viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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PlatinumSkink
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4e4ba29666
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Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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PlatinumSkink
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62b17e3dbf
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Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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PlatinumSkink
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bbec676683
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Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
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edc25e59f0
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Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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viktorljung
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4e429bc48c
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Fixed remove ball bug
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2015-09-23 15:55:50 +02:00 |
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viktorljung
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03e2078cfb
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Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
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1b0d87e862
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Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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PlatinumSkink
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460c7042bf
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MultiBalls appear depending on pad's position
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2015-09-21 13:25:20 +02:00 |
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PlatinumSkink
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761631c4a6
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m-button is MultiBall powerup. Still needs fine-tuning.
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2015-09-17 18:09:22 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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PlatinumSkink
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bdba34e8e1
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Reset ball is also octopus.
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2015-09-16 16:35:41 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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c311408346
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Ball size fix
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2015-09-16 16:23:59 +02:00 |
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tleety
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12273f66af
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Ball size fix
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2015-09-16 16:17:02 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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d3d24876bb
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Something.
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2015-09-15 14:32:42 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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PlatinumSkink
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e0bc28092a
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Adjusted size to new scale.
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2015-09-10 22:56:23 +02:00 |
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PlatinumSkink
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4890b74f37
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Random Commit to get Viktor's stuff
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2015-09-10 22:32:09 +02:00 |
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PlatinumSkink
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16c5d2a40f
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Made a Stage! Imported PlaceHolder Graphics!
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2015-09-10 21:06:21 +02:00 |
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PlatinumSkink
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6a81751e56
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WIP Level System + Pad
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2015-09-10 20:28:48 +02:00 |
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PlatinumSkink
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84577cb2c8
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Created CPad and PadSystem. Doesn't do very much.
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2015-09-10 16:40:49 +02:00 |
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