Commit Graph

147 Commits

Author SHA1 Message Date
Jace 77b54ab988 Created a Storyboard frame that can fade and pan between images 2015-10-08 21:52:09 +02:00
viktorljung 9fe2324913 Lifebuoy updated, now dies after 4 hits 2015-10-08 21:51:43 +02:00
PlatinumSkink f6f74c659f Getting Sticky after Ink Blaster now works. 2015-10-08 21:51:27 +02:00
Jace 856053e3f2 Forgot this when moving game GUI to a subfolder... I guess. 2015-10-08 21:51:13 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
viktorljung d5e7481866 Fixed spelling error 2015-10-08 20:19:57 +02:00
viktorljung a0d6f01ac2 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung 52ab09d0b1 Added brick models and Lifebuoy balance changes 2015-10-08 20:08:42 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
PlatinumSkink 566b440d80 Lifebuoy added. Incomplete, but it appears. 2015-10-08 14:00:26 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
Jace 7bf1d7cf24 Moved game GUI to its own subfolder 2015-10-08 10:46:28 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 902098a72d Fixed all bugs I know of. MultiBall appear upon ice falling in water. 2015-10-06 19:41:24 +02:00
viktorljung 65c01f9b8e Improved collisions with multiple objects in the same frame 2015-10-06 19:41:00 +02:00
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00
PlatinumSkink b2399243e3 Merge branch 'master' into LevelSystemAndSuch 2015-10-05 13:26:51 +02:00
Jace a8b0631379 Improved FPS counter with averaging 2015-10-02 19:01:08 +02:00
Jace b38580f468 Area and Stage numbers in the right place 2015-10-02 18:30:36 +02:00
Jace b86dc09c82 Merge branch 'master' into gui 2015-10-02 18:18:44 +02:00
Jace 45f1d882ad Adding these two additional frames make the event broker break 2015-10-01 14:41:55 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
PlatinumSkink 4d3428f125 HitLag has types in strings to send along to affect what systems lag. 2015-10-01 14:14:07 +02:00
Jace d1dde9459f Added FPS counter 2015-10-01 11:01:18 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
PlatinumSkink 2fb16357fa Moved pad-creation to PadSystem. Pad now stops at sides. 2015-09-30 10:32:17 +02:00
PlatinumSkink 45e68c51a3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-29 14:44:50 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
Stiffly cb70cdfc5d Merge remote-tracking branch 'origin/master' into Sound 2015-09-29 12:04:52 +02:00
PlatinumSkink 94fc7c1ce6 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-09-29 11:21:35 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
Stiffly a97dae542d Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
PlatinumSkink 7b7277509e CreateBall clones the original ball rather than create new balls. 2015-09-28 18:09:55 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00
PlatinumSkink 90424b8d68 Merge branch 'master' into LevelSystemAndSuch 2015-09-28 15:06:37 +02:00
Jace be60464bb5 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 05:47:37 +02:00
Jace 17f8905696 Removed the HUD from the menu screen 2015-09-25 05:47:20 +02:00
viktorljung c459560bfa Fixed score not accumulating correctly 2015-09-25 05:39:09 +02:00