stiffly
f6a7b8ea0c
Merge remote-tracking branch 'origin/master' into Sound
2016-02-10 11:37:17 +01:00
stiffly
94ff12cf66
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Jace
067780c93f
Merge pull request #83 from teamfisk/DefenderShield
...
Defender shield
2016-02-10 10:33:36 +01:00
Jace
90192e016a
Merge pull request #82 from teamfisk/BoxModelCollision
...
Small fixes to collision/trigger-boxes, etc.
2016-02-10 10:08:54 +01:00
stiffly
2c64ffc3d1
No longer using a variable to see if we're in editor mode.
2016-02-08 16:52:35 +01:00
stiffly
aa5878d6df
Used config for soundsystem properties.
2016-02-08 16:40:13 +01:00
William Moberg
93c6f3c0a3
AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper.
2016-02-08 14:34:37 +01:00
stiffly
9da1419895
Merge remote-tracking branch 'origin/master' into Sound
2016-02-08 14:24:44 +01:00
William Moberg
11cf85cc73
Renamed CollidableOctreeSystem to FillOctreeSystem.
2016-02-08 14:17:19 +01:00
stiffly
3a5c0a2762
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
2016-02-08 14:01:32 +01:00
stiffly
12c05d5a1c
Added an Queue event for sound emitters.
2016-02-08 13:59:35 +01:00
Tleety
971beb29d8
Merge remote-tracking branch 'origin/master' into DefenderShield
...
# Conflicts:
# resources/Schema/Components.xsd
2016-02-08 12:30:41 +01:00
William Moberg
5987751add
Merge pull request #81 from teamfisk/HealthPickup
...
Health pickup
2016-02-08 11:50:47 +01:00
Tleety
94b59af973
Defender shield should now be working
2016-02-08 11:47:35 +01:00
Jace
70f8237a16
Merge pull request #60 from teamfisk/3rdPersonDeathCam
...
3rd person death cam
2016-02-08 11:39:57 +01:00
Jace
35b0193f15
Merge pull request #72 from teamfisk/BoxModelCollision
...
Collision in test phase
2016-02-08 10:29:41 +01:00
verysecrethero
f8e514d21e
Merge remote-tracking branch 'origin/master' into HealthPickup
2016-02-08 10:22:35 +01:00
verysecrethero
fad25c6e16
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
...
# Conflicts:
# include/Engine/Core/EPlayerHealthPickup.h
2016-02-08 10:21:30 +01:00
verysecrethero
4103c878ec
Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
2016-02-05 18:05:46 +01:00
stiffly
becb197feb
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
stiffly
454eef8225
WIP. Improving player walk logic.
2016-02-05 17:21:48 +01:00
stiffly
fbdaf92953
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
verysecrethero
be628d9406
Merge remote-tracking branch 'origin/master' into HealthPickup
...
# Conflicts:
# resources/Schema/Components.xsd
2016-02-05 16:23:22 +01:00
verysecrethero
2542397511
Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
2016-02-05 15:35:51 +01:00
verysecrethero
fe6fd0bbe3
PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
2016-02-05 15:15:04 +01:00
William Moberg
e3a44d37d2
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
stiffly
e90f802d48
Merge remote-tracking branch 'origin/master' into Sound
2016-02-05 13:59:21 +01:00
William Moberg
d61e605093
Can walk up "stair-steps". Cleanup WIP.
...
Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
stiffly
71a86cab11
removed event that's not being used
2016-02-05 10:07:56 +01:00
Tleety
c526a7af55
WIP stencil stuff
2016-02-04 17:58:36 +01:00
verysecrethero
6a23a987b3
Started PickupSpawnSystem, added 2 events and a system
2016-02-04 17:43:45 +01:00
stiffly
d50caa1763
Gain events tested. works as intended
2016-02-04 16:14:50 +01:00
Tleety
7c582898f4
Working stencil buffer for the shield.
2016-02-04 14:33:39 +01:00
Jace
ff26e1235c
Merge pull request #77 from teamfisk/AMDCrashFix
...
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
Jace
c87e4d4fd6
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
verysecrethero
d4292d4b43
Merge pull request #63 from teamfisk/AssaultDash
...
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero
035c79564b
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
Tleety
379d211832
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
2016-02-04 11:13:26 +01:00
stiffly
0a8ee1623f
Merge remote-tracking branch 'origin/master' into Sound
...
# Conflicts:
# assets
2016-02-04 10:47:30 +01:00
verysecrethero
03a16b46b5
Dash component now has the dash-maxCoolDownVariable in it.
2016-02-04 10:28:28 +01:00
Tleety
bc01e147c2
Some state stuff, some draw stuff, some QA map stuff
2016-02-03 18:09:44 +01:00
verysecrethero
1bd4aa91ff
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
verysecrethero
7b5a2a5388
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
2016-02-03 17:30:46 +01:00
stiffly
2e3e59a1e2
Merge remote-tracking branch 'origin/master' into Sound
...
# Conflicts:
# resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
...
This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
...
This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
stiffly
938caa6ba2
Now uses OnComponentAttached event. Can now queue sound on a source.
2016-02-03 15:48:25 +01:00
verysecrethero
13161b4f57
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 15:07:19 +01:00
Tleety
7ffbd8455f
Added Queues for the models with shield and shielded components.
2016-02-03 13:53:57 +01:00
Tleety
7bae2d0873
Added a ShieldComponent and a test area in QA map for defender shield
2016-02-03 11:58:06 +01:00