Commit Graph

392 Commits

Author SHA1 Message Date
Jace b754fff9e3 Added volume settings to config file 2015-10-15 14:10:22 +02:00
Jace 2ddb1847c5 Added ability to save to ConfigFile 2015-10-15 14:10:22 +02:00
Stiffly e719a342f2 Master volume init values depends on configfile. 2015-10-15 14:03:06 +02:00
Stiffly 00f804a5f3 Moved default value for config parameters to be a function argument to support other types too... 2015-10-15 14:00:11 +02:00
Jace cf5b465e0b Fixed ambiguous definition 2015-10-15 12:56:57 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
Jace 1e3536e060 Taking the root node transform into account when loading model formats containing scene graph information. Needs more work. 2015-10-15 12:48:16 +02:00
Jace af8fc118b7 World initialization refactored to register system components and resources BEFORE initializing them all
because apparently we create entities in system initialization functions now and need all components to be registered and available.
2015-10-15 12:48:16 +02:00
tleety 46f6289720 Fixed so the game does not crash if it cant find data in the config file 2015-10-15 12:35:58 +02:00
tleety 52fe2e697e Added a config file and implemented code for it 2015-10-15 12:15:53 +02:00
tleety 5da96f40f3 Fixed so 42+ combo particle is shown when you have 42+ combo 2015-10-14 18:19:45 +02:00
tleety 6c41911233 Combos now show up as a particle when it is reset 2015-10-14 18:07:15 +02:00
tleety 471fbacfd6 Changed how the score background is rendered and added some combo numbers 2015-10-14 17:16:16 +02:00
tleety ccda769116 Added a texture for the score background 2015-10-14 15:46:13 +02:00
PlatinumSkink 8e32574692 Removed unnecessary Cout to avoid annoying others. 2015-10-13 18:37:46 +02:00
PlatinumSkink b94eeac2cd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 18:34:46 +02:00
PlatinumSkink ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. 2015-10-13 18:34:21 +02:00
viktorljung e6cffcb217 Merge remote-tracking branch 'origin/master' into Physics 2015-10-13 18:03:15 +02:00
PlatinumSkink 8762fe3513 Fixed minor sticky bug. 2015-10-13 18:01:10 +02:00
PlatinumSkink 1b4c38c292 Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 17:52:30 +02:00
viktorljung 8b218a0103 Next level now working 2015-10-13 17:51:37 +02:00
viktorljung a5cb1ed77a Spin fixed 2015-10-13 17:47:53 +02:00
PlatinumSkink f773458654 Merge branch 'LevelSystemAndSuch' 2015-10-13 17:45:34 +02:00
tleety 1e4e278ef6 Added score background stuff 2015-10-13 17:45:15 +02:00
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
viktorljung f86dc9a530 Needs some spinfixing 2015-10-13 17:20:32 +02:00
tleety 4857e387ad Added some new fonts 2015-10-13 17:02:20 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00
tleety c20b9a35b3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-13 15:09:33 +02:00
tleety c431193764 Some debug code 2015-10-13 15:09:00 +02:00
PlatinumSkink 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. 2015-10-13 14:02:18 +02:00
PlatinumSkink 1a070d8ce8 Merge branch 'master' into LevelSystemAndSuch 2015-10-13 13:37:08 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
tleety cd64531307 Merged with master and fixed some small variable things 2015-10-12 17:18:44 +02:00
tleety c2b1211be8 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-12 16:53:08 +02:00
tleety 52e2ce567a Power up sprites now show when you hit powerup bricks 2015-10-12 16:48:04 +02:00
PlatinumSkink 02d724fedd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-12 16:47:24 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
tleety 3fef91b8a9 Added RealeaseTheKraken sprite 2015-10-12 15:29:34 +02:00
tleety 88df747741 Added Sticky sprite 2015-10-12 15:12:53 +02:00
tleety 577dad7dad Added lifedonut sprite 2015-10-12 15:04:30 +02:00
tleety 8cc0b70776 Added Ink blaster sprite 2015-10-12 14:48:33 +02:00
tleety 2e8cfe0a92 Friends sprite 2015-10-12 14:47:36 +02:00
PlatinumSkink 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. 2015-10-09 08:57:05 +02:00
Jace 89779fa6ee Added Kraken to level 5 2015-10-09 00:38:34 +02:00
Jace 6ab144520a Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-09 00:29:26 +02:00
Jace c17501547b Removed level indicator and centered score 2015-10-09 00:28:55 +02:00
viktorljung d4c79e338c Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung c754d04b63 Kraken GUI 2015-10-09 00:16:16 +02:00