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+1
-1
Submodule assets updated: 6ffc1ab82a...b6027bf49f
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
||||||
};
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};
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||||||
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|
||||||
class ImpureSystem : public virtual System
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class ImpureSystem : public virtual System
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||||||
|
|||||||
@@ -166,6 +166,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
aeb.Duration = 0.1;
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aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Run";
|
aeb.NodeName = "Run";
|
||||||
aeb.RootNode = firstPersonModel;
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aeb.RootNode = firstPersonModel;
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||||||
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aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
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aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
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}
|
||||||
@@ -175,6 +176,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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|||||||
aeb.Duration = 0.1;
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aeb.Duration = 0.1;
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||||||
aeb.NodeName = "Run";
|
aeb.NodeName = "Run";
|
||||||
aeb.RootNode = firstPersonModel;
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
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aeb.Start = true;
|
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aeb.Reverse = true;
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aeb.Reverse = true;
|
||||||
m_EventBroker->Publish(aeb);
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m_EventBroker->Publish(aeb);
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||||||
@@ -210,14 +212,40 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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|||||||
m_EventBroker->Publish(aeb);
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m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||||
|
if (firstPersonModel.Valid()) {
|
||||||
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if (val > 0) { // Walk/Run
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
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||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
} else if (val < 0) { // Walk/run Backwards
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Reverse = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Animation
|
if (m_PlayerEntity.Valid()) {
|
||||||
if (glm::length2(m_Movement) < 0.25f) {
|
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
||||||
//Blend to Idle
|
if (glm::length(movementXZ) < 0.1f) {
|
||||||
if (m_PlayerEntity.Valid()) {
|
//Blend to Idle
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
@@ -236,10 +264,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
} else {
|
//Blend to movement
|
||||||
//Blend to movement
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
@@ -251,8 +277,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (glm::length(m_Movement) > 0) {
|
||||||
if (glm::length2(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
m_Movement = glm::normalize(m_Movement);
|
||||||
|
|
||||||
//Animation
|
//Animation
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
|
#include "Network/EKillDeath.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
@@ -105,6 +106,7 @@ private:
|
|||||||
void parseDashEffect(Packet& packet);
|
void parseDashEffect(Packet& packet);
|
||||||
void parseAmmoPickup(Packet& packet);
|
void parseAmmoPickup(Packet& packet);
|
||||||
void parseRemoveWorld(Packet& packet);
|
void parseRemoveWorld(Packet& packet);
|
||||||
|
void parseKDEvent(Packet& packet);
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
|
|||||||
@@ -10,8 +10,19 @@ namespace Events
|
|||||||
|
|
||||||
struct KillDeath : public Event
|
struct KillDeath : public Event
|
||||||
{
|
{
|
||||||
|
int CasualtyTeam;
|
||||||
PlayerID Casualty = -1;
|
PlayerID Casualty = -1;
|
||||||
|
std::string CasualtyName;
|
||||||
|
|
||||||
|
//1 = assault, 2 = defender, 3 = sniper
|
||||||
|
int CasualtyClass;
|
||||||
|
|
||||||
|
int KillerTeam;
|
||||||
PlayerID Killer = -1;
|
PlayerID Killer = -1;
|
||||||
|
std::string KillerName;
|
||||||
|
|
||||||
|
//1 = assault, 2 = defender, 3 = sniper
|
||||||
|
int KillerClass;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ enum class MessageType
|
|||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
AmmoPickup,
|
||||||
RemoveWorld,
|
RemoveWorld,
|
||||||
|
KD,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -49,9 +49,7 @@ public:
|
|||||||
next = next->Child[0];
|
next = next->Child[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return next;
|
return next;
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -82,6 +80,7 @@ public:
|
|||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||||
|
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
||||||
|
|
||||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||||
|
|||||||
@@ -104,12 +104,17 @@ struct ModelJob : RenderJob
|
|||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
IsShielded = isShielded;
|
||||||
|
|
||||||
|
|
||||||
|
if (world->HasComponent(Entity, "Unpickable")) {
|
||||||
|
NotPickable = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
|
|
||||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||||
|
|
||||||
|
|
||||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||||
@@ -147,6 +152,7 @@ struct ModelJob : RenderJob
|
|||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
bool IsShielded;
|
||||||
bool Shadow;
|
bool Shadow;
|
||||||
|
bool NotPickable = false;
|
||||||
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ struct SpriteJob : RenderJob
|
|||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
|
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
if((bool)cSprite["KeepRatio"] == true) {
|
if((bool)cSprite["KeepRatio"] == true) {
|
||||||
if(scale.y >= scale.x) {
|
if(scale.y >= scale.x) {
|
||||||
ScaleY = (scale.x)/(scale.y);
|
ScaleY = (scale.y)/(scale.x);
|
||||||
ScaleX = 1.f;
|
ScaleX = 1.f;
|
||||||
} else {
|
} else {
|
||||||
ScaleY = 1.f;
|
ScaleY = 1.f;
|
||||||
@@ -91,8 +91,8 @@ struct SpriteJob : RenderJob
|
|||||||
bool Pickable;
|
bool Pickable;
|
||||||
bool IsIndicator = false;
|
bool IsIndicator = false;
|
||||||
bool BlurBackground = false;
|
bool BlurBackground = false;
|
||||||
float ScaleX = 1;
|
float ScaleX = 1.f;
|
||||||
float ScaleY = 1;
|
float ScaleY = 1.f;
|
||||||
bool Linear = false;
|
bool Linear = false;
|
||||||
bool ClampToBorder = false;
|
bool ClampToBorder = false;
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "SpawnerSystem.h"
|
||||||
|
|
||||||
class BoostSystem : public System
|
class BoostSystem : public System
|
||||||
{
|
{
|
||||||
@@ -17,5 +18,7 @@ private:
|
|||||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||||
|
|
||||||
std::string DetermineClass(EntityWrapper player);
|
std::string DetermineClass(EntityWrapper player);
|
||||||
|
|
||||||
|
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef EndScreenSystem_h__
|
||||||
|
#define EndScreenSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
|
||||||
|
class EndScreenSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EndScreenSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<EndScreenSystem, Events::Win> m_EWin;
|
||||||
|
bool OnWin(const Events::Win& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef FadeSystem_h__
|
||||||
|
#define FadeSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "GLM.h"
|
||||||
|
|
||||||
|
class FadeSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FadeSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Fade")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
#include "../../Engine/Core/System.h"
|
||||||
#include "../../Engine/GLM.h"
|
#include "../../Engine/GLM.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Network/EKillDeath.h"
|
||||||
|
|
||||||
class KillFeedSystem : public ImpureSystem
|
class KillFeedSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -11,8 +11,7 @@ public:
|
|||||||
KillFeedSystem(SystemParams params)
|
KillFeedSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -22,16 +21,30 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
|
||||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
|
||||||
|
|
||||||
struct KillFeedInfo
|
struct KillFeedInfo
|
||||||
{
|
{
|
||||||
std::string Content;
|
std::string KillerName = "";
|
||||||
glm::vec4 Color;
|
int KillerClass = 0;
|
||||||
|
int KillerID = -1;
|
||||||
|
int KillerTeam = 0;
|
||||||
|
std::string KillerColor = "";
|
||||||
|
|
||||||
|
std::string VictimName = "";
|
||||||
|
int VictimClass = 0;
|
||||||
|
int VictimID = -1;
|
||||||
|
int VictimTeam = 0;
|
||||||
|
std::string VictimColor = "";
|
||||||
|
|
||||||
|
bool redused;
|
||||||
float TimeToLive = 5.f;
|
float TimeToLive = 5.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::string m_RedColor = "\\C08366D";
|
||||||
|
std::string m_BlueColor = "\\C6A1208";
|
||||||
|
|
||||||
std::list<KillFeedInfo> m_DeathQueue;
|
std::list<KillFeedInfo> m_DeathQueue;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ private:
|
|||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// Used to track afterimages for sprint effect.
|
// Used to track afterimages for sprint effect.
|
||||||
float m_SprintEffectTimer;
|
float m_SprintEffectTimer;
|
||||||
|
// Used to track afterimages for dash effect.
|
||||||
|
float m_DashEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt, EntityWrapper player);
|
void playerStep(double dt, EntityWrapper player);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
@@ -46,4 +48,6 @@ private:
|
|||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|
||||||
|
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
|
||||||
};
|
};
|
||||||
@@ -19,9 +19,9 @@ private:
|
|||||||
enum class PlayerClass
|
enum class PlayerClass
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
Assault,
|
Assault = 1,
|
||||||
Defender,
|
Defender = 2,
|
||||||
Sniper
|
Sniper = 2
|
||||||
};
|
};
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ public:
|
|||||||
// will try to pick a spawn location so that the spawned entity doesn't
|
// will try to pick a spawn location so that the spawned entity doesn't
|
||||||
// collide with anything that has that component and is collidable.
|
// collide with anything that has that component and is collidable.
|
||||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||||
|
static EntityWrapper SpawnEntityFile(const std::string& entityFilePath, EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||||
|
|||||||
@@ -31,12 +31,14 @@ private:
|
|||||||
|
|
||||||
// Weapon functions
|
// Weapon functions
|
||||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
// Utility
|
// Utility
|
||||||
//Camera cameraFromEntity(EntityWrapper camera);
|
//Camera cameraFromEntity(EntityWrapper camera);
|
||||||
|
|
||||||
|
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
@@ -23,18 +24,24 @@ public:
|
|||||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||||
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::random_device m_RandomDevice;
|
std::random_device m_RandomDevice;
|
||||||
std::mt19937 m_RandomEngine;
|
std::mt19937 m_RandomEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Weapon functions
|
// Weapon functions
|
||||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, const std::vector<glm::vec2>& pattern);
|
||||||
|
void spawnTracers(ComponentWrapper cWeapon, WeaponInfo& wi, std::vector<glm::vec2> pattern);
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
// Utility
|
// Utility
|
||||||
Camera cameraFromEntity(EntityWrapper camera);
|
Camera cameraFromEntity(EntityWrapper camera);
|
||||||
|
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,6 +4,8 @@
|
|||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
|
||||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||||
{
|
{
|
||||||
@@ -18,6 +20,7 @@ public:
|
|||||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
|
||||||
@@ -32,6 +35,16 @@ private:
|
|||||||
// Utility
|
// Utility
|
||||||
bool canFire(ComponentWrapper cWeapon);
|
bool canFire(ComponentWrapper cWeapon);
|
||||||
bool playerInFirstPerson(EntityWrapper player);
|
bool playerInFirstPerson(EntityWrapper player);
|
||||||
|
|
||||||
|
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
// void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
|
||||||
|
|
||||||
|
void spawnTracer(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
|
void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
void RemoveFrindlyAmmoHUD(WeaponInfo& wi);
|
||||||
|
|
||||||
|
|
||||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -306,6 +306,8 @@ private:
|
|||||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||||
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
||||||
|
|
||||||
|
player["Player"]["CurrentWeapon"] = cWeapon.Info.Name;
|
||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
OnEquip(cWeapon, wi);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -76,16 +76,16 @@ NumIterations=9
|
|||||||
TextureQuality=0
|
TextureQuality=0
|
||||||
|
|
||||||
[GLOW]
|
[GLOW]
|
||||||
Quality=3
|
Quality=1
|
||||||
|
|
||||||
[GLOW1]
|
[GLOW1]
|
||||||
NumIterations=5
|
NumIterations=2
|
||||||
|
|
||||||
[GLOW2]
|
[GLOW2]
|
||||||
NumIterations=9
|
NumIterations=4
|
||||||
|
|
||||||
[GLOW3]
|
[GLOW3]
|
||||||
NumIterations=13
|
NumIterations=6
|
||||||
|
|
||||||
[MSAA]
|
[MSAA]
|
||||||
Level = 0;
|
Level = 0;
|
||||||
|
|||||||
@@ -68,6 +68,9 @@
|
|||||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/Unpickable.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/EndScreen.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/Fade.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
||||||
<StrengthOfEffect>2</StrengthOfEffect>
|
<StrengthOfEffect>1.35</StrengthOfEffect>
|
||||||
</BoostAssault>
|
</BoostAssault>
|
||||||
|
|||||||
@@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||||
<Slot><Primary/></Slot>
|
<Slot><Primary/></Slot>
|
||||||
<MagazineAmmo>8</MagazineAmmo>
|
<MagazineAmmo>9999</MagazineAmmo>
|
||||||
<MagazineSize>8</MagazineSize>
|
<MagazineSize>8</MagazineSize>
|
||||||
<Ammo>64</Ammo>
|
<Ammo>64</Ammo>
|
||||||
<MaxAmmo>64</MaxAmmo>
|
<MaxAmmo>64</MaxAmmo>
|
||||||
<BaseDamage>90</BaseDamage>
|
<BaseDamage>90</BaseDamage>
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
<SpreadAngle>10</SpreadAngle>
|
||||||
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
<NumPellets>10</NumPellets>
|
<NumPellets>9</NumPellets>
|
||||||
<RPM>120</RPM>
|
<RPM>120</RPM>
|
||||||
<ViewPunch>0.03</ViewPunch>
|
<ViewPunch>0.15</ViewPunch>
|
||||||
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
<ViewReturnSpeed>0.3</ViewReturnSpeed>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
|
|||||||
@@ -36,7 +36,7 @@
|
|||||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The spread angle radius.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<EndScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EndScreen.xsd">
|
||||||
|
</EndScreen>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="EndScreen">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Put this on the camera that will show the final screen.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Fade xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fade.xsd">
|
||||||
|
<FadeTime>1</FadeTime>
|
||||||
|
<Time>0</Time>
|
||||||
|
<Out>true</Out>
|
||||||
|
<Loop>true</Loop>
|
||||||
|
<Reverse>false</Reverse>
|
||||||
|
</Fade>
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="Fade">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="FadeTime" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Out" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Loop" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Reverse" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,2 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
|
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd">
|
||||||
|
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
|
||||||
|
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
|
||||||
|
<SniperFile></SniperFile>
|
||||||
|
</PlayerSpawn>
|
||||||
@@ -7,5 +7,12 @@
|
|||||||
<xs:annotation>
|
<xs:annotation>
|
||||||
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
|
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
|
||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="AssaultFile" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="DefenderFile" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="SniperFile" type="t:string" minOccurs="0"/>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
|
|||||||
@@ -6,11 +6,15 @@
|
|||||||
<BaseDamage>20</BaseDamage>
|
<BaseDamage>20</BaseDamage>
|
||||||
<RPM>500</RPM>
|
<RPM>500</RPM>
|
||||||
<Automatic>false</Automatic>
|
<Automatic>false</Automatic>
|
||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.05</ViewPunch>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
|
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
||||||
|
<ReloadTime>1.0</ReloadTime>
|
||||||
<EquipTime>0.5</EquipTime>
|
<EquipTime>0.5</EquipTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
|
<ReloadQueued>false</ReloadQueued>
|
||||||
<IsReloading>false</IsReloading>
|
<IsReloading>false</IsReloading>
|
||||||
<ReloadTimer>0</ReloadTimer>
|
<ReloadTimer>0</ReloadTimer>
|
||||||
|
<CurrentTravel>0</CurrentTravel>
|
||||||
</SidearmWeapon>
|
</SidearmWeapon>
|
||||||
@@ -36,6 +36,12 @@
|
|||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -44,8 +50,10 @@
|
|||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Unpickable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Unpickable.xsd">
|
||||||
|
</Unpickable>
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="Unpickable">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Makes the entity unpickable</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="RayBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="0.174532995" Z="0"/>
|
||||||
|
<Scale X="0" Y="1" Z="100"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="RayBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0" Y="1" Z="100"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>1.2000000476837158</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:ExplosionEffect>
|
||||||
|
<Velocity X="2.08100009" Y="3.37400007" Z="0"/>
|
||||||
|
<ExplosionOrigin X="0" Y="0" Z="2.91200018"/>
|
||||||
|
<TimeSinceDeath>1.2000000476837158</TimeSinceDeath>
|
||||||
|
<Speed>-1</Speed>
|
||||||
|
<ExplosionDuration>1.2000000476837158</ExplosionDuration>
|
||||||
|
<EndColor A="0.262745112" B="19.6078434" G="3.92156863" R="0"/>
|
||||||
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
|
</c:ExplosionEffect>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>16.040000915527344</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
|
||||||
|
<Color A="0" B="1.96078432" G="0" R="3.92156863"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0900000036" Z="-0.00600000005"/>
|
||||||
|
<Orientation X="1.57000005" Y="0" Z="0"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
+7762
-7667
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>0.5</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,39 +1,96 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Deploy</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Deploy">
|
<Entity name="Back">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Blend>
|
||||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
<Pose1>Deploy</Pose1>
|
||||||
<Time>1</Time>
|
<Pose2>Idle</Pose2>
|
||||||
<Speed>1</Speed>
|
<Weight>0</Weight>
|
||||||
</c:Animation>
|
</c:Blend>
|
||||||
|
<c:Shielded/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Defender/DefenderShieldBack.mesh</Resource>
|
||||||
|
<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
<NormalMap>false</NormalMap>
|
||||||
|
<DiffuseTexture>false</DiffuseTexture>
|
||||||
|
<SpecularMap>false</SpecularMap>
|
||||||
|
<GlowMap>false</GlowMap>
|
||||||
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Deploy">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ActivateShieldU</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Idle">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ShieldFrontU</AnimationName>
|
||||||
|
<Play>true</Play>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Idle">
|
<Entity name="Front">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Blend>
|
||||||
<AnimationName>ShieldFrontF</AnimationName>
|
<Pose1>Deploy</Pose1>
|
||||||
<Speed>1</Speed>
|
<Pose2>Idle</Pose2>
|
||||||
</c:Animation>
|
<Weight>0</Weight>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Defender/DefenderShieldFront.mesh</Resource>
|
||||||
|
<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
<NormalMap>false</NormalMap>
|
||||||
|
<DiffuseTexture>false</DiffuseTexture>
|
||||||
|
<SpecularMap>false</SpecularMap>
|
||||||
|
<GlowMap>false</GlowMap>
|
||||||
|
</c:Model>
|
||||||
|
<c:Shield/>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Deploy">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ActivateShieldU</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Idle">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ShieldFrontU</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="EndScreen_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="3.10000014" Z="42.9360008"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Camera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:EndScreen/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Sprite_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpriteRed">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SpriteBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Blue team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextRed">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Red team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="FriendlyAmmoHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="AmmunitionHUDBackground">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmunitionText">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-6.26170804e-05" Y="-0.0136084575" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="MagazineAmmo">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>88</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.53152232e-05" Y="0.0123614743" Z="-8.43336147e-06"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Ammo">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>88</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-5.92374272e-06" Y="-0.00478126714" Z="3.26191866e-06"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="FriendlyBoostAttachment" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,151 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="FriendlyBoostHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.5</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.20000005" Y="1.20000005" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="BoostHUDBackground">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BoostIcons">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.47358617e-06" Y="-0.0191892758" Z="4.05375999e-07"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="AssaultBoost">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0120000001" Y="0.00899999961" Z="-8.43336147e-06"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Active">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\1</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.0149999997"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Inactive">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\1</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="DefenderBoost">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.0120000001" Y="0.00900000054" Z="-8.43336147e-06"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Inactive">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\2</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Active">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\2</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SniperBoost">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0310000014" Z="-1.21438188e-05"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Active">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\3</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Inactive">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>\3</Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>10</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:ExplosionEffect>
|
||||||
|
<Velocity X="2" Y="2.30000019" Z="0"/>
|
||||||
|
<ExplosionDuration>1</ExplosionDuration>
|
||||||
|
<Randomness>true</Randomness>
|
||||||
|
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||||
|
</c:ExplosionEffect>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="1" R="3.92156863"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,101 +1,226 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="MuzzleFlashBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Lifetime>
|
<c:Lifetime>
|
||||||
<Lifetime>0.039999999105930328</Lifetime>
|
<Lifetime>0.08</Lifetime>
|
||||||
</c:Lifetime>
|
</c:Lifetime>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="PlaneRight">
|
<Entity name="Level1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
|
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Outside">
|
<Entity name="Level2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Inside">
|
<Entity name="Level3">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
<Reverse>true</Reverse>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone2Outside">
|
<Entity name="Lights">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
|
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
</Entity>
|
<Entity name="Light_front">
|
||||||
<Entity name="Cone2Inside">
|
<Components>
|
||||||
<Components>
|
<c:Model>
|
||||||
<c:Model>
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
|
<Visible>false</Visible>
|
||||||
<Shadow>false</Shadow>
|
<Shadow>false</Shadow>
|
||||||
<Transparent>true</Transparent>
|
</c:Model>
|
||||||
</c:Model>
|
<c:PointLight>
|
||||||
<c:Transform/>
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
</Components>
|
</c:PointLight>
|
||||||
<Children/>
|
<c:Transform>
|
||||||
</Entity>
|
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
|
||||||
<Entity name="PlaneUp">
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
<Components>
|
</c:Transform>
|
||||||
<c:Model>
|
</Components>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
|
<Children/>
|
||||||
<Shadow>false</Shadow>
|
</Entity>
|
||||||
<Transparent>true</Transparent>
|
<Entity name="Light_Side">
|
||||||
</c:Model>
|
<Components>
|
||||||
<c:Transform/>
|
<c:Model>
|
||||||
</Components>
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
<Children/>
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
</Entity>
|
<Visible>false</Visible>
|
||||||
<Entity name="PlaneDown">
|
<Shadow>false</Shadow>
|
||||||
<Components>
|
</c:Model>
|
||||||
<c:Model>
|
<c:PointLight>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
<Shadow>false</Shadow>
|
<Radius>0.40000000596046448</Radius>
|
||||||
<Transparent>true</Transparent>
|
</c:PointLight>
|
||||||
</c:Model>
|
<c:Transform>
|
||||||
<c:Transform/>
|
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
|
||||||
</Components>
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
<Children/>
|
</c:Transform>
|
||||||
</Entity>
|
</Components>
|
||||||
<Entity name="PlaneLeft">
|
<Children/>
|
||||||
<Components>
|
</Entity>
|
||||||
<c:Model>
|
<Entity name="Light_front2">
|
||||||
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
|
<Components>
|
||||||
<Shadow>false</Shadow>
|
<c:Model>
|
||||||
<Transparent>true</Transparent>
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
</c:Model>
|
<Visible>false</Visible>
|
||||||
<c:Transform/>
|
<Shadow>false</Shadow>
|
||||||
</Components>
|
</c:Model>
|
||||||
<Children/>
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
|
|||||||
@@ -9,93 +9,126 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="PlaneRight">
|
<Entity name="Level1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
|
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Outside">
|
<Entity name="Level2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh</Resource>
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Inside">
|
<Entity name="Level3">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh</Resource>
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
</Entity>
|
<Entity name="PlaneLeft">
|
||||||
<Entity name="Cone2Outside">
|
<Components>
|
||||||
<Components>
|
<c:Model>
|
||||||
<c:Model>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh</Resource>
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
|
||||||
<Shadow>false</Shadow>
|
<Shadow>false</Shadow>
|
||||||
<Transparent>true</Transparent>
|
<Transparent>true</Transparent>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone2Inside">
|
<Entity name="PlaneRight">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Shadow>false</Shadow>
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
|
||||||
<Transparent>true</Transparent>
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
<Transparent>true</Transparent>
|
||||||
<c:Transform/>
|
</c:Model>
|
||||||
</Components>
|
<c:Transform/>
|
||||||
<Children/>
|
</Components>
|
||||||
</Entity>
|
<Children/>
|
||||||
<Entity name="PlaneUp">
|
</Entity>
|
||||||
<Components>
|
<Entity name="PlaneUp">
|
||||||
<c:Model>
|
<Components>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh</Resource>
|
<c:Model>
|
||||||
<Shadow>false</Shadow>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Transparent>true</Transparent>
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh</Resource>
|
||||||
</c:Model>
|
<Shadow>false</Shadow>
|
||||||
<c:Transform/>
|
<Transparent>true</Transparent>
|
||||||
</Components>
|
</c:Model>
|
||||||
<Children/>
|
<c:Transform/>
|
||||||
</Entity>
|
</Components>
|
||||||
<Entity name="PlaneDown">
|
<Children/>
|
||||||
<Components>
|
</Entity>
|
||||||
<c:Model>
|
<Entity name="PlaneDown">
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh</Resource>
|
<Components>
|
||||||
<Shadow>false</Shadow>
|
<c:Model>
|
||||||
<Transparent>true</Transparent>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
</c:Model>
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh</Resource>
|
||||||
<c:Transform/>
|
<Shadow>false</Shadow>
|
||||||
</Components>
|
<Transparent>true</Transparent>
|
||||||
<Children/>
|
</c:Model>
|
||||||
</Entity>
|
<c:Transform/>
|
||||||
<Entity name="PlaneLeft">
|
</Components>
|
||||||
<Components>
|
<Children/>
|
||||||
<c:Model>
|
</Entity>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
|
</Children>
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Green/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="MuzzleFlashRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Lifetime>
|
<c:Lifetime>
|
||||||
@@ -9,93 +9,126 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="PlaneRight">
|
<Entity name="Level1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
|
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Outside">
|
<Entity name="Level2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone1Inside">
|
<Entity name="Level3">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Transform>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
<Shadow>false</Shadow>
|
</c:Transform>
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
</Entity>
|
<Entity name="PlaneLeft">
|
||||||
<Entity name="Cone2Outside">
|
<Components>
|
||||||
<Components>
|
<c:Model>
|
||||||
<c:Model>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
|
||||||
<Shadow>false</Shadow>
|
<Shadow>false</Shadow>
|
||||||
<Transparent>true</Transparent>
|
<Transparent>true</Transparent>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Cone2Inside">
|
<Entity name="PlaneRight">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Shadow>false</Shadow>
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
|
||||||
<Transparent>true</Transparent>
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
<Transparent>true</Transparent>
|
||||||
<c:Transform/>
|
</c:Model>
|
||||||
</Components>
|
<c:Transform/>
|
||||||
<Children/>
|
</Components>
|
||||||
</Entity>
|
<Children/>
|
||||||
<Entity name="PlaneUp">
|
</Entity>
|
||||||
<Components>
|
<Entity name="PlaneUp">
|
||||||
<c:Model>
|
<Components>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
|
<c:Model>
|
||||||
<Shadow>false</Shadow>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
<Transparent>true</Transparent>
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
|
||||||
</c:Model>
|
<Shadow>false</Shadow>
|
||||||
<c:Transform/>
|
<Transparent>true</Transparent>
|
||||||
</Components>
|
</c:Model>
|
||||||
<Children/>
|
<c:Transform/>
|
||||||
</Entity>
|
</Components>
|
||||||
<Entity name="PlaneDown">
|
<Children/>
|
||||||
<Components>
|
</Entity>
|
||||||
<c:Model>
|
<Entity name="PlaneDown">
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
|
<Components>
|
||||||
<Shadow>false</Shadow>
|
<c:Model>
|
||||||
<Transparent>true</Transparent>
|
<GlowIntensity>2</GlowIntensity>
|
||||||
</c:Model>
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
|
||||||
<c:Transform/>
|
<Shadow>false</Shadow>
|
||||||
</Components>
|
<Transparent>true</Transparent>
|
||||||
<Children/>
|
</c:Model>
|
||||||
</Entity>
|
<c:Transform/>
|
||||||
<Entity name="PlaneLeft">
|
</Components>
|
||||||
<Components>
|
<Children/>
|
||||||
<c:Model>
|
</Entity>
|
||||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
|
</Children>
|
||||||
<Shadow>false</Shadow>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,219 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashBlueSidearm" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.08</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.08</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Lights">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Light_front">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Light_Side">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Radius>0.40000000596046448</Radius>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Light_front2">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
|
||||||
|
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/White/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Level1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Level3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>2</GlowIntensity>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-30.6910019" Z="0"/>
|
<Position X="0" Y="-30.6910019" Z="0"/>
|
||||||
<Orientation X="0" Y="37.056633" Z="0"/>
|
<Orientation X="0" Y="43.1977272" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
@@ -140,6 +140,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Assault/AssaultBluePose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultBluePose.mesh</Resource>
|
||||||
@@ -156,7 +157,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>AssaultPoseF</AnimationName>
|
<AnimationName>AssaultPoseF</AnimationName>
|
||||||
<Time>2.3915339445022532</Time>
|
<Time>1.725669683907423</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -172,7 +173,7 @@
|
|||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.160869107" Y="1.21765196" Z="-0.151224568"/>
|
<Position X="0.160869107" Y="1.21322453" Z="-0.151224568"/>
|
||||||
<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
|
<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -538,6 +539,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Defender/DefenderBluePose.mesh</Resource>
|
<Resource>Models/Characters/Defender/DefenderBluePose.mesh</Resource>
|
||||||
@@ -554,7 +556,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>DefenderPoseF</AnimationName>
|
<AnimationName>DefenderPoseF</AnimationName>
|
||||||
<Time>1.5583721233469809</Time>
|
<Time>0.89250786275215077</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -570,8 +572,8 @@
|
|||||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.19607465" Y="0.705387294" Z="0.027300721"/>
|
<Position X="0.195243329" Y="0.708130419" Z="0.0326478258"/>
|
||||||
<Orientation X="-1.39242768" Y="-0.0973876044" Z="0.332219124"/>
|
<Orientation X="-1.39242756" Y="-0.0973875225" Z="0.332219273"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -827,22 +829,6 @@
|
|||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="BottomLeft">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
|
||||||
<Linear>false</Linear>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14900017"/>
|
|
||||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BottomRight">
|
<Entity name="BottomRight">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -874,6 +860,22 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="BottomLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="3.14900017"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
<Entity name="TopLeft">
|
<Entity name="TopLeft">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -898,6 +900,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Sniper/SniperBluePose.mesh</Resource>
|
<Resource>Models/Characters/Sniper/SniperBluePose.mesh</Resource>
|
||||||
@@ -914,7 +917,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>SniperPoseF</AnimationName>
|
<AnimationName>SniperPoseF</AnimationName>
|
||||||
<Time>1.7914650667707797</Time>
|
<Time>1.1256008061759495</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -930,8 +933,8 @@
|
|||||||
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.045448564" Y="1.0650903" Z="-0.125484675"/>
|
<Position X="-0.0454485789" Y="1.06511343" Z="-0.125484645"/>
|
||||||
<Orientation X="-1.50533819" Y="1.34000111" Z="-1.34724498"/>
|
<Orientation X="-1.50533736" Y="1.34000039" Z="-1.34724438"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -1531,7 +1534,7 @@
|
|||||||
<Entity name="RespawnTimer">
|
<Entity name="RespawnTimer">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>7</Content>
|
<Content>2</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
@@ -1919,6 +1922,60 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="KillFeed">
|
||||||
|
<Components>
|
||||||
|
<c:KillFeed/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.494000018" Y="0.252000004" Z="0"/>
|
||||||
|
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="KillFeed1">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillFeed2">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-1" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillFeed3">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-2" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
@@ -2042,6 +2099,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Assault/AssaultRedPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultRedPose.mesh</Resource>
|
||||||
@@ -2058,7 +2116,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>AssaultPoseF</AnimationName>
|
<AnimationName>AssaultPoseF</AnimationName>
|
||||||
<Time>1.1136462105269906</Time>
|
<Time>0.44778194993216047</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -2074,7 +2132,7 @@
|
|||||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.160869107" Y="1.21306264" Z="-0.151224568"/>
|
<Position X="0.160869107" Y="1.21565855" Z="-0.151224568"/>
|
||||||
<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
|
<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -2440,6 +2498,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Defender/DefenderRedPose.mesh</Resource>
|
<Resource>Models/Characters/Defender/DefenderRedPose.mesh</Resource>
|
||||||
@@ -2456,7 +2515,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>DefenderPoseF</AnimationName>
|
<AnimationName>DefenderPoseF</AnimationName>
|
||||||
<Time>1.213854831703582</Time>
|
<Time>0.54799057110875182</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -2472,8 +2531,8 @@
|
|||||||
<Resource>Models/Weapons/Red/DefenderWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/DefenderWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.195825815" Y="0.70610863" Z="0.0287085027"/>
|
<Position X="0.194819659" Y="0.710372686" Z="0.0368246883"/>
|
||||||
<Orientation X="-1.39242768" Y="-0.097387448" Z="0.332219332"/>
|
<Orientation X="-1.39242768" Y="-0.0973874852" Z="0.332219452"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -2800,6 +2859,7 @@
|
|||||||
<Pose1>Blend</Pose1>
|
<Pose1>Blend</Pose1>
|
||||||
<Pose2></Pose2>
|
<Pose2></Pose2>
|
||||||
</c:Blend>
|
</c:Blend>
|
||||||
|
<c:Unpickable/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
<GlowIntensity>1.6000000238418579</GlowIntensity>
|
||||||
<Resource>Models/Characters/Sniper/SniperRedPose.mesh</Resource>
|
<Resource>Models/Characters/Sniper/SniperRedPose.mesh</Resource>
|
||||||
@@ -2816,7 +2876,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>SniperPoseF</AnimationName>
|
<AnimationName>SniperPoseF</AnimationName>
|
||||||
<Time>1.1306788315585941</Time>
|
<Time>0.46481457096376388</Time>
|
||||||
<Play>true</Play>
|
<Play>true</Play>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -2832,8 +2892,8 @@
|
|||||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0454485118" Y="1.06508994" Z="-0.12548466"/>
|
<Position X="-0.0454485677" Y="1.06916106" Z="-0.125484571"/>
|
||||||
<Orientation X="-1.5053376" Y="1.34000039" Z="-1.34724426"/>
|
<Orientation X="-1.50533819" Y="1.34000111" Z="-1.3472451"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -11,9 +11,10 @@
|
|||||||
<Entity name="Crosshair">
|
<Entity name="Crosshair">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.200000003"/>
|
<Position X="0" Y="0" Z="0.200000003"/>
|
||||||
@@ -42,9 +43,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -61,9 +63,10 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -78,9 +81,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -98,9 +102,10 @@
|
|||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -115,9 +120,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -134,9 +140,10 @@
|
|||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -151,9 +158,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -170,9 +178,10 @@
|
|||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -187,9 +196,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -205,9 +215,10 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -234,7 +245,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -247,7 +258,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -262,7 +273,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -284,10 +295,11 @@
|
|||||||
</c:Team>
|
</c:Team>
|
||||||
<c:CapturePointArrowHUD/>
|
<c:CapturePointArrowHUD/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.198665127" Z="0"/>
|
<Position X="0" Y="0.198665127" Z="0"/>
|
||||||
|
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
|
||||||
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -307,12 +319,12 @@
|
|||||||
<Percentage>1</Percentage>
|
<Percentage>1</Percentage>
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
|
<c:HealthHUD/>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>100/100</Content>
|
<Content>100/100</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
||||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
<Orientation X="0" Y="0" Z="1.57070696"/>
|
||||||
@@ -329,8 +341,9 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:HealthHUD/>
|
<c:HealthHUD/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -350,16 +363,17 @@
|
|||||||
<Entity name="Assault">
|
<Entity name="Assault">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
||||||
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -369,16 +383,17 @@
|
|||||||
<Entity name="Defender">
|
<Entity name="Defender">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
||||||
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
<Position X="0.0240000002" Y="0.104000002" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -388,16 +403,17 @@
|
|||||||
<Entity name="Sniper">
|
<Entity name="Sniper">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
||||||
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
<Position X="0.0240000002" Y="0.145000011" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -413,15 +429,16 @@
|
|||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
<Orientation X="0" Y="0" Z="1.57000005"/>
|
||||||
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
|
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:CapturePointGameMode>
|
<c:CapturePointGameMode>
|
||||||
<RespawnTime>3.6154132075906489</RespawnTime>
|
<RespawnTime>6.5024371606521605</RespawnTime>
|
||||||
</c:CapturePointGameMode>
|
</c:CapturePointGameMode>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-1" Z="0"/>
|
<Position X="0" Y="-1" Z="0"/>
|
||||||
@@ -11,6 +11,15 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
|
<Entity name="CamOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
<Entity name="AnimationTestOrigin">
|
<Entity name="AnimationTestOrigin">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -69,15 +78,6 @@
|
|||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Light">
|
|
||||||
<Components>
|
|
||||||
<c:PointLight/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.663784981" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="RotationOrigin">
|
<Entity name="RotationOrigin">
|
||||||
<Components>
|
<Components>
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
@@ -85,7 +85,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="2907.64526" Z="0"/>
|
<Orientation X="0" Y="2974.37671" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -105,6 +105,15 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Light">
|
||||||
|
<Components>
|
||||||
|
<c:PointLight/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.663784981" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
@@ -141,7 +150,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="9141.29785" Z="0"/>
|
<Orientation X="0" Y="9274.77051" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -194,7 +203,7 @@
|
|||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||||
<Orientation X="4.16300011" Y="18980.4727" Z="0"/>
|
<Orientation X="4.16300011" Y="19113.9609" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -222,7 +231,7 @@
|
|||||||
<Axis X="1" Y="1" Z="1"/>
|
<Axis X="1" Y="1" Z="1"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="17570.9531" Y="17570.9531" Z="17570.9531"/>
|
<Orientation X="17704.4414" Y="17704.4414" Z="17704.4414"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -286,7 +295,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="17366.9492" Z="0"/>
|
<Orientation X="0" Y="17500.4375" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -318,7 +327,7 @@
|
|||||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="12702.4932" Y="18094.3594" Z="5414.53027"/>
|
<Orientation X="12795.8896" Y="18227.8477" Z="5454.55518"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -641,6 +650,52 @@
|
|||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
|
<Entity name="AssetBase">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||||
|
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-2.27346039" Y="-0.231354833" Z="-0.0611162409"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Light">
|
||||||
|
<Components>
|
||||||
|
<c:PointLight/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.663784981" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="RotationOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Asset">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Test/AssaultTPoseSoftEdge.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
<Entity name="AssetBase">
|
<Entity name="AssetBase">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
@@ -668,7 +723,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -715,7 +770,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -775,7 +830,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -795,52 +850,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AssetBase">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
|
||||||
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-2.27346039" Y="-0.231354833" Z="-0.0611162409"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Light">
|
|
||||||
<Components>
|
|
||||||
<c:PointLight/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.663784981" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="RotationOrigin">
|
|
||||||
<Components>
|
|
||||||
<c:RaptorCopter>
|
|
||||||
<Speed>0.5</Speed>
|
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
|
||||||
</c:RaptorCopter>
|
|
||||||
<c:Transform>
|
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Asset">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Test/AssaultTPoseSoftEdge.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.5" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AssetBase">
|
<Entity name="AssetBase">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
@@ -868,7 +877,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -915,7 +924,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -962,7 +971,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
<Orientation X="0" Y="1272.14539" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1027,7 +1036,6 @@
|
|||||||
<Red/>
|
<Red/>
|
||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="0" G="0" R="1"/>
|
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||||
@@ -1037,6 +1045,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1073,7 +1082,6 @@
|
|||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Team/>
|
<c:Team/>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1083,6 +1091,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1117,7 +1126,6 @@
|
|||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Team/>
|
<c:Team/>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1127,6 +1135,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1163,7 +1172,6 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Team/>
|
<c:Team/>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1173,6 +1181,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1217,7 +1226,6 @@
|
|||||||
<Blue/>
|
<Blue/>
|
||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||||
@@ -1227,6 +1235,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1376,19 +1385,19 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
<Orientation X="0" Y="1805.87231" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
|
<TimeSinceDeath>1.3579803859829696</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
@@ -1432,7 +1441,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
<Orientation X="0" Y="1805.87231" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1441,7 +1450,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<Velocity X="0.5" Y="1" Z="0"/>
|
<Velocity X="0.5" Y="1" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||||
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
|
<TimeSinceDeath>0.79164215554514783</TimeSinceDeath>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||||
@@ -1484,7 +1493,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
<Orientation X="0" Y="1805.87231" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1494,12 +1503,12 @@
|
|||||||
<AnimationName></AnimationName>
|
<AnimationName></AnimationName>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
|
||||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||||
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
|
<TimeSinceDeath>0.79164215554514783</TimeSinceDeath>
|
||||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
@@ -1542,21 +1551,21 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1746.92322" Z="0"/>
|
<Orientation X="0" Y="1813.65247" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
|
||||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||||
<TimeSinceDeath>7.5223549108000043</TimeSinceDeath>
|
<TimeSinceDeath>7.7876951610054306</TimeSinceDeath>
|
||||||
<ExplosionDuration>10</ExplosionDuration>
|
<ExplosionDuration>10</ExplosionDuration>
|
||||||
<EndColor A="1" B="0" G="0" R="1"/>
|
<EndColor A="1" B="0" G="0" R="1"/>
|
||||||
<RandomnessScalar>3</RandomnessScalar>
|
<RandomnessScalar>3</RandomnessScalar>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
@@ -1600,20 +1609,20 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1345.03772" Z="0"/>
|
<Orientation X="0" Y="1411.76697" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
|
||||||
<Velocity X="6" Y="0.100000001" Z="0"/>
|
<Velocity X="6" Y="0.100000001" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||||
<TimeSinceDeath>0.39702717854592606</TimeSinceDeath>
|
<TimeSinceDeath>2.6357521906414902</TimeSinceDeath>
|
||||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
|
||||||
<ExplosionDuration>5</ExplosionDuration>
|
<ExplosionDuration>5</ExplosionDuration>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
|
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Assault.mesh</Resource>
|
<Resource>Models/Assault.mesh</Resource>
|
||||||
@@ -1791,12 +1800,12 @@
|
|||||||
<Entity name="Weapon">
|
<Entity name="Weapon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
|
<TimeSinceDeath>1.3579803859829696</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/AssaultWeaponRed.mesh</Resource>
|
||||||
@@ -1939,8 +1948,9 @@
|
|||||||
<Entity name="Sprite1">
|
<Entity name="Sprite1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -1949,8 +1959,9 @@
|
|||||||
<Entity name="Sprite2">
|
<Entity name="Sprite2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
||||||
@@ -1970,8 +1981,9 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -1988,8 +2000,9 @@
|
|||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2004,8 +2017,9 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2022,8 +2036,9 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2038,8 +2053,9 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2057,8 +2073,9 @@
|
|||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2073,8 +2090,9 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2091,8 +2109,9 @@
|
|||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2107,8 +2126,9 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2124,8 +2144,9 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2173,7 +2194,7 @@
|
|||||||
<Entity name="MenuOirign">
|
<Entity name="MenuOirign">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.600000024" Z="-1.86100006"/>
|
<Position X="-6.60000038" Y="0.600000024" Z="-1.86100006"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -2203,8 +2224,9 @@
|
|||||||
<Entity name="MenuBackground">
|
<Entity name="MenuBackground">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-1"/>
|
<Position X="0" Y="0" Z="-1"/>
|
||||||
@@ -2215,8 +2237,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||||
@@ -2244,8 +2267,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||||
@@ -2273,8 +2297,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||||
@@ -2302,8 +2327,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||||
@@ -2331,8 +2357,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||||
@@ -2373,9 +2400,10 @@
|
|||||||
<Entity name="MenuBackground">
|
<Entity name="MenuBackground">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
<BlurBackground>true</BlurBackground>
|
<BlurBackground>true</BlurBackground>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0" B="1" G="1" R="1"/>
|
<Color A="0" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2387,8 +2415,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2418,8 +2447,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2449,8 +2479,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||||
@@ -2478,8 +2509,9 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.079999998211860657</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -3,25 +3,26 @@
|
|||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Lifetime>
|
<c:Lifetime>
|
||||||
<Lifetime>0.10000000149011612</Lifetime>
|
<Lifetime>0.079999998211860657</Lifetime>
|
||||||
</c:Lifetime>
|
</c:Lifetime>
|
||||||
<c:Transform>
|
<c:Transform/>
|
||||||
<Scale X="0" Y="1" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
<Scale X="1" Y="0.0260000005" Z="0"/>
|
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -29,14 +30,17 @@
|
|||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
<Scale X="1" Y="0.0260000005" Z="0"/>
|
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.079999998211860657</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.080000000000000002</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Fade>
|
||||||
|
<FadeTime>0.080000000000000002</FadeTime>
|
||||||
|
</c:Fade>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||||
|
<KeepRatio>true</KeepRatio>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -6,12 +6,14 @@
|
|||||||
<Lifetime>2</Lifetime>
|
<Lifetime>2</Lifetime>
|
||||||
</c:Lifetime>
|
</c:Lifetime>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<Velocity X="1.78000009" Y="0.0320000015" Z="0"/>
|
||||||
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
|
<ExplosionOrigin X="0" Y="0.142000005" Z="-0.659000039"/>
|
||||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
<EndColor A="0" B="19.6078434" G="0.00392156886" R="1.96078432"/>
|
||||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
<RandomnessScalar>1.3399996757507324</RandomnessScalar>
|
||||||
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/>
|
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
|
<ColorByDistance>true</ColorByDistance>
|
||||||
|
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||||
|
<ColorDistanceScalar>5.0899982452392578</ColorDistanceScalar>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
|
|||||||
@@ -2,41 +2,166 @@
|
|||||||
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Transform/>
|
<c:NetworkComponent/>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="4.71199989" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Background_Spectator">
|
<Entity name="Spawner_2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Spawner>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
|
||||||
</c:Model>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-19" Z="0"/>
|
<Position X="-16.5" Y="0" Z="0"/>
|
||||||
<Scale X="30" Y="12" Z="1"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
</Entity>
|
<Entity name="ScoreBoard_Red_Origin">
|
||||||
<Entity name="ScoreBoard_Spectators">
|
<Components>
|
||||||
<Components>
|
<c:Transform/>
|
||||||
<c:ScoreScreen>
|
</Components>
|
||||||
<Offset X="0" Y="-2" Z="0"/>
|
<Children>
|
||||||
</c:ScoreScreen>
|
<Entity name="RedSide">
|
||||||
<c:Team/>
|
<Components>
|
||||||
<c:Transform>
|
<c:Model>
|
||||||
<Position X="0" Y="-15.7886772" Z="1.5"/>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
</c:Transform>
|
<Color A="1" B="0" G="0.0862745121" R="1"/>
|
||||||
</Components>
|
<Visible>false</Visible>
|
||||||
<Children/>
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.5"/>
|
||||||
|
<Scale X="32" Y="23" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ScoreBoard_Red">
|
||||||
|
<Components>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Red/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:ScoreScreen>
|
||||||
|
<Offset X="0" Y="-3" Z="0"/>
|
||||||
|
</c:ScoreScreen>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="7" Z="1.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="IDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>ID</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-13" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="NameText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Name</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-10" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>KD</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.28838646" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Kills</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="4.6874299" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="DeathsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Deaths</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Background_Main">
|
<Entity name="Background_Main">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<GlowIntensity>0.80000019073486328</GlowIntensity>
|
||||||
|
<Resource>Models/Props/ScoreBoard/Scoreboard.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="69" Y="25" Z="1"/>
|
<Orientation X="0" Y="3.13400006" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Background_Spectator">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>0.70000028610229492</GlowIntensity>
|
||||||
|
<Resource>Models/Props/ScoreBoard/Spectatorboard.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-19" Z="0"/>
|
||||||
|
<Orientation X="0" Y="3.13300014" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -44,25 +169,237 @@
|
|||||||
<Entity name="Spawner_1">
|
<Entity name="Spawner_1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile></EntityFile>
|
<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="16.5" Y="0" Z="0"/>
|
<Position X="16.5" Y="0" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="ScoreBoard_Blue_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BlueSide">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="0.505882382" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.5"/>
|
||||||
|
<Scale X="32" Y="23" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ScoreBoard_Blue">
|
||||||
|
<Components>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:ScoreScreen>
|
||||||
|
<Offset X="0" Y="-3" Z="0"/>
|
||||||
|
</c:ScoreScreen>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="7" Z="1.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="IDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>ID</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-13" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="NameText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Name</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-10" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>KD</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.28838646" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Kills</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="4.6874299" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="DeathsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Deaths</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Spawner_2">
|
<Entity name="ScoreBoard_Spectators">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Spawner>
|
<c:Team/>
|
||||||
<EntityFile></EntityFile>
|
<c:ScoreScreen>
|
||||||
</c:Spawner>
|
<Offset X="0" Y="-2" Z="0"/>
|
||||||
|
</c:ScoreScreen>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-16.5" Y="0" Z="0"/>
|
<Position X="0" Y="-15.7886772" Z="1.5"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="EndScreen">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="EndScreen_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="3.10000014" Z="42.9360008"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Camera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:EndScreen/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Sprite_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpriteRed">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SpriteBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Blue team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextRed">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Red team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -0,0 +1,101 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BlendAdditive>
|
||||||
|
<Adder>Aim</Adder>
|
||||||
|
<Receiver>WeaponBlend</Receiver>
|
||||||
|
</c:BlendAdditive>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponBlend">
|
||||||
|
<Components>
|
||||||
|
<c:BlendAdditive>
|
||||||
|
<Adder>MovementBlend2</Adder>
|
||||||
|
<Receiver>ActionBlend</Receiver>
|
||||||
|
</c:BlendAdditive>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ActionBlend">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Reload</Pose1>
|
||||||
|
<Pose2>Fire</Pose2>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Reload">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ReloadSwitchU</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Fire">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ShootSecWepU</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="MovementBlend2">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Idle</Pose1>
|
||||||
|
<Pose2>Run</Pose2>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Idle">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>IdleSecWepU</AnimationName>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Run">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>IdleSecWepU</AnimationName>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Aim">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>AimSecWepA</AnimationName>
|
||||||
|
<Time>0.5</Time>
|
||||||
|
<Speed>0.10000000149011612</Speed>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Shielded/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.0169804785" Y="-0.0188358482" Z="-0.222064406"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.125075191" Z="-0.206788138"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0240342002" Y="0.116005458" Z="-0.0419839472"/>
|
||||||
|
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -11,17 +11,6 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="WeaponMuzzle">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AmmunitionHUD">
|
<Entity name="AmmunitionHUD">
|
||||||
<Components>
|
<Components>
|
||||||
<c:TextFieldReader>
|
<c:TextFieldReader>
|
||||||
@@ -38,8 +27,9 @@
|
|||||||
<Entity name="AmmunitionHUDBackground">
|
<Entity name="AmmunitionHUDBackground">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -56,16 +46,16 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="MagazineAmmo">
|
<Entity name="MagazineAmmo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>SidearmWeapon</ComponentType>
|
|
||||||
<Field>MagazineAmmo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>16</Content>
|
<Content>16</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
|
<c:TextFieldReader>
|
||||||
|
<ParentEntityName>Player</ParentEntityName>
|
||||||
|
<ComponentType>SidearmWeapon</ComponentType>
|
||||||
|
<Field>MagazineAmmo</Field>
|
||||||
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.00600000005" Z="0"/>
|
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
@@ -92,6 +82,37 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.155046776"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
+3758
-3735
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,476 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="StartMenu_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background_Map_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background_Spawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/NewMap2version5NEW.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Spectator_Camera_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Rotation_Anchor">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.10000000149011612</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="214.830872" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="RotationAnchor_Small">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.20000000298023224</Speed>
|
||||||
|
<Axis X="0" Y="-1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="26" Z="40"/>
|
||||||
|
<Orientation X="0" Y="-346.565979" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Overview_Camera_Start_Menu">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="5.78618526" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Menu_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Menu_Spawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MainMenu.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="MainMenuOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:Menu/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Side_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.443000019" Y="0.0400000028" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0.867000043" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ButtonPos_1">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Button_1">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>Play</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Play</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonPos_3">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.140000001" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Button_3">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Credits</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonPos_2">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0700000003" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ButtonCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Button_2">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>Options</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Options</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0920000076" Y="-0.0150000006" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonPos_4">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.209999993" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Button_4">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Quit</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ButtonCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Popup_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.103822395" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaySpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="OptionsSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TitleSprite">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Test/SmallDiff.png</DiffuseTexture>
|
||||||
|
<ClampToBorder>true</ClampToBorder>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0320000015" Y="0.0220000017" Z="-0.0550000034"/>
|
||||||
|
<Scale X="0.0500000007" Y="0.0150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
</c:BlendAdditive>
|
</c:BlendAdditive>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -88,26 +89,16 @@
|
|||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
</c:BoneAttachment>
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
|
<GlowIntensity>1.5</GlowIntensity>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
|
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454599"/>
|
||||||
<Orientation X="0.0102804415" Y="-0.00312523148" Z="0.0428143665"/>
|
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="WeaponMuzzle">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
|
||||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSpawner">
|
<Entity name="ReloadSpawner">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
@@ -117,6 +108,38 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||||
|
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.000221854658" Y="-0.000376355601" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AmmoHUD">
|
<Entity name="AmmoHUD">
|
||||||
@@ -127,17 +150,18 @@
|
|||||||
<InheritScale>true</InheritScale>
|
<InheritScale>true</InheritScale>
|
||||||
</c:BoneAttachment>
|
</c:BoneAttachment>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
|
<Position X="0.0540265888" Y="-0.0954296291" Z="-0.255526036"/>
|
||||||
<Orientation X="0.000778362213" Y="0.0774229616" Z="0.00124316185"/>
|
<Orientation X="0.000777846028" Y="0.0774231106" Z="0.00124278688"/>
|
||||||
<Scale X="0.25000003" Y="0.250000238" Z="0.500000417"/>
|
<Scale X="0.25000006" Y="0.250000149" Z="0.500000238"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Background">
|
<Entity name="Background">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -191,6 +215,17 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="FriendlyBoostAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Shielded/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -9,17 +10,6 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="WeaponMuzzle">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSpawner">
|
<Entity name="ReloadSpawner">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
@@ -29,6 +19,38 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||||
|
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
</c:BlendAdditive>
|
</c:BlendAdditive>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -27,7 +28,7 @@
|
|||||||
<Entity name="Shield">
|
<Entity name="Shield">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>ActivateDeactivateShieldF</AnimationName>
|
<AnimationName>ActivateShieldF</AnimationName>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -146,60 +147,26 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ViewModel">
|
|
||||||
<Components>
|
|
||||||
<c:BoneAttachment>
|
|
||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
||||||
</c:BoneAttachment>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
|
|
||||||
<Orientation X="0.0104044285" Y="-0.00268185162" Z="0.0428444184"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="WeaponMuzzle">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSpawner">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AmmoHUD">
|
<Entity name="AmmoHUD">
|
||||||
<Components>
|
<Components>
|
||||||
<c:BoneAttachment>
|
<c:BoneAttachment>
|
||||||
<BoneName>R_Ammo_Joint</BoneName>
|
<BoneName>R_Ammo_Joint</BoneName>
|
||||||
|
<ScaleOffset X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
<InheritScale>true</InheritScale>
|
<InheritScale>true</InheritScale>
|
||||||
</c:BoneAttachment>
|
</c:BoneAttachment>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
|
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546926"/>
|
||||||
<Orientation X="0.000683821447" Y="0.0774240941" Z="-1.56960988"/>
|
<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
|
||||||
<Scale X="0.500000179" Y="0.500000179" Z="0.499999911"/>
|
<Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Background">
|
<Entity name="Background">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -253,6 +220,82 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="FriendlyBoostAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.0762779638" Y="-0.04478902" Z="6.07890324e-05"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ViewModel">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475564"/>
|
||||||
|
<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ReloadSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.119734153" Y="-0.145251781" Z="-0.564532101"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.109966502"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0201820824" Y="0" Z="0"/>
|
||||||
|
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Shielded/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -9,17 +10,6 @@
|
|||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="WeaponMuzzle">
|
|
||||||
<Components>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ThirdPersonReloadSpawner">
|
<Entity name="ThirdPersonReloadSpawner">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
@@ -29,6 +19,38 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.0100463303" Y="0.0624945536" Z="-0.372351319"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0180841181" Y="0.0252480619" Z="-0.135249734"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
|
||||||
|
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -0,0 +1,239 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BlendAdditive>
|
||||||
|
<Adder>MovementBlend</Adder>
|
||||||
|
<Receiver>ActionBlend</Receiver>
|
||||||
|
</c:BlendAdditive>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="MovementBlend">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Idle</Pose1>
|
||||||
|
<Pose2>Run</Pose2>
|
||||||
|
<Weight>1</Weight>
|
||||||
|
<SubTreeRoot>true</SubTreeRoot>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Idle">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>IdleSecF</AnimationName>
|
||||||
|
<Play>true</Play>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Run">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>RunSecF</AnimationName>
|
||||||
|
<Play>true</Play>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ActionBlend">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Fire</Pose1>
|
||||||
|
<Pose2>Reload</Pose2>
|
||||||
|
<Weight>0</Weight>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Fire">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ShootSecF</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Reload">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ReloadSwitchSecF</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmunitionHUD">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Ammo_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.109812237" Y="-0.0832184851" Z="-0.403451651"/>
|
||||||
|
<Orientation X="0.000778344634" Y="0.077423349" Z="0.0012426693"/>
|
||||||
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="AmmunitionHUDBackground">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||||
|
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmunitionText">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="MagazineAmmo">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>16</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:TextFieldReader>
|
||||||
|
<ParentEntityName></ParentEntityName>
|
||||||
|
<ComponentType>SidearmWeapon</ComponentType>
|
||||||
|
<Field>MagazineAmmo</Field>
|
||||||
|
</c:TextFieldReader>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Infinity!">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>8</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.5710001"/>
|
||||||
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="FriendlyAmmoAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmoShareEffectSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ViewModel">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>1.2999999523162842</GlowIntensity>
|
||||||
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
|
||||||
|
<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ReloadSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.189540595" Y="-0.114737265" Z="-0.681462705"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,239 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BlendAdditive>
|
||||||
|
<Adder>MovementBlend</Adder>
|
||||||
|
<Receiver>ActionBlend</Receiver>
|
||||||
|
</c:BlendAdditive>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="MovementBlend">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Idle</Pose1>
|
||||||
|
<Pose2>Run</Pose2>
|
||||||
|
<Weight>1</Weight>
|
||||||
|
<SubTreeRoot>true</SubTreeRoot>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Idle">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>IdleSecF</AnimationName>
|
||||||
|
<Play>true</Play>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Run">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>RunSecF</AnimationName>
|
||||||
|
<Play>true</Play>
|
||||||
|
<Additive>true</Additive>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ActionBlend">
|
||||||
|
<Components>
|
||||||
|
<c:Blend>
|
||||||
|
<Pose1>Fire</Pose1>
|
||||||
|
<Pose2>Reload</Pose2>
|
||||||
|
<Weight>0</Weight>
|
||||||
|
</c:Blend>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Fire">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ShootSecF</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Reload">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName>ReloadSwitchSecF</AnimationName>
|
||||||
|
<Loop>false</Loop>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmunitionHUD">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Ammo_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473227"/>
|
||||||
|
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
|
||||||
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="AmmunitionHUDBackground">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||||
|
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmunitionText">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="MagazineAmmo">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>16</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:TextFieldReader>
|
||||||
|
<ParentEntityName></ParentEntityName>
|
||||||
|
<ComponentType>SidearmWeapon</ComponentType>
|
||||||
|
<Field>MagazineAmmo</Field>
|
||||||
|
</c:TextFieldReader>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Infinity!">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>8</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.5710001"/>
|
||||||
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="FriendlyAmmoAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AmmoShareEffectSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponOrigin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ViewModel">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>1.5</GlowIntensity>
|
||||||
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728726"/>
|
||||||
|
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ReloadSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Muzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.192775041" Y="-0.117133088" Z="-0.647809923"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzleRay">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="WeaponMuzzleFlash">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="In">
|
||||||
|
<Components>
|
||||||
|
<c:ExplosionEffect>
|
||||||
|
<ExplosionOrigin X="0" Y="0.112999998" Z="-0.430000007"/>
|
||||||
|
<TimeSinceDeath>0.5</TimeSinceDeath>
|
||||||
|
<Delay>0.5</Delay>
|
||||||
|
<Speed>-1</Speed>
|
||||||
|
<ExplosionDuration>0.5</ExplosionDuration>
|
||||||
|
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||||
|
<Randomness>true</Randomness>
|
||||||
|
</c:ExplosionEffect>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>1.5</GlowIntensity>
|
||||||
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Out">
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.5</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:ExplosionEffect>
|
||||||
|
<ExplosionOrigin X="0" Y="0.113000005" Z="-0.430000007"/>
|
||||||
|
<ExplosionDuration>0.5</ExplosionDuration>
|
||||||
|
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||||
|
<Randomness>true</Randomness>
|
||||||
|
</c:ExplosionEffect>
|
||||||
|
<c:Model>
|
||||||
|
<GlowIntensity>1.5</GlowIntensity>
|
||||||
|
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -71,6 +71,9 @@
|
|||||||
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
|
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
|
||||||
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
|
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
|
||||||
<xs:element ref="c:ServerList" minOccurs="0"/>
|
<xs:element ref="c:ServerList" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:EndScreen" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:Unpickable" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:Fade" minOccurs="0"/>
|
||||||
<xs:element ref="c:ConfigBtnResolution" minOccurs="0"/>
|
<xs:element ref="c:ConfigBtnResolution" minOccurs="0"/>
|
||||||
<xs:element ref="c:ConfigBtnFloat" minOccurs="0"/>
|
<xs:element ref="c:ConfigBtnFloat" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
|||||||
@@ -29,10 +29,9 @@ void main()
|
|||||||
vec4 color_result = Color * diffuseTexel;
|
vec4 color_result = Color * diffuseTexel;
|
||||||
|
|
||||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||||
|
float fillResult = clamp(floor(pos/FillPercentage), 0, 1);
|
||||||
|
|
||||||
if(pos <= FillPercentage) {
|
color_result = FillColor*diffuseTexel.a*(1 - fillResult) + color_result*fillResult;
|
||||||
color_result = FillColor*diffuseTexel.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ void EntityWrapper::AttachComponent(const char* componentName)
|
|||||||
|
|
||||||
EntityWrapper EntityWrapper::Parent()
|
EntityWrapper EntityWrapper::Parent()
|
||||||
{
|
{
|
||||||
if (this->World == nullptr || this->ID == EntityID_Invalid) {
|
if (!Valid()) {
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
} else {
|
} else {
|
||||||
return EntityWrapper(this->World, this->World->GetParent(this->ID));
|
return EntityWrapper(this->World, this->World->GetParent(this->ID));
|
||||||
@@ -36,6 +36,10 @@ EntityWrapper EntityWrapper::Parent()
|
|||||||
|
|
||||||
EntityWrapper EntityWrapper::FirstParentByName(const std::string& parentEntityName)
|
EntityWrapper EntityWrapper::FirstParentByName(const std::string& parentEntityName)
|
||||||
{
|
{
|
||||||
|
if (!Valid()) {
|
||||||
|
return EntityWrapper::Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
EntityWrapper entity = *this;
|
EntityWrapper entity = *this;
|
||||||
while (entity.Parent().Valid()) {
|
while (entity.Parent().Valid()) {
|
||||||
entity = entity.Parent();
|
entity = entity.Parent();
|
||||||
@@ -48,6 +52,10 @@ EntityWrapper EntityWrapper::FirstParentByName(const std::string& parentEntityNa
|
|||||||
|
|
||||||
EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
|
EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
|
||||||
{
|
{
|
||||||
|
if (!Valid()) {
|
||||||
|
return EntityWrapper::Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
return firstChildByNameRecursive(name, this->ID);
|
return firstChildByNameRecursive(name, this->ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,6 +86,10 @@ EntityWrapper EntityWrapper::FirstLevelChildByName(const std::string& name)
|
|||||||
|
|
||||||
EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& componentType)
|
EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& componentType)
|
||||||
{
|
{
|
||||||
|
if (!Valid()) {
|
||||||
|
return EntityWrapper::Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
EntityWrapper entity = *this;
|
EntityWrapper entity = *this;
|
||||||
while (entity.Parent().Valid()) {
|
while (entity.Parent().Valid()) {
|
||||||
entity = entity.Parent();
|
entity = entity.Parent();
|
||||||
|
|||||||
@@ -173,6 +173,9 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::RemoveWorld:
|
case MessageType::RemoveWorld:
|
||||||
parseRemoveWorld(packet);
|
parseRemoveWorld(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::KD:
|
||||||
|
parseKDEvent(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -357,6 +360,22 @@ void Client::parseRemoveWorld(Packet & packet)
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Client::parseKDEvent(Packet & packet)
|
||||||
|
{
|
||||||
|
Events::KillDeath e;
|
||||||
|
e.Casualty = packet.ReadPrimitive<int>();
|
||||||
|
e.CasualtyClass = packet.ReadPrimitive<int>();
|
||||||
|
e.CasualtyName = packet.ReadString();
|
||||||
|
e.CasualtyTeam = packet.ReadPrimitive<int>();
|
||||||
|
|
||||||
|
e.Killer = packet.ReadPrimitive<int>();
|
||||||
|
e.KillerClass = packet.ReadPrimitive<int>();
|
||||||
|
e.KillerName = packet.ReadString();
|
||||||
|
e.KillerTeam = packet.ReadPrimitive<int>();
|
||||||
|
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
|
|||||||
@@ -560,9 +560,48 @@ bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
|
|||||||
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
|
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
|
||||||
{
|
{
|
||||||
Events::KillDeath eKD;
|
Events::KillDeath eKD;
|
||||||
|
auto entity = e;
|
||||||
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
|
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
|
||||||
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
|
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
|
||||||
|
|
||||||
|
eKD.CasualtyName = m_ConnectedPlayers.at(getPlayerIDFromEntityID(e.Player.ID)).Name;
|
||||||
|
eKD.KillerName = m_ConnectedPlayers.at(getPlayerIDFromEntityID(e.Killer.ID)).Name;
|
||||||
|
|
||||||
|
if(entity.Player.HasComponent("Team")) {
|
||||||
|
eKD.CasualtyTeam = (const int&)entity.Player["Team"]["Team"];
|
||||||
|
}
|
||||||
|
if (entity.Killer.HasComponent("Team")) {
|
||||||
|
eKD.KillerTeam = (const int&)entity.Killer["Team"]["Team"];
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entity.Player.HasComponent("DashAbility")) {
|
||||||
|
eKD.CasualtyClass = 1;
|
||||||
|
} else if (entity.Player.HasComponent("ShieldAbility")) {
|
||||||
|
eKD.CasualtyClass = 2;
|
||||||
|
} else if (entity.Player.HasComponent("SprintAbility")) {
|
||||||
|
eKD.CasualtyClass = 3;
|
||||||
|
}
|
||||||
|
if (entity.Killer.HasComponent("DashAbility")) {
|
||||||
|
eKD.KillerClass = 1;
|
||||||
|
} else if (entity.Killer.HasComponent("ShieldAbility")) {
|
||||||
|
eKD.KillerClass = 2;
|
||||||
|
} else if (entity.Killer.HasComponent("SprintAbility")) {
|
||||||
|
eKD.KillerClass = 3;
|
||||||
|
}
|
||||||
|
|
||||||
m_EventBroker->Publish(eKD);
|
m_EventBroker->Publish(eKD);
|
||||||
|
|
||||||
|
Packet kdPacket(MessageType::KD);
|
||||||
|
kdPacket.WritePrimitive(eKD.Casualty);
|
||||||
|
kdPacket.WritePrimitive(eKD.CasualtyClass);
|
||||||
|
kdPacket.WriteString(eKD.CasualtyName);
|
||||||
|
kdPacket.WritePrimitive(eKD.CasualtyTeam);
|
||||||
|
|
||||||
|
kdPacket.WritePrimitive(eKD.Killer);
|
||||||
|
kdPacket.WritePrimitive(eKD.KillerClass);
|
||||||
|
kdPacket.WriteString(eKD.KillerName);
|
||||||
|
kdPacket.WritePrimitive(eKD.KillerTeam);
|
||||||
|
reliableBroadcast(kdPacket);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -76,18 +76,18 @@ void AnimationSystem::UpdateAnimations(double dt)
|
|||||||
Field<std::string> res = modelEntity["Model"]["Resource"];
|
Field<std::string> res = modelEntity["Model"]["Resource"];
|
||||||
model = ResourceManager::Load<::Model, true>(res);
|
model = ResourceManager::Load<::Model, true>(res);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
return;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||||
if (skeleton == nullptr) {
|
if (skeleton == nullptr) {
|
||||||
return;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Skeleton::Animation* animation = skeleton->GetAnimation(animationC["AnimationName"]);
|
const Skeleton::Animation* animation = skeleton->GetAnimation(animationC["AnimationName"]);
|
||||||
|
|
||||||
if (animation == nullptr) {
|
if (animation == nullptr) {
|
||||||
continue;;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
double animationSpeed = (const double&)animationC["Speed"];
|
double animationSpeed = (const double&)animationC["Speed"];
|
||||||
@@ -128,8 +128,8 @@ void AnimationSystem::UpdateAnimations(double dt)
|
|||||||
void AnimationSystem::UpdateWeights(double dt)
|
void AnimationSystem::UpdateWeights(double dt)
|
||||||
{
|
{
|
||||||
for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
|
for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
|
||||||
/* LOG_INFO("%s", it->first.Name().c_str());
|
//LOG_INFO("%s", it->first.Name().c_str());
|
||||||
it->second.PrintQueue();*/
|
//it->second.PrintQueue();
|
||||||
|
|
||||||
if(it->second.HasActiveBlendJob()) {
|
if(it->second.HasActiveBlendJob()) {
|
||||||
AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
|
AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
|
||||||
@@ -159,12 +159,13 @@ void AnimationSystem::UpdateWeights(double dt)
|
|||||||
|
|
||||||
bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (!e.RootNode.Valid()) {
|
if (!e.RootNode.Valid()) {
|
||||||
|
LOG_ERROR("%s, RootNode invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!e.RootNode.HasComponent("Model")) {
|
if (!e.RootNode.HasComponent("Model")) {
|
||||||
|
LOG_ERROR("%s, RootNode has no model %s", e.NodeName, e.RootNode.Name().c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,11 +173,13 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
try {
|
try {
|
||||||
model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
|
model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
|
LOG_ERROR("%s, RootNode model not finished loading %s", e.NodeName, e.RootNode.Name().c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||||
if (skeleton == nullptr) {
|
if (skeleton == nullptr) {
|
||||||
|
LOG_ERROR("%s, RootNode skeleton invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -184,6 +187,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
|
if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
|
||||||
blendTree = skeleton->BlendTrees.at(e.RootNode);
|
blendTree = skeleton->BlendTrees.at(e.RootNode);
|
||||||
} else {
|
} else {
|
||||||
|
LOG_ERROR("%s, No blendtree was found invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -194,6 +198,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
|
subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
|
||||||
|
|
||||||
if (!subTreeRoot.Valid()) {
|
if (!subTreeRoot.Valid()) {
|
||||||
|
LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -238,6 +243,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
subTreeRoot = entity;
|
subTreeRoot = entity;
|
||||||
|
|
||||||
if (!subTreeRoot.Valid()) {
|
if (!subTreeRoot.Valid()) {
|
||||||
|
LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -414,7 +414,6 @@ void DrawFinalPass::ClearBuffer()
|
|||||||
GLERROR("END");
|
GLERROR("END");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DrawFinalPass::OnWindowResize()
|
void DrawFinalPass::OnWindowResize()
|
||||||
{
|
{
|
||||||
if (m_FinalPassFrameBuffer->MultiSampling() != (bool)m_MSAA) {
|
if (m_FinalPassFrameBuffer->MultiSampling() != (bool)m_MSAA) {
|
||||||
@@ -1336,7 +1335,7 @@ void DrawFinalPass::DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob
|
|||||||
} else {
|
} else {
|
||||||
frameBones = modelJob->Skeleton->GetTPose();
|
frameBones = modelJob->Skeleton->GetTPose();
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
if (lastShader != m_FillDepthStencilBufferProgram->GetHandle()) {
|
if (lastShader != m_FillDepthStencilBufferProgram->GetHandle()) {
|
||||||
|
|||||||
@@ -76,6 +76,11 @@ void PickingPass::Draw(RenderScene& scene)
|
|||||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||||
|
|
||||||
if (modelJob) {
|
if (modelJob) {
|
||||||
|
if(modelJob->NotPickable) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
|
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
|
||||||
|
|
||||||
PickingInfo pickInfo;
|
PickingInfo pickInfo;
|
||||||
|
|||||||
@@ -67,10 +67,19 @@ void Renderer::InitializeWindow()
|
|||||||
// Create a window
|
// Create a window
|
||||||
GLFWmonitor* monitor = nullptr;
|
GLFWmonitor* monitor = nullptr;
|
||||||
if (m_Fullscreen) {
|
if (m_Fullscreen) {
|
||||||
monitor = glfwGetPrimaryMonitor();
|
//monitor = glfwGetPrimaryMonitor();
|
||||||
|
//const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||||
|
|
||||||
|
//glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
||||||
|
//glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
||||||
|
//glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||||
|
//glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||||
|
glfwWindowHint(GLFW_DECORATED, false);
|
||||||
|
glfwWindowHint(GLFW_AUTO_ICONIFY, false);
|
||||||
}
|
}
|
||||||
//glfwWindowHint(GLFW_SAMPLES, 8);
|
|
||||||
m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height, "daydream", monitor, nullptr);
|
//glfwWindowHint(GLFW_SAMPLES, 8);
|
||||||
|
m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height + 1, "daydream", monitor, nullptr);
|
||||||
if (!m_Window) {
|
if (!m_Window) {
|
||||||
LOG_ERROR("GLFW: Failed to create window");
|
LOG_ERROR("GLFW: Failed to create window");
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
|
|||||||
@@ -40,6 +40,8 @@
|
|||||||
#include "Game/Systems/MainMenuSystem.h"
|
#include "Game/Systems/MainMenuSystem.h"
|
||||||
#include "Game/Systems/ServerListSystem.h"
|
#include "Game/Systems/ServerListSystem.h"
|
||||||
#include "Game/Systems/StartSystem.h"
|
#include "Game/Systems/StartSystem.h"
|
||||||
|
#include "Game/Systems/EndScreenSystem.h"
|
||||||
|
#include "Game/Systems/FadeSystem.h"
|
||||||
#include "Rendering/TextureSprite.h"
|
#include "Rendering/TextureSprite.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -158,6 +160,8 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<EndScreenSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<FadeSystem>(updateOrderLevel);
|
||||||
// Populate Octree with collidables
|
// Populate Octree with collidables
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|
|||||||
|| component.Info.Name == "Physics"
|
|| component.Info.Name == "Physics"
|
||||||
|| component.Info.Name == "AssaultWeapon"
|
|| component.Info.Name == "AssaultWeapon"
|
||||||
|| component.Info.Name == "DefenderWeapon"
|
|| component.Info.Name == "DefenderWeapon"
|
||||||
|
|| component.Info.Name == "SidearmWeapon"
|
||||||
|| component.Info.Name == "Animation"
|
|| component.Info.Name == "Animation"
|
||||||
|| component.Info.Name == "Blend"
|
|| component.Info.Name == "Blend"
|
||||||
|| component.Info.Name == "BlendAdditive"
|
|| component.Info.Name == "BlendAdditive"
|
||||||
|
|||||||
@@ -23,26 +23,29 @@ void AbilityCooldownHUDSystem::Update(double dt)
|
|||||||
|
|
||||||
if (!abilityEntity.Valid()) {
|
if (!abilityEntity.Valid()) {
|
||||||
//If we dont have a shield ability, we return, since we cannot do anything.
|
//If we dont have a shield ability, we return, since we cannot do anything.
|
||||||
|
if (entity.HasComponent("Sprite")) {
|
||||||
|
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Test/aM4ME4GR.png";
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
} else {
|
} else {
|
||||||
//If we have a shield ability, we set the right icon
|
//If we have a shield ability, we set the right icon
|
||||||
abilityName = "ShieldAbility";
|
abilityName = "ShieldAbility";
|
||||||
if (entity.HasComponent("Sprite")) {
|
if (entity.HasComponent("Sprite")) {
|
||||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
|
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/SheildDots-01.png";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
//If we do have a sprint ability, we change the icon
|
//If we do have a sprint ability, we change the icon
|
||||||
abilityName = "SprintAbility";
|
abilityName = "SprintAbility";
|
||||||
if (entity.HasComponent("Sprite")) {
|
if (entity.HasComponent("Sprite")) {
|
||||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
|
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Dash-01.png";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
//If we have a dash ability, we set the icon to the correct one.
|
//If we have a dash ability, we set the icon to the correct one.
|
||||||
abilityName = "DashAbility";
|
abilityName = "DashAbility";
|
||||||
if (entity.HasComponent("Sprite")) {
|
if (entity.HasComponent("Sprite")) {
|
||||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
|
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Superman-01.png";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,23 +60,23 @@ void AbilityCooldownHUDSystem::Update(double dt)
|
|||||||
|
|
||||||
if (cooldownTextEntity.Valid()) {
|
if (cooldownTextEntity.Valid()) {
|
||||||
if (cooldownTextEntity.HasComponent("Text")) {
|
if (cooldownTextEntity.HasComponent("Text")) {
|
||||||
cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
(Field<std::string>)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (abilityName == "ShieldAbility") {
|
if (abilityName == "ShieldAbility") {
|
||||||
maxAbilityCD = 0.0;
|
maxAbilityCD = 1.0;
|
||||||
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
|
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (abilityName == "SprintAbility") {
|
if (abilityName == "SprintAbility") {
|
||||||
maxAbilityCD = 0.0;
|
maxAbilityCD = 1.0;
|
||||||
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
|
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.HasComponent("Fill")) {
|
if (entity.HasComponent("Fill")) {
|
||||||
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
|
(Field<double>)entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -5,36 +5,38 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
|||||||
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
|
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
|
||||||
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
|
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
|
||||||
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
|
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
|
||||||
|
EntityWrapper player = entity.FirstParentWithComponent("Player");
|
||||||
|
|
||||||
|
|
||||||
if(assaultEntity.Valid()) {
|
if(assaultEntity.Valid()) {
|
||||||
if (assaultEntity.HasComponent("Fill")) {
|
if (assaultEntity.HasComponent("Fill")) {
|
||||||
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
|
EntityWrapper assaultBoost = player.FirstChildByName("BoostAssault");
|
||||||
if (parentWithAssaultBoost.Valid()) {
|
if (assaultBoost.Valid()) {
|
||||||
assaultEntity["Fill"]["Percentage"] = 1.0;
|
(Field<double>)assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||||
} else {
|
} else {
|
||||||
assaultEntity["Fill"]["Percentage"] = 0.0;
|
(Field<double>)assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (defenderEntity.Valid()) {
|
if (defenderEntity.Valid()) {
|
||||||
if (defenderEntity.HasComponent("Fill")) {
|
if (defenderEntity.HasComponent("Fill")) {
|
||||||
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
|
EntityWrapper defenderBoost = player.FirstChildByName("BoostDefender");
|
||||||
if (parentWithAssaultBoost.Valid()) {
|
if (defenderBoost.Valid()) {
|
||||||
defenderEntity["Fill"]["Percentage"] = 1.0;
|
(Field<double>)defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||||
} else {
|
} else {
|
||||||
defenderEntity["Fill"]["Percentage"] = 0.0;
|
(Field<double>)defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sniperEntity.Valid()) {
|
if (sniperEntity.Valid()) {
|
||||||
if (sniperEntity.HasComponent("Fill")) {
|
if (sniperEntity.HasComponent("Fill")) {
|
||||||
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
|
EntityWrapper sniperBoost = player.FirstChildByName("BoostSniper");
|
||||||
if (parentWithAssaultBoost.Valid()) {
|
if (sniperBoost.Valid()) {
|
||||||
sniperEntity["Fill"]["Percentage"] = 1.0;
|
(Field<double>)sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||||
} else {
|
} else {
|
||||||
sniperEntity["Fill"]["Percentage"] = 0.0;
|
(Field<double>)sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,21 +8,16 @@ BoostSystem::BoostSystem(SystemParams params)
|
|||||||
|
|
||||||
bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
||||||
{
|
{
|
||||||
if (e.Victim.ID == e.Inflictor.ID) {
|
|
||||||
|
|
||||||
|
if (e.Victim == e.Inflictor) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!e.Victim.Valid() || !LocalPlayer.Valid()) {
|
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!e.Inflictor.Valid()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//if its not friendly fire, return
|
//if its not friendly fire, return
|
||||||
if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
|
if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
|
||||||
@@ -35,19 +30,27 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
if (className == "SidearmWeapon") { // give ammo
|
||||||
std::string classXML = "Schema/Entities/" + className + ".xml";
|
giveAmmo(e.Inflictor, e.Victim);
|
||||||
|
} else { //give boost
|
||||||
|
if (!IsServer) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
||||||
|
std::string classXML = "Schema/Entities/" + className + ".xml";
|
||||||
|
|
||||||
//check if player already has a child with the component, if so delete that child
|
//check if player already has a child with the component, if so delete that child
|
||||||
auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
|
auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
|
||||||
if (playerBoostAssaultEntity.Valid()) {
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
m_World->DeleteEntity(playerBoostAssaultEntity.ID);
|
m_World->DeleteEntity(playerBoostAssaultEntity.ID);
|
||||||
|
}
|
||||||
|
//load boost XML file, set it entity parented with the victim player
|
||||||
|
auto entityFile = ResourceManager::Load<EntityFile>(classXML);
|
||||||
|
EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
|
||||||
|
m_World->SetName(boostAssaultEntity.ID, className);
|
||||||
|
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
|
||||||
}
|
}
|
||||||
//load boost XML file, set it entity parented with the victim player
|
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>(classXML);
|
|
||||||
EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
|
|
||||||
m_World->SetName(boostAssaultEntity.ID, className);
|
|
||||||
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -55,14 +58,56 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
||||||
{
|
{
|
||||||
//determine the class based on what component the inflictor-player has
|
//determine the class based on what component the inflictor-player has
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "DashAbility")) {
|
if (inflictorPlayer.HasComponent("Player")) {
|
||||||
return "BoostAssault";
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "AssaultWeapon") {
|
||||||
}
|
return "BoostAssault";
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "ShieldAbility")) {
|
}
|
||||||
return "BoostDefender";
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "DefenderWeapon") {
|
||||||
}
|
return "BoostDefender";
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "SprintAbility")) {
|
}
|
||||||
return "BoostSniper";
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SniperWeapon") {
|
||||||
|
return "BoostSniper";
|
||||||
|
}
|
||||||
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SidearmWeapon") {
|
||||||
|
return "SidearmWeapon";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
|
||||||
|
{
|
||||||
|
if (receiver.HasComponent("AssaultWeapon")) {
|
||||||
|
int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
|
||||||
|
Field<int> magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
|
||||||
|
int prevMagazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
|
||||||
|
int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
|
||||||
|
Field<int> ammo = receiver["AssaultWeapon"]["Ammo"];
|
||||||
|
|
||||||
|
int givenAmmo = 20;
|
||||||
|
|
||||||
|
magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
|
||||||
|
if (magazineAmmo > prevMagazineAmmo) {
|
||||||
|
givenAmmo = prevMagazineAmmo + givenAmmo - magazineSize;
|
||||||
|
}
|
||||||
|
if (givenAmmo > 0) {
|
||||||
|
ammo = glm::clamp(ammo + givenAmmo, 0, maxAmmo);
|
||||||
|
}
|
||||||
|
} else if (receiver.HasComponent("DefenderWeapon")) {
|
||||||
|
int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
|
||||||
|
Field<int> magazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
|
||||||
|
int prevMagazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
|
||||||
|
int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
|
||||||
|
Field<int> ammo = receiver["DefenderWeapon"]["Ammo"];
|
||||||
|
|
||||||
|
int givenAmmo = 3;
|
||||||
|
|
||||||
|
magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
|
||||||
|
if (magazineAmmo > prevMagazineAmmo) {
|
||||||
|
givenAmmo = prevMagazineAmmo + givenAmmo - magazineSize;
|
||||||
|
}
|
||||||
|
if (givenAmmo > 0) {
|
||||||
|
ammo = glm::clamp(ammo + givenAmmo, 0, maxAmmo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
#include "Systems/EndScreenSystem.h"
|
||||||
|
|
||||||
|
|
||||||
|
EndScreenSystem::EndScreenSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, ImpureSystem()
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EWin, &EndScreenSystem::OnWin);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndScreenSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool EndScreenSystem::OnWin(const Events::Win& e)
|
||||||
|
{
|
||||||
|
auto endScreenCameras = m_World->GetComponents("EndScreen");
|
||||||
|
if(endScreenCameras == nullptr) {
|
||||||
|
LOG_ERROR("Win event recieved but no Endscreen camera is present.");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
for(auto& camera : *endScreenCameras) {
|
||||||
|
EntityWrapper entity = EntityWrapper(m_World, camera.EntityID);
|
||||||
|
|
||||||
|
Events::SetCamera event;
|
||||||
|
event.CameraEntity = entity;
|
||||||
|
m_EventBroker->Publish(event);
|
||||||
|
|
||||||
|
EntityWrapper redSprite = entity.FirstChildByName("SpriteRed");
|
||||||
|
EntityWrapper blueSprite = entity.FirstChildByName("SpriteBlue");
|
||||||
|
EntityWrapper redText = entity.FirstChildByName("TextRed");
|
||||||
|
EntityWrapper blueText = entity.FirstChildByName("TextBlue");
|
||||||
|
|
||||||
|
if (e.TeamThatWon == 2) {
|
||||||
|
//Red team won
|
||||||
|
if(redSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)redSprite["Sprite"]["Visible"] = true;
|
||||||
|
if (redText.HasComponent("Text"))
|
||||||
|
(Field<bool>)redText["Text"]["Visible"] = true;
|
||||||
|
|
||||||
|
if (blueSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)blueSprite["Sprite"]["Visible"] = false;
|
||||||
|
if (blueText.HasComponent("Text"))
|
||||||
|
(Field<bool>)blueText["Text"]["Visible"] = false;
|
||||||
|
|
||||||
|
}else if (e.TeamThatWon == 3) {
|
||||||
|
//Blue team won
|
||||||
|
if (redSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)redSprite["Sprite"]["Visible"] = false;
|
||||||
|
if (redText.HasComponent("Text"))
|
||||||
|
(Field<bool>)redText["Text"]["Visible"] = false;
|
||||||
|
|
||||||
|
if (blueSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)blueSprite["Sprite"]["Visible"] = true;
|
||||||
|
if (blueText.HasComponent("Text"))
|
||||||
|
(Field<bool>)blueText["Text"]["Visible"] = true;
|
||||||
|
} else {
|
||||||
|
//No team won?
|
||||||
|
if (redSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)redSprite["Sprite"]["Visible"] = false;
|
||||||
|
if (blueSprite.HasComponent("Sprite"))
|
||||||
|
(Field<bool>)blueSprite["Sprite"]["Visible"] = false;
|
||||||
|
|
||||||
|
if (redText.HasComponent("Text"))
|
||||||
|
(Field<bool>)redText["Text"]["Visible"] = false;
|
||||||
|
if (blueText.HasComponent("Text"))
|
||||||
|
(Field<bool>)blueText["Text"]["Visible"] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
#include "Systems/FadeSystem.h"
|
||||||
|
|
||||||
|
void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt)
|
||||||
|
{
|
||||||
|
double dTime = dt;
|
||||||
|
if (dTime == 0.0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!entity.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((bool)cFade["Out"]) {
|
||||||
|
dTime *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if((bool)cFade["Reverse"]) {
|
||||||
|
dTime *= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
double fadeTime = cFade["FadeTime"];
|
||||||
|
Field<double> currentTime = cFade["Time"];
|
||||||
|
currentTime += dTime;
|
||||||
|
|
||||||
|
if(currentTime > fadeTime) {
|
||||||
|
currentTime = 0.0 + fadeTime * (bool)cFade["Loop"];
|
||||||
|
if ((bool)cFade["Reverse"]) {
|
||||||
|
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||||
|
currentTime = fadeTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(currentTime < 0.0) {
|
||||||
|
currentTime = fadeTime * (bool)cFade["Loop"];
|
||||||
|
if ((bool)cFade["Reverse"]) {
|
||||||
|
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||||
|
currentTime = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
double ratio = currentTime/fadeTime;
|
||||||
|
|
||||||
|
if(entity.HasComponent("Model")){
|
||||||
|
((Field<glm::vec4>)entity["Model"]["Color"]).w(ratio);
|
||||||
|
}
|
||||||
|
if (entity.HasComponent("Sprite")) {
|
||||||
|
((Field<glm::vec4>)entity["Sprite"]["Color"]).w(ratio);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -22,8 +22,8 @@ void HealthHUDSystem::Update(double dt)
|
|||||||
if (entityIDParent.HasComponent("Health")) {
|
if (entityIDParent.HasComponent("Health")) {
|
||||||
|
|
||||||
if (entity.HasComponent("Text")) {
|
if (entity.HasComponent("Text")) {
|
||||||
Field<double> health = entityIDParent["Health"]["Health"];
|
double health = (const double&)entityIDParent["Health"]["Health"];
|
||||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
double maxHealth = (const double&)entityIDParent["Health"]["MaxHealth"];
|
||||||
std::string s = "";
|
std::string s = "";
|
||||||
s = s + std::to_string((int)health);
|
s = s + std::to_string((int)health);
|
||||||
s = s + "/";
|
s = s + "/";
|
||||||
@@ -34,8 +34,8 @@ void HealthHUDSystem::Update(double dt)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(entity.HasComponent("Fill")) {
|
if(entity.HasComponent("Fill")) {
|
||||||
Field<double> health = entityIDParent["Health"]["Health"];
|
double health = (const double&)entityIDParent["Health"]["Health"];
|
||||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
double maxHealth = (const double&)entityIDParent["Health"]["MaxHealth"];
|
||||||
float healthPercentage = health/maxHealth;
|
float healthPercentage = health/maxHealth;
|
||||||
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
||||||
entity["Fill"]["Percentage"] = (double)healthPercentage;
|
entity["Fill"]["Percentage"] = (double)healthPercentage;
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
|
|||||||
ComponentWrapper cHealth = e.Player["Health"];
|
ComponentWrapper cHealth = e.Player["Health"];
|
||||||
Field<double> health = cHealth["Health"];
|
Field<double> health = cHealth["Health"];
|
||||||
health += e.HealthAmount;
|
health += e.HealthAmount;
|
||||||
health = std::min((double)health, (double)cHealth["MaxHealth"]);
|
health = std::min(*health, (const double&)cHealth["MaxHealth"]);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,10 @@ void KillFeedSystem::Update(double dt)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); it++) {
|
||||||
|
(*it).TimeToLive -= dt;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& killFeedComponent : *killFeeds) {
|
for (auto& killFeedComponent : *killFeeds) {
|
||||||
EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
|
EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
|
||||||
|
|
||||||
@@ -16,10 +20,7 @@ void KillFeedSystem::Update(double dt)
|
|||||||
(Field<std::string>)child["Text"]["Content"] = "";
|
(Field<std::string>)child["Text"]["Content"] = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int feedIndex = 1;
|
int feedIndex = 1;
|
||||||
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
|
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
|
||||||
bool remove = false;
|
bool remove = false;
|
||||||
@@ -27,14 +28,19 @@ void KillFeedSystem::Update(double dt)
|
|||||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
|
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
|
||||||
|
|
||||||
if (child.HasComponent("Text")) {
|
if (child.HasComponent("Text")) {
|
||||||
(Field<std::string>)child["Text"]["Content"] = (*it).Content;
|
|
||||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
|
||||||
|
|
||||||
(*it).TimeToLive -= dt;
|
std::string str = "";
|
||||||
|
//Add killer to the start of string.
|
||||||
|
str = (*it).KillerColor + "\\" + std::to_string((*it).KillerClass) + "\\CFFFFFF" + " " + (*it).KillerName + " ";
|
||||||
|
//Add Weapon to middle of string.
|
||||||
|
str += "\\" + std::to_string((*it).KillerClass+3) + " ";
|
||||||
|
//Add victim to the end of string
|
||||||
|
str += (*it).VictimColor + "\\" + std::to_string((*it).VictimClass) + "\\CFFFFFF" + " " + (*it).VictimName;
|
||||||
|
|
||||||
|
(Field<std::string>)child["Text"]["Content"] = str;
|
||||||
|
|
||||||
if ((*it).TimeToLive <= 0.f) {
|
if ((*it).TimeToLive <= 0.f) {
|
||||||
(Field<std::string>)child["Text"]["Content"] = "";
|
(Field<std::string>)child["Text"]["Content"] = "";
|
||||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
|
||||||
remove = true;
|
remove = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -52,29 +58,30 @@ void KillFeedSystem::Update(double dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e)
|
||||||
{
|
{
|
||||||
KillFeedInfo kfInfo;
|
KillFeedInfo info;
|
||||||
|
|
||||||
if (e.Player.HasComponent("Team")) {
|
info.KillerName = e.KillerName;
|
||||||
int red = e.Player["Team"].Enum("Team", "Red");
|
info.KillerID = e.Killer;
|
||||||
int blue = e.Player["Team"].Enum("Team", "Blue");
|
info.KillerClass = e.KillerClass;
|
||||||
|
info.KillerTeam = e.KillerTeam;
|
||||||
if ((int)e.Player["Team"]["Team"] == red) {
|
if(info.KillerTeam == 2){
|
||||||
kfInfo.Content = "Blue Player killed Red Player";
|
info.KillerColor = m_BlueColor;
|
||||||
kfInfo.Color = glm::vec4(0.f, 0.2f, 1.f, 0.8f);
|
} else if (info.KillerTeam == 3) {
|
||||||
m_DeathQueue.push_back(kfInfo);
|
info.KillerColor = m_RedColor;
|
||||||
} else if ((int)e.Player["Team"]["Team"] == blue) {
|
|
||||||
kfInfo.Content = "Red Player killed blue Player";
|
|
||||||
kfInfo.Color = glm::vec4(1.f, 0.f, 0.f, 0.8f);
|
|
||||||
m_DeathQueue.push_back(kfInfo);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
info.VictimName = e.CasualtyName;
|
||||||
if(m_DeathQueue.size() > 3) {
|
info.VictimID = e.Casualty;
|
||||||
m_DeathQueue.pop_front();
|
info.VictimClass = e.CasualtyClass;
|
||||||
|
info.VictimTeam = e.CasualtyTeam;
|
||||||
|
if (info.VictimTeam == 2) {
|
||||||
|
info.VictimColor = m_BlueColor;
|
||||||
|
} else if (info.VictimTeam == 3) {
|
||||||
|
info.VictimColor = m_RedColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
m_DeathQueue.push_back(info);
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ void PickupSpawnSystem::Update(double dt)
|
|||||||
m_PickupAtMaximum.erase(it);
|
m_PickupAtMaximum.erase(it);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
|
if ((const double&)it->player["Health"]["Health"] < (const double&)it->player["Health"]["MaxHealth"]) {
|
||||||
DoPickup(it->player, it->trigger);
|
DoPickup(it->player, it->trigger);
|
||||||
m_PickupAtMaximum.erase(it);
|
m_PickupAtMaximum.erase(it);
|
||||||
break;
|
break;
|
||||||
@@ -59,7 +59,7 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
||||||
if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
|
if ((const double&)e.Entity["Health"]["Health"] >= (const double&)e.Entity["Health"]["MaxHealth"]) {
|
||||||
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -87,7 +87,7 @@ void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
|||||||
if (!trigger.Valid()) {
|
if (!trigger.Valid()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
double healthGiven = 0.01*(const double&)trigger["HealthPickup"]["HealthGain"] * (const double&)player["Health"]["MaxHealth"];
|
||||||
|
|
||||||
//only the server will increase the players hp and set it in the next delta
|
//only the server will increase the players hp and set it in the next delta
|
||||||
Events::PlayerHealthPickup ePlayerHealthPickup;
|
Events::PlayerHealthPickup ePlayerHealthPickup;
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user