Commit Graph

329 Commits

Author SHA1 Message Date
Jace d030e8f699 Editor widget selection and creation 2016-01-19 13:28:02 +01:00
Jace cfe023cc1d Created ComponentInfo::EnumType which defines which native type to use for enums. 2016-01-19 12:33:53 +01:00
Jace 267a60ef30 Better loading of editor toolbox icons 2016-01-19 11:43:38 +01:00
Jace 68af853a03 Editor entity naming 2016-01-19 11:43:03 +01:00
Jace 9e3dfff7b6 WIP world pausing 2016-01-19 00:52:17 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace 3fc44e944c Editor entity reparenting. 2016-01-18 21:20:20 +01:00
Jace 1760f9dfb1 Added inequality operator to EntityWrapper 2016-01-18 21:17:52 +01:00
Jace d4242bbead Editor entity create and delete. 2016-01-18 19:26:00 +01:00
Jace 631dd57eeb Editor entity import, save, delete, component attach, component delete. 2016-01-18 18:55:19 +01:00
Jace 9cb5f4bd2f Added a stats window 2016-01-18 18:54:57 +01:00
Jace 3bc7dceca5 Made EntityWrapper hashable 2016-01-18 14:55:49 +01:00
Jace 504f301e4d Added refactored property sheet for components 2016-01-18 13:51:22 +01:00
Jace 0d50ede6f5 Base work on reimplementing editor GUI 2016-01-17 07:34:20 +01:00
Jace 4786986abd Rendering pipeline fixes across the board and base work on refactored editor 2016-01-17 06:29:25 +01:00
Jace e34856468a Removed DrawScenePass, since it doesn't seem to be used 2016-01-17 06:27:45 +01:00
Jace 6ec2258758 Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen. 2016-01-17 06:22:35 +01:00
Jace 9f447afbdb Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily 2016-01-17 06:20:27 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace 6385a98eca Added runtime type size check to ComponentWrapper to avoid corruption when types don't match 2016-01-17 00:59:26 +01:00
Jace d8a24bbfde Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo 2016-01-17 00:38:25 +01:00
Jace 9ec32464bc Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime. 2016-01-16 23:12:24 +01:00
Jace b2213dbe9a Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
#	include/Engine/Collision/Collision.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
Jace 97e12ff550 Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under. 2016-01-15 18:31:32 +01:00
Jace 0469460029 Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx! 2016-01-15 16:32:04 +01:00
stiffly 5c45dbdd10 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
Jace ce8dcd3022 Merge pull request #33 from teamfisk/Forward+
Forward+
2016-01-15 16:20:53 +01:00
William Moberg c09fe4ae55 Added a bool option to disable threads in in the configfile regarding resource loading. 2016-01-15 16:18:39 +01:00
stiffly 63704b2e6b Now calculating the velocity for the listener correctly. 2016-01-15 15:43:20 +01:00
Tleety 3de853ac8b Frustum culling now works correctly for all resolutions 2016-01-15 15:38:14 +01:00
William Moberg f5ea4d513c ResourceManager::Load never returns null, throws exceptions instead. 2016-01-15 15:25:01 +01:00
William Moberg 76f90ab031 The main thread is not mutex blocked while child threads load anymore. 2016-01-15 11:29:46 +01:00
stiffly 3e2cb33bc0 Played around with new map MapVersion1. Was fun ヽ(´▽`)/ 2016-01-15 11:23:29 +01:00
Tleety 14bc850fab Merge remote-tracking branch 'origin/master' into Forward+ 2016-01-15 11:02:27 +01:00
Tleety ecf524eb4e Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/PickingPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
William Moberg 4cf6dcfc14 Merge branch 'master' into AsyncResourceLoad
# Conflicts:
#	include/Engine/Rendering/RawModel.h
#	src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
stiffly 32634f742e Merge remote-tracking branch 'origin/master' into Sound 2016-01-15 09:53:39 +01:00
stiffly e248b37ea8 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
Jace 567173c565 Merge branch 'master' into PlayerMovement
# Conflicts:
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
2016-01-14 18:24:34 +01:00
Jace 5e721325a4 Merge fixes 2016-01-14 18:20:51 +01:00
Jace 627108c6ee Fixes for #30
# Conflicts:
#	src/Game/Game.cpp
2016-01-14 18:15:38 +01:00
Jace 3a4f378ac5 Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
#	src/Game/Game.cpp
2016-01-14 17:07:39 +01:00
Viktor Ljung a8f7d5f6b9 Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
2016-01-14 16:43:35 +01:00
William Moberg 71047b08ec Async load works, using exceptions for special resources. 2016-01-14 16:27:45 +01:00
Jace d34470256b EntityWrapper to uniquely identify entities and make using them a little easier 2016-01-14 15:43:19 +01:00
Jace 28392def79 Made string passing in World a little more effective 2016-01-14 15:42:55 +01:00
viktorljung 143648860b Added world pointer to PickData 2016-01-14 15:32:41 +01:00
viktorljung 96371a08c8 Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet) 2016-01-14 15:26:06 +01:00
Jace 71d936f8d1 Start of a movement system with collisions against AABBs 2016-01-14 14:54:12 +01:00