Commit Graph

530 Commits

Author SHA1 Message Date
viktorljung 944d10f4bb Some network fixes with sidearm 2016-03-12 17:34:32 +01:00
Tleety f7363eeea4 Boost icon fix 2016-03-12 17:30:28 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
stiffly cc10e5500b 2x jump now only plays for local player 2016-03-12 15:31:44 +01:00
Jace 068e151741 Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
2016-03-12 15:25:12 +01:00
stiffly 9bac141a6b WIP fixing pull request 2016-03-12 15:14:36 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Tleety 8e266984f4 Player HUD should now be ok, color of health still shit tho 2016-03-12 14:37:26 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
Jace 01db8e0615 Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
Jace 80649ce51d Updated the ENTIRE CODEBASE TO MATCH 2016-03-12 00:38:33 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
Tleety dc09ba9158 Resolution should now use a dropdown 2016-03-11 20:02:25 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
FakeShemp 4df936ca70 imon's fix to rule them all
might have solved dt anormalities
2016-03-11 14:57:02 +01:00
verysecrethero 0aedeb61b4 CapturePointSystem now sets all children visible/not visible for each red/blue/spectator 2016-03-11 14:15:46 +01:00
Tleety 44398eac58 Options now has some different resolutions. 2016-03-11 14:11:58 +01:00
Tleety 4937bee46a Unresolved externals shit 2016-03-11 13:38:48 +01:00
Tleety 8ceaae995d Options menu started working on 2016-03-11 13:00:34 +01:00
verysecrethero 0869afd529 Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
2016-03-11 10:48:25 +01:00
Adam Byléhn 56a13d03fc Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
2016-03-11 10:43:29 +01:00
Jace 1992b6cde1 WIP Defender tracers 2016-03-10 21:15:27 +01:00
Jace c82be79bb8 Functionally working defender weapon 2016-03-10 19:26:14 +01:00
verysecrethero 8b89df0095 Changed to a better validator 2016-03-10 16:09:54 +01:00
verysecrethero 0a94373f3f The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1 2016-03-10 14:38:20 +01:00
William Moberg bdcb33d992 Mouse always unlocked on game start and on disconnecting (i.e when menu shows). 2016-03-10 12:46:06 +01:00
stiffly e444a86ec5 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-10 10:36:20 +01:00
William Moberg 8a8c375d3a Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-10 09:57:33 +01:00
Jace e11cdaa662 Removed forced player color on spawn 2016-03-09 20:11:07 +01:00
William Moberg 8936b3d6c3 Probably fixed all the jittering, won't need the jitter guard anymore. 2016-03-09 19:45:26 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00
William Moberg 8a3564ad49 Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-09 18:03:39 +01:00
Jace 1f14087734 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-09 18:02:11 +01:00
Jace 0b58f32f32 Fixed third person animations over network 2016-03-09 18:01:32 +01:00
William Moberg 9581e9ac84 Don't set the player to previous position when uncrouching. 2016-03-09 17:51:26 +01:00
stiffly 99ccca6273 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 17:38:37 +01:00
Tleety d093284569 Rename variable 2016-03-09 17:37:40 +01:00
Tleety 7e7d98eaae Merge remote-tracking branch 'origin/master' into Menu 2016-03-09 17:24:41 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00