tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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8e2eb63c5e
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Added renderQueue for water and created buffers for the water to use.
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2015-09-23 12:07:28 +02:00 |
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tleety
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94401a10ee
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Water working, might not work for several bodies
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2015-09-22 16:06:47 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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a5ffce8db8
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 16:17:39 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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PlatinumSkink
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8f513e3281
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 15:49:36 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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Jace
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4cfa0ef624
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Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
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2015-09-16 12:54:34 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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PlatinumSkink
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0f96baedfa
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-15 17:31:53 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
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157fa36f68
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-14 15:41:04 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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PlatinumSkink
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1b9da2de1b
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Put back the out-commented line that broke it all.
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2015-09-14 14:38:18 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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586f8d438c
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changed box size/scale
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2015-09-11 11:04:22 +01:00 |
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viktorljung
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6932a22d7a
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Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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ead7c6c754
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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viktorljung
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963e492f9c
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CircleShape
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2015-09-10 22:24:19 +01:00 |
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PlatinumSkink
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62d9ba1422
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-10 22:57:20 +02:00 |
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PlatinumSkink
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9867327f7f
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
include/Core/Engine.h
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2015-09-10 22:44:44 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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viktorljung
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9bf0ca0e46
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ContactListener and contact events
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2015-09-10 21:25:34 +01:00 |
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tleety
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9a381e84af
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Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
# include/Core/Engine.h
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2015-09-10 22:16:15 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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PlatinumSkink
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6a81751e56
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WIP Level System + Pad
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2015-09-10 20:28:48 +02:00 |
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viktorljung
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da0e80b167
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-09-10 18:16:09 +01:00 |
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viktorljung
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0983d76444
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Working rotations and positions
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2015-09-10 18:12:15 +01:00 |
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