stiffly
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a64d227cab
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Assured the volume channels were working. Playing around with drumloop
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2016-02-03 10:17:53 +01:00 |
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stiffly
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cb0feb0b84
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Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
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stiffly
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4ccda5ee43
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WIP
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2016-02-01 17:03:41 +01:00 |
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stiffly
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25b3c02d29
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Adding sounds for: jump, walk, shoot
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2016-02-01 14:35:23 +01:00 |
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stiffly
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63704b2e6b
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Now calculating the velocity for the listener correctly.
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2016-01-15 15:43:20 +01:00 |
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stiffly
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e248b37ea8
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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stiffly
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cca64dca24
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Refactoring and commenting.
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2016-01-14 13:54:38 +01:00 |
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stiffly
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c9f11f62d2
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Does not delete emitters that are paused and has not yet been played.
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2016-01-12 15:37:10 +01:00 |
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stiffly
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976033c2f6
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Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
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2016-01-12 14:03:00 +01:00 |
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stiffly
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f80ad1377b
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Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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2016-01-11 17:52:27 +01:00 |
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stiffly
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3cce9f8075
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Using absolute transform
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2016-01-08 15:29:20 +01:00 |
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stiffly
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da6e50dc7e
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Correct orientation. Need to clean this up.
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2016-01-07 17:04:43 +01:00 |
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stiffly
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2838446072
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In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick.
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2016-01-07 16:03:33 +01:00 |
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stiffly
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d8c4c6e5ff
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Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
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2016-01-07 15:22:46 +01:00 |
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