Commit Graph

14 Commits

Author SHA1 Message Date
stiffly a64d227cab Assured the volume channels were working. Playing around with drumloop 2016-02-03 10:17:53 +01:00
stiffly cb0feb0b84 Tested hurt event. Randomizes between several different ones. 2016-02-02 13:25:25 +01:00
stiffly 4ccda5ee43 WIP 2016-02-01 17:03:41 +01:00
stiffly 25b3c02d29 Adding sounds for: jump, walk, shoot 2016-02-01 14:35:23 +01:00
stiffly 63704b2e6b Now calculating the velocity for the listener correctly. 2016-01-15 15:43:20 +01:00
stiffly e248b37ea8 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
stiffly cca64dca24 Refactoring and commenting. 2016-01-14 13:54:38 +01:00
stiffly c9f11f62d2 Does not delete emitters that are paused and has not yet been played. 2016-01-12 15:37:10 +01:00
stiffly 976033c2f6 Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code. 2016-01-12 14:03:00 +01:00
stiffly f80ad1377b Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play. 2016-01-11 17:52:27 +01:00
stiffly 3cce9f8075 Using absolute transform 2016-01-08 15:29:20 +01:00
stiffly da6e50dc7e Correct orientation. Need to clean this up. 2016-01-07 17:04:43 +01:00
stiffly 2838446072 In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick. 2016-01-07 16:03:33 +01:00
stiffly d8c4c6e5ff Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet. 2016-01-07 15:22:46 +01:00