Tleety
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0bba9e40d4
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Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
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2014-05-30 22:47:23 +02:00 |
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Tleety
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0e612cb3f3
|
Colors now working correcly.
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2014-05-30 22:45:00 +02:00 |
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Jace
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6c8fff9ed0
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Non-retardedly slow sprite rendering
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2014-05-30 22:00:20 +02:00 |
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Tleety
|
ed803733da
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Merged ASSets
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2014-05-30 19:55:49 +02:00 |
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Tleety
|
9ccf8ecc42
|
Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Tleety
|
cc84f04542
|
Transparent objects working.
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2014-05-29 23:59:36 +02:00 |
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Tleety
|
eb37cc2296
|
Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-28 22:08:50 +02:00 |
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Tleety
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761b8e21e1
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Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
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2014-05-28 20:24:31 +02:00 |
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Jace
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cc42b94000
|
Viewports fixed. Damage HUD. Free steering fixed.
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2014-05-28 20:22:38 +02:00 |
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Tleety
|
a5f4c9daa0
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Fixed so OBJ-loader now loads map_Bump options correctly.
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2014-05-28 20:05:28 +02:00 |
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Jace
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f813f8d2ca
|
What is this I don't even *falls asleep*
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2014-05-27 10:25:52 +02:00 |
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Jace
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f31b2b7ddb
|
Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-27 09:35:52 +02:00 |
|
ViktorLjung
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f775864ed2
|
Fishy
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2014-05-27 09:10:59 +02:00 |
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Jace
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7b622d530b
|
No shadows and no skybox.
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2014-05-27 08:35:39 +02:00 |
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Jace
|
98167a806d
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Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
ViktorLjung
|
c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
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2014-05-27 07:04:29 +02:00 |
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Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
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Tleety
|
2db52ded2f
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Direction light working.
Cleaned up some code in Renderer.cpp
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2014-05-27 03:09:52 +02:00 |
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Jace
|
74239300bd
|
Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
|
2014-05-26 04:21:08 +02:00 |
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Jace
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22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
|
2014-05-26 03:33:11 +02:00 |
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Tleety
|
7d82c43df9
|
Started work on blend maps
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2014-05-26 01:08:10 +02:00 |
|
ViktorLjung
|
a0ee235473
|
Wrong assets
|
2014-05-26 01:04:31 +02:00 |
|
ViktorLjung
|
9a984dbb10
|
Broken
|
2014-05-26 01:03:25 +02:00 |
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Jace
|
07c74ff9f5
|
I'll create a GUI interface using Visual Basic, see if I can track an IP address
|
2014-05-25 04:12:28 +02:00 |
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Tleety
|
e3aab96a75
|
Fixed forward rendering for transparensy
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2014-05-25 01:52:57 +02:00 |
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Jace
|
2fbcad4dbf
|
Layer in render queue?
|
2014-05-24 20:32:54 +02:00 |
|
ViktorLjung
|
dff888f82d
|
Merge remote-tracking branch 'origin/master' into havok
|
2014-05-24 18:35:26 +02:00 |
|
ViktorLjung
|
60b8ad6799
|
Assets
|
2014-05-24 18:35:11 +02:00 |
|
Jace
|
1bf5a8464e
|
Merge branch 'events'
|
2014-05-23 23:42:00 +02:00 |
|
Jace
|
e48df894cf
|
Better events
|
2014-05-23 23:41:34 +02:00 |
|
Tleety
|
a9f2911e41
|
Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
|
2014-05-23 22:42:11 +02:00 |
|
ViktorLjung
|
a674295a83
|
Collisionfilters
|
2014-05-22 22:05:06 +02:00 |
|
Jace
|
4102756e33
|
Beautifully broken
|
2014-05-22 22:04:54 +02:00 |
|
ViktorLjung
|
6137adf604
|
Rockets deleted properly
|
2014-05-21 18:30:16 +02:00 |
|
Tleety
|
dbad1ee7f5
|
Work done on light and shadows.
|
2014-05-21 16:51:05 +02:00 |
|
Jace
|
6d3aa5d394
|
Red rocket
|
2014-05-20 04:34:44 +02:00 |
|
ViktorLjung
|
7e5cf8efaa
|
Fuckhack
|
2014-05-20 03:41:10 +02:00 |
|
ViktorLjung
|
fe400e9af8
|
Merge remote-tracking branch 'origin/particles'
Conflicts:
src/GameWorld.cpp
src/Systems/ParticleSystem.cpp
|
2014-05-20 03:40:44 +02:00 |
|
Tleety
|
e414087816
|
Some work done on lights and normals and other buggs/fixes
|
2014-05-20 03:33:42 +02:00 |
|
ViktorLjung
|
609687d6b4
|
MULTIPLAYER
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2014-05-20 01:43:59 +02:00 |
|
Stiffly
|
65acae410d
|
Added Explosion function to particles
|
2014-05-20 00:38:30 +02:00 |
|
ViktorLjung
|
ff58f881ae
|
Merge branch 'havok' into gui
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-19 22:06:04 +02:00 |
|
ViktorLjung
|
ec74d700be
|
fix
|
2014-05-19 21:57:13 +02:00 |
|
Jace
|
40718407ac
|
Merge remote-tracking branch 'origin/master' into gui
Conflicts:
src/GameWorld.cpp
src/InputManager.cpp
src/Systems/RenderSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-19 21:51:25 +02:00 |
|
Tleety
|
82d5953c97
|
Specular maps working.
|
2014-05-19 21:36:28 +02:00 |
|
ViktorLjung
|
7f77db97a0
|
Convert functions working in debug
|
2014-05-19 19:59:17 +02:00 |
|
Jace
|
bd7ba73bca
|
Split screen working
|
2014-05-19 17:20:43 +02:00 |
|
Jace
|
e07a0a2b1a
|
More viewport stuff
|
2014-05-19 04:29:30 +02:00 |
|
Jace
|
3023391358
|
Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
assets
src/GameWorld.cpp
|
2014-05-19 03:15:40 +02:00 |
|
Tleety
|
7455f4b865
|
NormalMaps Working and started work on specular maps.
|
2014-05-19 01:01:46 +02:00 |
|