Stiffly
|
90f4d771ac
|
Updated blood effects
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2015-10-23 15:49:27 +02:00 |
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Stiffly
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2cf2975437
|
WIP
|
2015-10-23 13:39:59 +02:00 |
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PlatinumSkink
|
3de06991e2
|
Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
|
2015-10-23 12:10:09 +02:00 |
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Stiffly
|
fb3022e394
|
current level fix
|
2015-10-22 17:01:00 +02:00 |
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Stiffly
|
e1f628be06
|
Merge branch 'master' into Sound
Conflicts:
src/game/Game/BallSystem.cpp
|
2015-10-22 16:45:25 +02:00 |
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PlatinumSkink
|
54f8fcd185
|
RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
|
2015-10-22 14:04:36 +02:00 |
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PlatinumSkink
|
59c23026d2
|
Put all LifeStuff into a new LifeSystem. Appears to be working.
|
2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
|
1a6f18da94
|
Random direction upon ResetBall, turn in direction.
|
2015-10-21 16:53:04 +02:00 |
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Stiffly
|
bee4a05670
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-10-21 15:52:29 +02:00 |
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PlatinumSkink
|
ff3813a7cf
|
A metric ton of minifixes!
|
2015-10-21 15:46:32 +02:00 |
|
Stiffly
|
59dbe97191
|
Boss fight sounds. bgm, boss-hit, init roar
|
2015-10-21 15:42:11 +02:00 |
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PlatinumSkink
|
f0b36c6f12
|
Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
|
2015-10-21 15:12:50 +02:00 |
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PlatinumSkink
|
e26156c093
|
Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
|
2015-10-20 15:57:06 +02:00 |
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PlatinumSkink
|
b4f098c80d
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
|
fbdd3536f3
|
Kraken shows up on last stage. Created WaterSystem for possible future use.
|
2015-10-20 11:43:39 +02:00 |
|
tleety
|
7b428f2b54
|
Added a cheatmode setting in config
|
2015-10-19 15:56:26 +02:00 |
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PlatinumSkink
|
7aa7e7cbf0
|
Pause and Resume events completed and game-crashing bug fixed. I think.
|
2015-10-19 14:56:44 +02:00 |
|
PlatinumSkink
|
c5d88301ad
|
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
|
2015-10-19 13:31:38 +02:00 |
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PlatinumSkink
|
bd59cd4108
|
Implimented the basis for Kraken encounter.
|
2015-10-15 15:08:05 +02:00 |
|
PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
|
2015-10-15 13:44:16 +02:00 |
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PlatinumSkink
|
4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
|
2015-10-15 11:11:06 +02:00 |
|
PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
|
2015-10-15 10:20:05 +02:00 |
|
viktorljung
|
40054cb40f
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-13 17:32:07 +02:00 |
|
viktorljung
|
b8e1f6fcde
|
Added brick break, needs more work with the removal code and particles
|
2015-10-13 16:18:46 +02:00 |
|
PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
|
PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
|
viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 23:53:59 +02:00 |
|
PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
|
viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
|
PlatinumSkink
|
6669d91a90
|
Sticky works except graphics. Temporarily colored odd bricks.
|
2015-10-08 15:42:13 +02:00 |
|
PlatinumSkink
|
b5ae490b23
|
Prepared for Lifebuoy PowerUp.
|
2015-10-08 11:51:13 +02:00 |
|
PlatinumSkink
|
07e59bd0e2
|
Scroll to next stage works!
|
2015-10-07 19:19:55 +02:00 |
|
PlatinumSkink
|
902098a72d
|
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
|
2015-10-06 19:41:24 +02:00 |
|
PlatinumSkink
|
a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
|
2015-10-05 17:55:02 +02:00 |
|
PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
|
2015-10-05 16:35:37 +02:00 |
|
PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
|
2015-09-30 16:42:35 +02:00 |
|
PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
|
2015-09-30 15:19:45 +02:00 |
|
PlatinumSkink
|
c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
|
2015-09-29 14:42:01 +02:00 |
|
PlatinumSkink
|
94fc7c1ce6
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
|
2015-09-29 11:21:35 +02:00 |
|
Jace
|
edd87ddf58
|
Fixed critical warnings for Linux build
|
2015-09-28 20:40:28 +02:00 |
|
PlatinumSkink
|
fc41727a5d
|
Transferred Ball-stuff into BallSystem.
|
2015-09-28 17:24:58 +02:00 |
|
PlatinumSkink
|
90424b8d68
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-28 15:06:37 +02:00 |
|
tleety
|
c624c5bcf3
|
Merge master
|
2015-09-25 00:03:28 +02:00 |
|
PlatinumSkink
|
8bf10d4517
|
Removed Stage Reset and Life Display.
|
2015-09-24 18:58:34 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|