Jace b5e372896f Added spawner? 2016-02-12 02:46:42 +01:00
Jace a54156fab3 Added HUD elements to player 2016-02-12 02:46:16 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace 9f8b0f7aa9 Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
viktorljung 021c4e36d7 New HUD XML files 2016-02-12 02:08:24 +01:00
Jace 02253ea6e1 Merge pull request #105 from teamfisk/Respawning
Automatic respawning
2016-02-12 02:07:36 +01:00
antc13 2417175914 New Map with Meshes WIP. Probably final for Playtest. 2016-02-12 02:06:52 +01:00
viktorljung fb5164221f HealthHUD redesigned 2016-02-12 01:57:53 +01:00
Jace 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 01:46:45 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
antc13 baff8301b3 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 01:43:52 +01:00
antc13 3e42c067ab New Map with meshes WIP Update. 2016-02-12 01:43:20 +01:00
William Moberg 40ae2b8cbb DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem. 2016-02-12 00:52:58 +01:00
William Moberg 11af6a3078 Merge branch 'master' into Respawning
# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/MovementTest.xml
#	src/Game/Systems/SoundSystem.cpp
2016-02-12 00:29:51 +01:00
viktorljung 0370775820 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-12 00:28:24 +01:00
viktorljung a36ed76a4e AmmunitionHUDSystem now really working 2016-02-12 00:26:59 +01:00
verysecrethero af30e51564 Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William. 2016-02-11 23:56:40 +01:00
Jace 30f454e6a4 Entity fixes 2016-02-11 23:50:57 +01:00
viktorljung 648d864d6e Merge remote-tracking branch 'origin/master' into Animations 2016-02-11 23:48:30 +01:00
Jace e473194671 Merge branch 'WeaponSystem' 2016-02-11 23:46:23 +01:00
Jace b761439c84 Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed. 2016-02-11 23:45:30 +01:00
viktorljung c1860ae383 AmmunitionHUD now working 2016-02-11 23:38:25 +01:00
Jace c4c53944d9 Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
2016-02-11 23:16:44 +01:00
Jace 7cae84d4ee Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Core/EPlayerDamage.h
#	src/Game/Game.cpp
#	src/Game/Systems/Weapon/WeaponSystem.cpp
2016-02-11 22:52:51 +01:00
Teejoon 4964e732ca Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-11 22:51:52 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00