antc13
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07d85bacf6
|
Added file extension to CP_Rocky2 & moved spawn points on the Y axis.
|
2016-03-09 18:57:45 +01:00 |
|
antc13
|
15c1b238ef
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-09 18:46:43 +01:00 |
|
antc13
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b8839551a4
|
Created the map CP_Rocky2 but beware, it's still WIP.
|
2016-03-09 18:46:26 +01:00 |
|
viktorljung
|
1bfd0cce5e
|
Idel
|
2016-03-09 18:36:53 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
|
2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
|
Teejoon
|
974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
Teejoon
|
85e63acda0
|
removed standarduniforms
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2016-03-09 17:36:30 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
Teejoon
|
fad93ca5aa
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
|
viktorljung
|
7141756992
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:59:36 +01:00 |
|
viktorljung
|
de125663fd
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
|
2016-03-09 15:54:00 +01:00 |
|
Jace
|
34e551663f
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:52:13 +01:00 |
|
Jace
|
9d368348d5
|
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
|
2016-03-09 15:48:57 +01:00 |
|
Tleety
|
49040e9c4b
|
StartMenu system now sets the main menu camera to active as long as it exists.
|
2016-03-09 15:29:42 +01:00 |
|
Tleety
|
a76a04260f
|
StartSystem skeleton and some changes to the StartMenu
|
2016-03-09 15:10:54 +01:00 |
|
Tleety
|
500ebfa08c
|
Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
|
2016-03-09 14:34:02 +01:00 |
|
viktorljung
|
70ec075887
|
3rd person aim improvements
|
2016-03-09 13:19:56 +01:00 |
|
Tleety
|
704242597a
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
|
2016-03-09 11:49:42 +01:00 |
|
Tobias Dahl
|
697da620d3
|
Merge pull request #179 from teamfisk/TeamPickCamera
Spectator camera system
|
2016-03-09 11:41:05 +01:00 |
|
William Moberg
|
b782e73556
|
Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements.
|
2016-03-09 10:56:05 +01:00 |
|
Tleety
|
95f68cc888
|
ConnectRequest event and some other shit
|
2016-03-08 22:24:32 +01:00 |
|
Tleety
|
3394d65055
|
Servers now show up in the server list.
|
2016-03-08 18:13:21 +01:00 |
|
verysecrethero
|
7ee4ea637b
|
Merge remote-tracking branch 'origin/master' into TeamPickCamera
|
2016-03-08 17:30:22 +01:00 |
|
Tleety
|
ba9208085b
|
WIP
|
2016-03-08 16:52:56 +01:00 |
|
Teejoon
|
d51bea798a
|
Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
|
2016-03-08 16:20:23 +01:00 |
|
Teejoon
|
155d700a44
|
WIP
|
2016-03-08 16:19:56 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
|
viktorljung
|
f934f972e8
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
|
2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
|
2016-03-08 14:32:50 +01:00 |
|
Tleety
|
a0ca4df3be
|
Some server list components and entities.
|
2016-03-08 13:29:21 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
William Moberg
|
d7f09b1a8f
|
Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
|
2016-03-08 11:59:15 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
Tleety
|
01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
stiffly
|
ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
FakeShemp
|
e494f6a495
|
Merge branch 'master' into Shadows
|
2016-03-07 19:46:04 +01:00 |
|
FakeShemp
|
2049d630e9
|
Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
|
2016-03-07 19:45:46 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
67ce6c5ae6
|
Added Speed and Delay fields to explosion effect.
|
2016-03-07 19:38:02 +01:00 |
|
Jace
|
b000bb2597
|
Cleaned up old entities
|
2016-03-07 17:53:11 +01:00 |
|
William Moberg
|
fcf87104c3
|
Replaced test textures for class picking with more proper icons.
|
2016-03-07 17:50:03 +01:00 |
|
stiffly
|
9e8df340b3
|
Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
|
2016-03-07 17:21:24 +01:00 |
|
stiffly
|
b629ed5e2b
|
Updated some known xml entities that should be send in snapshots.
|
2016-03-07 17:15:56 +01:00 |
|
Tleety
|
7de95d4cb5
|
Mainmenu entity
|
2016-03-07 16:34:56 +01:00 |
|
stiffly
|
f585f9ada9
|
Created the NetworkComponent xml file
|
2016-03-07 16:11:19 +01:00 |
|
FakeShemp
|
ee99821164
|
Add reverse and scalar for ColorByDistance
|
2016-03-07 15:45:06 +01:00 |
|