Commit Graph

241 Commits

Author SHA1 Message Date
Stiffly 31348e774e Trying some stuff, this build did not support sprite rendering 2014-05-30 20:00:09 +02:00
Stiffly bf77fba963 Omg dem filter merge skillz
Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
	src/Systems/ParticleSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-30 19:11:52 +02:00
Stiffly d17450b554 Some Explosion stuff 2014-05-30 00:12:28 +02:00
Tleety cc84f04542 Transparent objects working. 2014-05-29 23:59:36 +02:00
Tleety eb37cc2296 Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-28 22:08:50 +02:00
Tleety 761b8e21e1 Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
2014-05-28 20:24:31 +02:00
Jace cc42b94000 Viewports fixed. Damage HUD. Free steering fixed. 2014-05-28 20:22:38 +02:00
Tleety a5f4c9daa0 Fixed so OBJ-loader now loads map_Bump options correctly. 2014-05-28 20:05:28 +02:00
Jace f813f8d2ca What is this I don't even *falls asleep* 2014-05-27 10:25:52 +02:00
Jace f31b2b7ddb Merge branch 'render_queue'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-27 09:35:52 +02:00
ViktorLjung f775864ed2 Fishy 2014-05-27 09:10:59 +02:00
Jace 7b622d530b No shadows and no skybox. 2014-05-27 08:35:39 +02:00
Jace 98167a806d Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
	src/Renderer.cpp
	src/Renderer.h
2014-05-27 07:10:50 +02:00
Stiffly 571edbc214 ... even more event-based 2014-05-27 07:09:22 +02:00
Stiffly 5d53472286 CreateExplosion now Event-based (not tested) 2014-05-27 07:08:39 +02:00
ViktorLjung c37df5c178 Damage and Spashdamage working, phantomShapes not really working 2014-05-27 07:04:29 +02:00
Stiffly 4b2f324d60 Merge remote-tracking branch 'origin/master' into particles
Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
2014-05-27 06:55:44 +02:00
Jace d4b28a2228 Semi-working world rendering 2014-05-27 06:45:26 +02:00
Tleety 2db52ded2f Direction light working.
Cleaned up some code in Renderer.cpp
2014-05-27 03:09:52 +02:00
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00
Jace 22442708cc One hell of a GUI interface (minus graphical)
"how does this even work lol"
2014-05-26 03:33:11 +02:00
Tleety 7d82c43df9 Started work on blend maps 2014-05-26 01:08:10 +02:00
ViktorLjung a0ee235473 Wrong assets 2014-05-26 01:04:31 +02:00
ViktorLjung 9a984dbb10 Broken 2014-05-26 01:03:25 +02:00
Jace 07c74ff9f5 I'll create a GUI interface using Visual Basic, see if I can track an IP address 2014-05-25 04:12:28 +02:00
Tleety e3aab96a75 Fixed forward rendering for transparensy 2014-05-25 01:52:57 +02:00
Jace 2fbcad4dbf Layer in render queue? 2014-05-24 20:32:54 +02:00
ViktorLjung dff888f82d Merge remote-tracking branch 'origin/master' into havok 2014-05-24 18:35:26 +02:00
ViktorLjung 60b8ad6799 Assets 2014-05-24 18:35:11 +02:00
Jace 1bf5a8464e Merge branch 'events' 2014-05-23 23:42:00 +02:00
Jace e48df894cf Better events 2014-05-23 23:41:34 +02:00
Tleety a9f2911e41 Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
2014-05-23 22:42:11 +02:00
ViktorLjung a674295a83 Collisionfilters 2014-05-22 22:05:06 +02:00
Jace 4102756e33 Beautifully broken 2014-05-22 22:04:54 +02:00
ViktorLjung 6137adf604 Rockets deleted properly 2014-05-21 18:30:16 +02:00
Tleety dbad1ee7f5 Work done on light and shadows. 2014-05-21 16:51:05 +02:00
Jace 6d3aa5d394 Red rocket 2014-05-20 04:34:44 +02:00
ViktorLjung 7e5cf8efaa Fuckhack 2014-05-20 03:41:10 +02:00
ViktorLjung fe400e9af8 Merge remote-tracking branch 'origin/particles'
Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
2014-05-20 03:40:44 +02:00
Tleety e414087816 Some work done on lights and normals and other buggs/fixes 2014-05-20 03:33:42 +02:00
ViktorLjung 609687d6b4 MULTIPLAYER 2014-05-20 01:43:59 +02:00
Stiffly 65acae410d Added Explosion function to particles 2014-05-20 00:38:30 +02:00
ViktorLjung ff58f881ae Merge branch 'havok' into gui
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-19 22:06:04 +02:00
ViktorLjung ec74d700be fix 2014-05-19 21:57:13 +02:00
Jace 40718407ac Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	src/GameWorld.cpp
	src/InputManager.cpp
	src/Systems/RenderSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-19 21:51:25 +02:00
Tleety 82d5953c97 Specular maps working. 2014-05-19 21:36:28 +02:00
ViktorLjung 7f77db97a0 Convert functions working in debug 2014-05-19 19:59:17 +02:00
Jace bd7ba73bca Split screen working 2014-05-19 17:20:43 +02:00
Jace e07a0a2b1a More viewport stuff 2014-05-19 04:29:30 +02:00
Jace 3023391358 Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
	assets
	src/GameWorld.cpp
2014-05-19 03:15:40 +02:00