Commit Graph

634 Commits

Author SHA1 Message Date
stiffly 9da1419895 Merge remote-tracking branch 'origin/master' into Sound 2016-02-08 14:24:44 +01:00
stiffly 8e86cc2123 Walking sound logic moved to PlayerMovementSystem and makes use of "wishDirection" to alleviate the problem where m_DistanceMoved were reset when it was not supposed to. 2016-02-08 14:23:53 +01:00
stiffly 3a5c0a2762 SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player. 2016-02-08 14:01:32 +01:00
stiffly 12c05d5a1c Added an Queue event for sound emitters. 2016-02-08 13:59:35 +01:00
William Moberg 5987751add Merge pull request #81 from teamfisk/HealthPickup
Health pickup
2016-02-08 11:50:47 +01:00
Jace 70f8237a16 Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
2016-02-08 11:39:57 +01:00
Jace 99cbdd3c1e Player death effect fixes 2016-02-08 11:39:29 +01:00
verysecrethero ce22854168 HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth. 2016-02-08 11:22:28 +01:00
Jace 35b0193f15 Merge pull request #72 from teamfisk/BoxModelCollision
Collision in test phase
2016-02-08 10:29:41 +01:00
verysecrethero f8e514d21e Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-08 10:22:35 +01:00
verysecrethero fad25c6e16 Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
# Conflicts:
#	include/Engine/Core/EPlayerHealthPickup.h
2016-02-08 10:21:30 +01:00
verysecrethero 4103c878ec Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned 2016-02-05 18:05:46 +01:00
stiffly 09fb3a6571 Added some comments. 2016-02-05 18:04:36 +01:00
stiffly becb197feb Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day. 2016-02-05 17:46:27 +01:00
stiffly 454eef8225 WIP. Improving player walk logic. 2016-02-05 17:21:48 +01:00
stiffly fbdaf92953 Started refactoring. Put player walk logic in a designated sound system. 2016-02-05 16:39:23 +01:00
stiffly 3e2afd7bf2 Added dash sound 2016-02-05 16:37:56 +01:00
verysecrethero be628d9406 Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-05 16:23:22 +01:00
verysecrethero 66f442f1af Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity. 2016-02-05 16:13:59 +01:00
verysecrethero 2542397511 Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file. 2016-02-05 15:35:51 +01:00
verysecrethero fe6fd0bbe3 PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup. 2016-02-05 15:15:04 +01:00
William Moberg e3a44d37d2 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
stiffly e90f802d48 Merge remote-tracking branch 'origin/master' into Sound 2016-02-05 13:59:21 +01:00
William Moberg d61e605093 Can walk up "stair-steps". Cleanup WIP.
Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
stiffly 71a86cab11 removed event that's not being used 2016-02-05 10:07:56 +01:00
verysecrethero 6a23a987b3 Started PickupSpawnSystem, added 2 events and a system 2016-02-04 17:43:45 +01:00
stiffly d50caa1763 Gain events tested. works as intended 2016-02-04 16:14:50 +01:00
Jace ff26e1235c Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
Jace c87e4d4fd6 Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw. 2016-02-04 11:53:11 +01:00
verysecrethero d4292d4b43 Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero 035c79564b Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash. 2016-02-04 11:41:21 +01:00
stiffly 0a8ee1623f Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	assets
2016-02-04 10:47:30 +01:00
verysecrethero 03a16b46b5 Dash component now has the dash-maxCoolDownVariable in it. 2016-02-04 10:28:28 +01:00
verysecrethero 0bbaf1d576 Oops! Removed DebugCode... 2016-02-04 10:04:44 +01:00
verysecrethero 1bd4aa91ff Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started. 2016-02-03 17:45:37 +01:00
verysecrethero 7b5a2a5388 Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility". 2016-02-03 17:30:46 +01:00
stiffly 2e3e59a1e2 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
stiffly 938caa6ba2 Now uses OnComponentAttached event. Can now queue sound on a source. 2016-02-03 15:48:25 +01:00
verysecrethero 13161b4f57 Merge remote-tracking branch 'origin/master' into AssaultDash 2016-02-03 15:07:19 +01:00
verysecrethero 9d3171540d AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash 2016-02-03 11:54:14 +01:00
verysecrethero 2391a0dbe9 Merge remote-tracking branch 'origin/master' into AssaultDash 2016-02-03 11:51:26 +01:00
verysecrethero 39653a1e4c Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam 2016-02-03 10:38:21 +01:00
Jace 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
stiffly a64d227cab Assured the volume channels were working. Playing around with drumloop 2016-02-03 10:17:53 +01:00
verysecrethero 73ab9bb4c6 Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-03 09:52:54 +01:00
verysecrethero 5e472cd69c DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test 2016-02-02 17:18:12 +01:00
Tleety 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 16:30:57 +01:00
verysecrethero 7236da09b4 Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam 2016-02-02 15:13:00 +01:00