Commit Graph

284 Commits

Author SHA1 Message Date
tleety 376ff34694 Merged into master and uncommented ball 2015-09-15 14:59:48 +02:00
tleety eeca9ed50a Merge branch 'GLrenderer' 2015-09-15 14:54:45 +02:00
PlatinumSkink c6c3602aae Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-15 14:36:41 +02:00
PlatinumSkink d3d24876bb Something. 2015-09-15 14:32:42 +02:00
Jace b58cdc813d Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
2015-09-15 14:31:10 +02:00
PlatinumSkink ce878ac1db Lives kind of work, and so does the demo! 2015-09-15 13:35:04 +02:00
tleety c5bbcec5dc Transparancy now working for forward rendering 2015-09-15 13:20:01 +02:00
PlatinumSkink 9db15aa898 This is a safety commit on a working point because what I do next might crash everything. 2015-09-15 12:41:57 +02:00
PlatinumSkink 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. 2015-09-15 12:40:23 +02:00
Stiffly ff00e2bf9c nothing works 2015-09-14 17:07:25 +02:00
viktorljung 2d7b32b7a3 impulse list and velocity for physics 2015-09-14 16:06:48 +01:00
tleety b9eda67a2a Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button. 2015-09-14 16:53:14 +02:00
viktorljung dfef1ec774 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-09-14 15:37:38 +01:00
viktorljung c7704f62e9 fixed timestep working 2015-09-14 14:59:39 +01:00
PlatinumSkink 157fa36f68 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-14 15:41:04 +02:00
PlatinumSkink 8d1ad184a6 Modified the pad-and-ball collision code a bit. Hopefully for the better. 2015-09-14 15:39:39 +02:00
Stiffly 760574f454 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	include/Core/Engine.h
	src/game/CMakeLists.txt
2015-09-14 14:54:41 +02:00
Stiffly ed5881ec54 Linking OpenAL. 2015-09-14 14:45:44 +02:00
PlatinumSkink 1b9da2de1b Put back the out-commented line that broke it all. 2015-09-14 14:38:18 +02:00
tleety 7b984c7cc3 Merge into master 2015-09-11 15:17:49 +02:00
tleety 748f61883b Added some textures and fixed camera perspective 2015-09-11 15:07:48 +02:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
viktorljung 586f8d438c changed box size/scale 2015-09-11 11:04:22 +01:00
viktorljung 6932a22d7a Rotation right this time 2015-09-11 10:48:15 +01:00
tleety 9382acdb52 Added a few brick textures 2015-09-11 11:16:43 +02:00
PlatinumSkink ead7c6c754 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-11 10:51:52 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
viktorljung d0549403ab Probably removes bodies safely 2015-09-10 23:10:25 +01:00
PlatinumSkink 7e945c85d3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-10 23:52:07 +02:00
tleety c4c1158364 Working lights and deferred rendering 2015-09-10 23:48:45 +02:00
viktorljung 068028c005 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 22:44:36 +01:00
viktorljung 71cdd1f795 SetImpulse event 2015-09-10 22:43:25 +01:00
viktorljung 32d7693662 Merge remote-tracking branch 'origin/master' into Physics 2015-09-10 22:24:43 +01:00
viktorljung 963e492f9c CircleShape 2015-09-10 22:24:19 +01:00
PlatinumSkink 62d9ba1422 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-10 22:57:20 +02:00
PlatinumSkink e0bc28092a Adjusted size to new scale. 2015-09-10 22:56:23 +02:00
PlatinumSkink 9867327f7f Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
	include/Core/Engine.h
2015-09-10 22:44:44 +02:00
PlatinumSkink 3e04ff2e34 Gusp. 2015-09-10 22:40:18 +02:00
tleety 8065f6d389 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-10 22:39:23 +02:00
tleety f97112bb20 Backbone to deferred rendering started 2015-09-10 22:39:03 +02:00
Jace c3f3df3d9f Fixed unit quad with texture coordinates 2015-09-10 22:38:44 +02:00
PlatinumSkink 4890b74f37 Random Commit to get Viktor's stuff 2015-09-10 22:32:09 +02:00
viktorljung 4853c67520 Merge branch 'Physics' 2015-09-10 21:28:39 +01:00
viktorljung d77146de11 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 21:27:39 +01:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00
tleety 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
#	include/Core/Engine.h
2015-09-10 22:16:15 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
Jace 5bd9ab3320 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 22:09:53 +02:00
Jace de0b960353 Added unit quad to core assets 2015-09-10 22:09:42 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00