Stiffly
|
965cebf708
|
WIP
|
2015-10-23 16:44:37 +02:00 |
|
Stiffly
|
4f75736747
|
Merge remote-tracking branch 'origin/master' into water
|
2015-10-23 15:55:32 +02:00 |
|
PlatinumSkink
|
857eaf4b7f
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-23 15:52:43 +02:00 |
|
Stiffly
|
206b6ee36c
|
Merge remote-tracking branch 'origin/master' into water
|
2015-10-23 15:49:41 +02:00 |
|
Stiffly
|
90f4d771ac
|
Updated blood effects
|
2015-10-23 15:49:27 +02:00 |
|
Jace
|
92c9d52de5
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-23 15:47:52 +02:00 |
|
Jace
|
3c6c38b2ce
|
Less slippery controls
|
2015-10-23 15:47:35 +02:00 |
|
PlatinumSkink
|
a630554bb3
|
Merge branch 'LevelSystemAndSuch'
|
2015-10-23 15:47:08 +02:00 |
|
PlatinumSkink
|
2681ca8680
|
Lifebuoy created on brick transform after a small delay.
|
2015-10-23 15:46:26 +02:00 |
|
viktorljung
|
037adf3299
|
Bigger more beautiful eyes! (づ。◕‿‿◕。)づ
|
2015-10-23 15:45:03 +02:00 |
|
viktorljung
|
c966db2419
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-23 15:36:33 +02:00 |
|
viktorljung
|
48b9e8fbed
|
Animation fixes
|
2015-10-23 15:36:23 +02:00 |
|
PlatinumSkink
|
b8e27e0cea
|
Corrected Stage.
|
2015-10-23 15:18:34 +02:00 |
|
PlatinumSkink
|
c06c198cda
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-23 15:13:50 +02:00 |
|
PlatinumSkink
|
fa5cb379ab
|
Skill-Kraken implemented. What do people think...?
|
2015-10-23 15:12:28 +02:00 |
|
Jace
|
0afb5f2670
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-23 15:05:59 +02:00 |
|
Jace
|
1270500a43
|
Kraken screen shake!
|
2015-10-23 15:05:43 +02:00 |
|
Jace
|
ce0b95cd47
|
Added a background to prevent white borders during screen shake
|
2015-10-23 14:51:14 +02:00 |
|
viktorljung
|
a3354b856d
|
removed error message
|
2015-10-23 14:49:45 +02:00 |
|
viktorljung
|
c1ba6481df
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Game/BallSystem.h
include/Game/ProjectileSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/ProjectileSystem.cpp
src/game/Rendering/AnimationSystem.cpp
|
2015-10-23 14:47:04 +02:00 |
|
Stiffly
|
485cdb7b5e
|
Blood in progress. <- period
|
2015-10-23 14:39:26 +02:00 |
|
viktorljung
|
6206859568
|
Animations in the game
|
2015-10-23 14:35:11 +02:00 |
|
Jace
|
9158dd8ef7
|
Screen shake working
|
2015-10-23 14:26:08 +02:00 |
|
Stiffly
|
525868e228
|
Merge remote-tracking branch 'origin/master' into water
|
2015-10-23 13:40:18 +02:00 |
|
Stiffly
|
2cf2975437
|
WIP
|
2015-10-23 13:39:59 +02:00 |
|
Jace
|
aa0aff9002
|
Added missing config options
|
2015-10-23 13:39:33 +02:00 |
|
Jace
|
d8a4c398f2
|
Who doesn't understand line endings?
|
2015-10-23 13:37:41 +02:00 |
|
PlatinumSkink
|
e9a71a6ff7
|
Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.
|
2015-10-23 12:17:19 +02:00 |
|
PlatinumSkink
|
3de06991e2
|
Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
|
2015-10-23 12:10:09 +02:00 |
|
Stiffly
|
1ed52102d1
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-22 17:06:30 +02:00 |
|
Jace
|
f31f0bb771
|
Merge remote-tracking branch 'origin/master'
Conflicts:
src/game/Game/PadSystem.cpp
|
2015-10-22 17:06:01 +02:00 |
|
viktorljung
|
67ef462a53
|
Animations
|
2015-10-22 17:04:19 +02:00 |
|
Stiffly
|
512f4db1c2
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-10-22 17:02:26 +02:00 |
|
Jace
|
d1946d46e2
|
Kraken arm animations!
|
2015-10-22 17:01:21 +02:00 |
|
Jace
|
3e10d75d75
|
Animations now pause correctly when not looping
|
2015-10-22 17:01:14 +02:00 |
|
Stiffly
|
fb3022e394
|
current level fix
|
2015-10-22 17:01:00 +02:00 |
|
PlatinumSkink
|
1d8de95315
|
Merge branch 'LevelSystemAndSuch'
|
2015-10-22 16:58:16 +02:00 |
|
PlatinumSkink
|
fd569f7a52
|
Fixed PadSystem
|
2015-10-22 16:57:10 +02:00 |
|
Stiffly
|
e1f628be06
|
Merge branch 'master' into Sound
Conflicts:
src/game/Game/BallSystem.cpp
|
2015-10-22 16:45:25 +02:00 |
|
Stiffly
|
33e5ab9a22
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water
|
2015-10-22 16:27:42 +02:00 |
|
Stiffly
|
7c2782fe2c
|
Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
|
2015-10-22 16:27:23 +02:00 |
|
PlatinumSkink
|
f54af2a240
|
Merge branch 'LevelSystemAndSuch'
|
2015-10-22 15:51:45 +02:00 |
|
PlatinumSkink
|
fd0618350a
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-22 15:51:05 +02:00 |
|
viktorljung
|
d75e481e0f
|
life fix
|
2015-10-22 15:44:09 +02:00 |
|
PlatinumSkink
|
49c80c1c5a
|
Fixed so generated bricks fo not collide with anything.
|
2015-10-22 15:42:28 +02:00 |
|
Jace
|
c7bef473d9
|
Merge remote-tracking branch 'origin/master'
|
2015-10-22 15:40:21 +02:00 |
|
Jace
|
86f823b52f
|
fixup! Moved registering ShaderProgram resources to Renderer
|
2015-10-22 15:39:55 +02:00 |
|
viktorljung
|
0900172bf2
|
Merge branch 'Physics'
|
2015-10-22 15:36:53 +02:00 |
|
Jace
|
3fb85cd049
|
Moved registering ShaderProgram resources to Renderer
|
2015-10-22 15:35:32 +02:00 |
|
viktorljung
|
80ba2a0c32
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-22 15:32:59 +02:00 |
|