Commit Graph

1392 Commits

Author SHA1 Message Date
William Moberg de309d3b9d Merge pull request #130 from teamfisk/AndersTest
CapturePointSystem fix, DamageIndicatorSystem fix
2016-02-24 15:17:36 +01:00
Tobias Dahl f7ef6707a7 Merge pull request #116 from teamfisk/SeeTeamMates
See team mates
2016-02-24 15:05:19 +01:00
verysecrethero 5af4f9d8e7 Removed a comment originating from HUDDesynch branch 2016-02-24 14:06:41 +01:00
verysecrethero af68236e71 now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test. 2016-02-24 13:58:05 +01:00
verysecrethero e2831c5593 CapturePointSystem fix, DamageIndicatorSystem fix 2016-02-23 17:29:33 +01:00
Teejoon fe3e0bac5b Changed SpritIndicator values on player 2016-02-22 18:45:02 +01:00
Teejoon fa4f007604 Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one 2016-02-22 18:35:00 +01:00
Teejoon 6fab971734 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
	include/Engine/Rendering/SpriteJob.h
	resources/Schema/Components.xsd
	resources/Schema/Entities/Player.xml
	resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Viktor Ljung 2c18068059 Merge pull request #126 from teamfisk/SSAO
SSAO
2016-02-22 16:40:11 +01:00
Teejoon 09aec08d0e Pull request fixes 2016-02-22 16:38:20 +01:00
Teejoon 4cf8c3d8d7 Fixed PerformanceTimer start and stop in Renderer.cpp since I have changed a little code there 2016-02-22 15:02:20 +01:00
Teejoon 37414ce124 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts:
	include/Engine/Rendering/Renderer.h
	src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon adceccf402 SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.

In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon 201480b17f SSAO is working, but is kinda crappy. You can change shade variables in the debug window. 2016-02-19 16:50:04 +01:00
William Moberg bac23f6e8c Merge pull request #124 from teamfisk/FixNetworkBugs
Test text here. Good work Jocke.
2016-02-19 16:47:34 +01:00
Jocke 68f2d5327d added extra check in HealthSystem 2016-02-19 16:37:26 +01:00
Jocke 2263fd2ad6 Fixed crash in Client::parsePlayerDamage. 2016-02-19 16:18:16 +01:00
William Moberg 8cc928b5f4 Merge pull request #122 from teamfisk/WorldSnapshots
World snapshots
2016-02-19 15:12:31 +01:00
Jace 881ce7b02f Proper string handling without nasty memory leaks. PHEW. 2016-02-19 15:11:10 +01:00
Jace c130fdda5e Merge pull request #123 from teamfisk/BoxModelCollision
Falling through ground + dash fix.
2016-02-19 14:53:37 +01:00
William Moberg 4c87ca10b9 Merge branch 'master' into BoxModelCollision 2016-02-19 14:17:17 +01:00
William Moberg 22664848dc You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml. 2016-02-19 14:16:22 +01:00
Tleety d135ea2da6 Small fix 2016-02-19 13:53:43 +01:00
Jace 844825813b Merge pull request #121 from teamfisk/ResolutionChange
Resolution change
2016-02-19 13:31:06 +01:00
Tleety 722b795d37 Fixed spelling 2016-02-19 13:30:41 +01:00
Tleety cf2bf4e14d Merge remote-tracking branch 'origin/master' into ResolutionChange 2016-02-19 13:17:31 +01:00
Jace 2ac584bafb Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
2016-02-19 13:16:50 +01:00
Tleety 6e5335a266 Release now return name and entity of the entity that was previously klicked. 2016-02-19 13:16:26 +01:00
Tleety fc5d054cb2 Entity is now sent with the click events.
Fixed small things
2016-02-19 12:49:07 +01:00
Tleety 8c9f4bb84b Resize should now be working correctly. 2016-02-19 11:42:52 +01:00
Tleety e15a7b9485 You can now change resolution without any apparent bugs. 2016-02-18 18:00:26 +01:00
William Moberg a141da3d8c Merge pull request #118 from teamfisk/AndersTest
Test fixes
2016-02-18 15:29:33 +01:00
Jace ca907b912e Copy constructor for deep copy of World. 2016-02-18 13:54:32 +01:00
Jace 97499f1c28 Made ComponentPool copyable by making sure string fields are handled properly 2016-02-18 11:37:03 +01:00
verysecrethero 64610e3c03 Fixed so some of the tests are working again. Also removed the test errors 2016-02-18 11:27:07 +01:00
Jace 5dd85d2748 Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
2016-02-18 10:33:24 +01:00
Jace 261c2e021e Merge pull request #115 from teamfisk/Respawning
Spawn blocking fix
2016-02-18 10:26:08 +01:00
William Moberg 581a7b470c Merge pull request #94 from teamfisk/AndersTest
Added 3 PickupSpawnSystem test
2016-02-18 10:21:37 +01:00
Teejoon c4d3c515e4 Marge with Master 2016-02-17 18:04:49 +01:00
Teejoon 7cc58dc94c Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates 2016-02-17 18:00:30 +01:00
Teejoon 5e3af7ac5d Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear. 2016-02-17 17:58:01 +01:00
Tleety 3e7936ef00 You can now change resolution by pressing buttons. 2016-02-17 17:44:33 +01:00
verysecrethero 8845054965 Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety 7dfd68467e Merge branch 'Menu-Tobias' into ResolutionChange 2016-02-17 16:54:06 +01:00
Teejoon 4fd0108443 Working billbording 2016-02-17 16:50:24 +01:00
William Moberg 52355a63e2 Merge branch 'master' into Respawning 2016-02-17 16:08:00 +01:00
William Moberg 72db672dbf Ray will not hit objects in octree if they are transparent or invisible. 2016-02-17 16:06:35 +01:00
Tobias Dahl 0d665c10fe Merge pull request #114 from teamfisk/HealthPickup
The rotation of the Pickups are now also included in the AmmoPickup.x…
2016-02-17 14:56:45 +01:00
William Moberg 23bb1a6405 Cannot respawn inside other players, unless all are blocked. 2016-02-17 14:54:59 +01:00
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00