stiffly
|
4abe73eae7
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 10:00:44 +01:00 |
|
stiffly
|
e0de91cce3
|
WIP
|
2016-03-09 09:57:32 +01:00 |
|
Tleety
|
95f68cc888
|
ConnectRequest event and some other shit
|
2016-03-08 22:24:32 +01:00 |
|
Jace
|
b7d93058b1
|
Added base work for dity bits in components
|
2016-03-08 21:11:59 +01:00 |
|
William Moberg
|
7bc3c9f7b1
|
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
|
2016-03-08 18:26:17 +01:00 |
|
Tleety
|
3394d65055
|
Servers now show up in the server list.
|
2016-03-08 18:13:21 +01:00 |
|
Tleety
|
280de0e984
|
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
|
2016-03-08 17:03:50 +01:00 |
|
stiffly
|
17e2ebeaa7
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
|
2016-03-08 16:59:24 +01:00 |
|
Tleety
|
1d8b5abfde
|
Fuck aff
|
2016-03-08 16:53:35 +01:00 |
|
Tleety
|
ba9208085b
|
WIP
|
2016-03-08 16:52:56 +01:00 |
|
verysecrethero
|
52d3cb3ebf
|
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
|
2016-03-08 16:33:08 +01:00 |
|
Teejoon
|
d51bea798a
|
Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
|
2016-03-08 16:20:23 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
|
verysecrethero
|
e43a7be7db
|
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
|
2016-03-08 15:55:51 +01:00 |
|
Jace
|
5d53fc74cb
|
Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
|
2016-03-08 15:46:21 +01:00 |
|
Jace
|
ecc8d998cf
|
Added ComponentInfo::Field_t::Index
|
2016-03-08 15:46:14 +01:00 |
|
William Moberg
|
e3c0fb2178
|
Added SetDirty function.
|
2016-03-08 15:44:02 +01:00 |
|
William Moberg
|
090bd806ce
|
Added DirtyBit enum to Dirty getter in ComponentWrapper.
|
2016-03-08 15:39:16 +01:00 |
|
Jocke
|
3828616b60
|
Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
|
2016-03-08 14:44:35 +01:00 |
|
viktorljung
|
f934f972e8
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
|
2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
verysecrethero
|
0e0a486c01
|
AmmoPickupSystem should now be able to give ammo to all classtypes
|
2016-03-08 11:48:54 +01:00 |
|
Jocke
|
9cbc582be2
|
Kinda works like before
|
2016-03-08 11:29:47 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
Teejoon
|
e902110d4b
|
Commiting the files since they didn't get commited
|
2016-03-08 11:16:56 +01:00 |
|
Tleety
|
01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
stiffly
|
ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
FakeShemp
|
e494f6a495
|
Merge branch 'master' into Shadows
|
2016-03-07 19:46:04 +01:00 |
|
FakeShemp
|
2049d630e9
|
Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
|
2016-03-07 19:45:46 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
f923872e51
|
fixup! Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 17:54:01 +01:00 |
|
Teejoon
|
fd994ca93d
|
Deleting texture thats getting rended too.
|
2016-03-07 17:52:47 +01:00 |
|
Jocke
|
68a88ed756
|
We are now using udp again
|
2016-03-07 16:07:54 +01:00 |
|
FakeShemp
|
ee99821164
|
Add reverse and scalar for ColorByDistance
|
2016-03-07 15:45:06 +01:00 |
|
William Moberg
|
962521fa59
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
|
2016-03-07 15:20:46 +01:00 |
|
stiffly
|
9cc8124847
|
Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
|
2016-03-07 14:34:45 +01:00 |
|
Jocke
|
078d6eb712
|
Added sequnceNumber and totalNumberOfPackets to packet for packet splitting.
|
2016-03-07 14:22:09 +01:00 |
|
stiffly
|
a369c26a28
|
Blend tree nodes can now exist without transform components, without the game crashing.
|
2016-03-07 14:19:22 +01:00 |
|
Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
|
2016-03-07 14:00:08 +01:00 |
|
Tleety
|
99d663d5a2
|
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
|
2016-03-07 13:55:37 +01:00 |
|
FakeShemp
|
243276707a
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
|
2016-03-07 13:52:29 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
|
2016-03-04 15:02:01 +01:00 |
|
William Moberg
|
0dfe00b406
|
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
|
2016-03-04 09:49:27 +01:00 |
|
Jace
|
e58b5ffd6f
|
Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 09:43:34 +01:00 |
|
viktorljung
|
c1f5cf65a7
|
Movement animations
|
2016-03-04 09:39:16 +01:00 |
|
Jace
|
ebd4c58c41
|
"Fixed" weapon spawning over network
|
2016-03-04 09:23:18 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|