Commit Graph

493 Commits

Author SHA1 Message Date
verysecrethero cca237b33f miscellaneous tests 2016-02-24 17:43:24 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
William Moberg 4c87ca10b9 Merge branch 'master' into BoxModelCollision 2016-02-19 14:17:17 +01:00
William Moberg 22664848dc You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml. 2016-02-19 14:16:22 +01:00
Tleety cf2bf4e14d Merge remote-tracking branch 'origin/master' into ResolutionChange 2016-02-19 13:17:31 +01:00
Jace 2ac584bafb Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
2016-02-19 13:16:50 +01:00
Tleety e15a7b9485 You can now change resolution without any apparent bugs. 2016-02-18 18:00:26 +01:00
Tleety 3e7936ef00 You can now change resolution by pressing buttons. 2016-02-17 17:44:33 +01:00
verysecrethero 8845054965 Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety 7dfd68467e Merge branch 'Menu-Tobias' into ResolutionChange 2016-02-17 16:54:06 +01:00
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00
verysecrethero 3e4b87da7c Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero 833015f45e Small code cleanup for PerformanceTimer 2016-02-17 13:44:41 +01:00
Tleety 657125b469 Moved menu code into GUI
Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b13362360a Fixed RespawnModel of Pickups 2016-02-17 11:22:42 +01:00
verysecrethero 42b49f9dba Added more timers to Rendering. 2016-02-16 17:51:39 +01:00
verysecrethero 4b8f1d95a3 Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added 2016-02-16 16:57:46 +01:00
Tleety 8f84a5ddd6 Buttons are now clickable 2016-02-16 16:28:19 +01:00
Tleety 6bc7131290 Glow Intencity can now be changed in the model component. 2016-02-16 14:57:21 +01:00
Tleety 4214bf10a1 Components for menu/buttons 2016-02-16 14:05:57 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
antc13 a5168bd1c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:46:52 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
Jace b5e372896f Added spawner? 2016-02-12 02:46:42 +01:00
Jace a54156fab3 Added HUD elements to player 2016-02-12 02:46:16 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace 9f8b0f7aa9 Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
viktorljung 021c4e36d7 New HUD XML files 2016-02-12 02:08:24 +01:00
Jace 02253ea6e1 Merge pull request #105 from teamfisk/Respawning
Automatic respawning
2016-02-12 02:07:36 +01:00
antc13 2417175914 New Map with Meshes WIP. Probably final for Playtest. 2016-02-12 02:06:52 +01:00
viktorljung fb5164221f HealthHUD redesigned 2016-02-12 01:57:53 +01:00
Jace 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 01:46:45 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
antc13 baff8301b3 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 01:43:52 +01:00
antc13 3e42c067ab New Map with meshes WIP Update. 2016-02-12 01:43:20 +01:00
William Moberg 40ae2b8cbb DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem. 2016-02-12 00:52:58 +01:00