Teejoon
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e902110d4b
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Commiting the files since they didn't get commited
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2016-03-08 11:16:56 +01:00 |
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Teejoon
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fd994ca93d
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Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
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Tleety
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99d663d5a2
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ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
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2016-03-07 13:55:37 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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viktorljung
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c1f5cf65a7
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Movement animations
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2016-03-04 09:39:16 +01:00 |
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Jace
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ebd4c58c41
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"Fixed" weapon spawning over network
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2016-03-04 09:23:18 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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Jace
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608e339172
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 02:48:41 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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Tleety
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778bbd13ca
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double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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Tleety
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00b5a1771c
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Should now work fully, not KD tho
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2016-03-04 01:34:29 +01:00 |
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Tleety
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66374b7ff9
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Should now track score correctly
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2016-03-04 00:21:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Jocke
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b1148c0c6c
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Added a afterimage SprintEffect for the Sniper.
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2016-03-03 21:24:31 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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verysecrethero
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be331cb778
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fixed
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2016-03-03 18:05:10 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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Tleety
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c125f8c5f5
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Merge branch 'master' into ScoreBoard
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2016-03-03 15:18:46 +01:00 |
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Tobias Dahl
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73b8bff1f3
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Revert "Shadows"
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2016-03-03 14:24:43 +01:00 |
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Tleety
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ed1d203c72
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Merge branch 'master' into ScoreBoard
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2016-03-03 14:07:44 +01:00 |
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Tobias Dahl
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1deb506fb2
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Merge pull request #145 from teamfisk/Shadows
Shadows
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2016-03-03 14:06:48 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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