Jace
f02954a62c
Box and Sphere components renamed to BoxShape and SphereShape
2014-04-25 01:05:53 +02:00
Stiffly
166a9f48f1
Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem)
2014-04-25 00:24:13 +02:00
Jace
7da030d8cd
Bloody .orig files!
2014-04-25 00:23:49 +02:00
ViktorLjung
c4e127b154
Added VehicleSetup to Physics filter.
2014-04-24 23:30:46 +02:00
ViktorLjung
be90953f22
Rigidbody position not updating in debug FIXED
2014-04-24 23:29:28 +02:00
Jace
0567aab8c6
Merge branch 'havok'
2014-04-24 23:12:41 +02:00
Jace
0b7c383e8a
Merge branch 'havok'
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-24 23:11:16 +02:00
ViktorLjung
8facd9dc9a
Rigidbody physics fixed.
2014-04-24 23:10:59 +02:00
ViktorLjung
824b31ff6b
FreeSteering fixed
2014-04-24 20:09:46 +02:00
ViktorLjung
613610d5b1
Fixed camera view matrix.
2014-04-24 19:49:14 +02:00
Jace
0fbce570ff
Extended Model to support specular and normal maps
2014-04-24 02:36:31 +02:00
ViktorLjung
6ccb196b3b
Jeep physics
2014-04-24 01:20:13 +02:00
Stiffly
b07605594d
Fixed loop, can't miss particles. (tried to add physics to particles)
2014-04-24 00:44:26 +02:00
ViktorLjung
afbe58e4f3
Wheels now turning and spinning properly.
2014-04-24 00:11:49 +02:00
Tleety
6d75336496
Started on deferred rendering framework.
2014-04-24 00:11:16 +02:00
ViktorLjung
c1cb4da684
Fixed quaternion relative rotations!
2014-04-24 00:03:22 +02:00
ViktorLjung
e95d78aba6
Fixed quaternion relative rotations!
2014-04-24 00:02:06 +02:00
Stiffly
5997ee2320
Added models and temporary "fly everywhere" direction to particles
2014-04-24 00:00:29 +02:00
Jace
3412fa42f7
Jeep entity setup.
2014-04-23 23:25:41 +02:00
Stiffly
07bc49e3c1
Bug fix: fixed time to correct resolution, seconds.
2014-04-23 22:46:19 +02:00
Stiffly
100f8f5be4
Bug fix: checked for particles not created
2014-04-23 21:33:43 +02:00
Jace
de1290bf67
Added a few debug messages to ResourceManager.
...
No longer warns about hot-loading when a resource which causes a load chain is preloaded.
2014-04-23 17:58:11 +02:00
Jace
530b16e31b
Extended OBJ loader to parse specular and normal maps
2014-04-23 17:56:04 +02:00
Jace
dfd9425473
WIP Frame
2014-04-23 02:19:17 +02:00
Jace
ee34b15cf1
Rectangle class.
2014-04-23 01:36:03 +02:00
Jace
1e2f7fdd5c
Skeleton MessageRelay
2014-04-22 19:15:02 +02:00
ViktorLjung
eb6cc266a3
Vehicle component based, wheel rotation and position not working.
2014-04-22 19:14:35 +02:00
Stiffly
bdac6fa9f9
Added velocity interpolation
2014-04-22 18:58:41 +02:00
Stiffly
78d4dbf8c2
Added scale and color interpolation
2014-04-22 17:59:55 +02:00
ViktorLjung
f0b2f2a659
Barebones entity component commit events
...
Conflicts:
src/GameWorld.cpp
2014-04-22 17:18:54 +02:00
ViktorLjung
4481c95681
VehicleSetup componentbased.
2014-04-22 17:14:29 +02:00
Stiffly
55221cca12
Implemented Spawn and Remove function for particles. Also added a Particle component.
2014-04-22 16:52:14 +02:00
Jace
84d6911744
Barebones entity component commit events
2014-04-22 15:42:40 +02:00
Stiffly
2efb5405eb
Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
...
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-22 11:08:10 +02:00
Jace
d2f3adb07e
Vehicle keyboard steering!
...
Steering: Direction keys
Handbrake: Right control
2014-04-22 01:46:29 +02:00
Jace
4e5038a163
Fixed vehicle steering bug.
...
"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
Tleety
f9a7425249
Added Comments in Renderer.cpp
2014-04-17 00:54:01 +02:00
ViktorLjung
aa64b7074c
Vehicle working, ready for entity-component implementation.
2014-04-17 00:47:53 +02:00
Stiffly
5e402af093
Added ParticleSystem skeleton plus basic temporary implementation.
2014-04-17 00:08:27 +02:00
Tleety
b1edefcf26
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
2014-04-17 00:05:19 +02:00
ViktorLjung
fe263784ae
Visual studio crap stuff
2014-04-16 14:46:41 +02:00
ViktorLjung
e8aa3bf890
Fixed timestep, forgot header declaration.
2014-04-16 14:40:42 +02:00
ViktorLjung
0338a06836
Fixed timestep.
2014-04-16 14:38:26 +02:00
ViktorLjung
069d079594
Car physics not working, yet!
2014-04-16 01:33:05 +02:00
Jace
cf6e16222a
Boost and Havok environment variables changed to be version specific
2014-04-16 01:17:37 +02:00
Jace
62abb3f964
Merge branch 'havok'
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
ViktorLjung
1697627f69
Missing libs
2014-04-15 23:34:23 +02:00
Jace
062242ab8e
Refactored existing systems to register their own components and resource types.
2014-04-13 17:15:46 +02:00
Jace
e4e5068727
Resource manager refactoring
2014-04-13 03:42:12 +02:00
ViktorLjung
84484b3703
Box and Sphere Rigidbodies working
2014-04-13 02:20:50 +02:00