stiffly
|
a64d227cab
|
Assured the volume channels were working. Playing around with drumloop
|
2016-02-03 10:17:53 +01:00 |
|
verysecrethero
|
73ab9bb4c6
|
Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-03 09:52:54 +01:00 |
|
Teejoon
|
4357759715
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-02 17:18:54 +01:00 |
|
Teejoon
|
bb4a65a1db
|
Non-skined mesh WIP
|
2016-02-02 17:18:42 +01:00 |
|
verysecrethero
|
5e472cd69c
|
DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
|
2016-02-02 17:18:12 +01:00 |
|
Tleety
|
55854f5c0d
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 16:30:57 +01:00 |
|
verysecrethero
|
7236da09b4
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
|
2016-02-02 15:13:00 +01:00 |
|
verysecrethero
|
45a92b362f
|
DoubleJumping now in InputController instead.
|
2016-02-02 15:10:11 +01:00 |
|
viktorljung
|
89bc063ef0
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-02 15:01:34 +01:00 |
|
viktorljung
|
dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
antc13
|
e8186a7062
|
Changed the way we're exporting animations.
|
2016-02-02 14:47:22 +01:00 |
|
verysecrethero
|
2085d9ec9e
|
Merge remote-tracking branch 'origin/master' into DoubleJump
|
2016-02-02 14:22:00 +01:00 |
|
stiffly
|
d763789490
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
|
2016-02-02 13:38:49 +01:00 |
|
Jocke
|
6a3f585fb9
|
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
|
2016-02-02 13:26:15 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
|
2016-02-02 13:25:25 +01:00 |
|
Tleety
|
7b4826cb44
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 13:24:31 +01:00 |
|
Jace
|
0e5f6da9a9
|
Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
|
2016-02-02 13:22:03 +01:00 |
|
verysecrethero
|
42b52a6766
|
Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
|
2016-02-02 11:37:22 +01:00 |
|
William Moberg
|
796e3eac79
|
Merge branch 'master' into BoxModelCollision
|
2016-02-02 10:16:48 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
William Moberg
|
5a45f778e6
|
Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
|
2016-02-01 17:01:58 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
William Moberg
|
30ad238697
|
Merge branch 'master' into BoxModelCollision
|
2016-02-01 16:17:10 +01:00 |
|
Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
|
Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
|
stiffly
|
c5462b0363
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-01 14:35:47 +01:00 |
|
stiffly
|
25b3c02d29
|
Adding sounds for: jump, walk, shoot
|
2016-02-01 14:35:23 +01:00 |
|
William Moberg
|
d7b02e79c8
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
|
2016-02-01 13:48:05 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
William Moberg
|
76274c326e
|
Fixed going through flat large triangles. Velocity affected by collision.
|
2016-02-01 13:34:39 +01:00 |
|
Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Jace
|
ee92200300
|
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
|
viktorljung
|
6ba87d2942
|
Fixed, Crash when trying to animate a model that doesn't contain animations
|
2016-02-01 10:42:23 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
verysecrethero
|
7987d4b27c
|
Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
|
2016-01-29 12:06:14 +01:00 |
|
verysecrethero
|
0c97ce7a4a
|
You can now DoubleJump!
|
2016-01-29 10:12:49 +01:00 |
|
verysecrethero
|
df05f1909b
|
Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem
|
2016-01-28 11:43:38 +01:00 |
|
Tleety
|
8bcafc1151
|
WIP
|
2016-01-27 18:07:05 +01:00 |
|
verysecrethero
|
7497ff39d2
|
Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
|
2016-01-27 18:00:31 +01:00 |
|
Jace
|
65da634c71
|
File dropping into resource paths in the editor
|
2016-01-27 17:51:47 +01:00 |
|
viktorljung
|
2ec5023752
|
Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
|
2016-01-27 17:27:34 +01:00 |
|
Tleety
|
97cbc55223
|
Some debug features for color corrections and glow strength fix.
|
2016-01-27 17:21:00 +01:00 |
|
viktorljung
|
405002777c
|
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
|
2016-01-27 17:16:49 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
|
2016-01-27 17:14:16 +01:00 |
|
Jace
|
4b7613a659
|
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
|
2016-01-27 17:07:48 +01:00 |
|
Jace
|
7408da401b
|
Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
|
2016-01-27 16:44:10 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
|
2016-01-27 15:42:50 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|