Jace
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77b54ab988
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Created a Storyboard frame that can fade and pan between images
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2015-10-08 21:52:09 +02:00 |
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viktorljung
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9fe2324913
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Lifebuoy updated, now dies after 4 hits
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2015-10-08 21:51:43 +02:00 |
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PlatinumSkink
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f6f74c659f
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Getting Sticky after Ink Blaster now works.
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2015-10-08 21:51:27 +02:00 |
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Jace
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856053e3f2
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Forgot this when moving game GUI to a subfolder... I guess.
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2015-10-08 21:51:13 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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viktorljung
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d5e7481866
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Fixed spelling error
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2015-10-08 20:19:57 +02:00 |
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viktorljung
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a0d6f01ac2
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 20:17:24 +02:00 |
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viktorljung
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52ab09d0b1
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Added brick models and Lifebuoy balance changes
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2015-10-08 20:08:42 +02:00 |
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PlatinumSkink
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3793515968
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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viktorljung
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87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 17:28:28 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
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6669d91a90
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Sticky works except graphics. Temporarily colored odd bricks.
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2015-10-08 15:42:13 +02:00 |
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PlatinumSkink
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566b440d80
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Lifebuoy added. Incomplete, but it appears.
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2015-10-08 14:00:26 +02:00 |
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PlatinumSkink
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b5ae490b23
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Prepared for Lifebuoy PowerUp.
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2015-10-08 11:51:13 +02:00 |
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Jace
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7bf1d7cf24
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Moved game GUI to its own subfolder
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2015-10-08 10:46:28 +02:00 |
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PlatinumSkink
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07e59bd0e2
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Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
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3814c25931
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Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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PlatinumSkink
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b7696b8776
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Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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2015-10-06 20:35:44 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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PlatinumSkink
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902098a72d
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Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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2015-10-06 19:41:24 +02:00 |
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viktorljung
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65c01f9b8e
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Improved collisions with multiple objects in the same frame
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2015-10-06 19:41:00 +02:00 |
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PlatinumSkink
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5b425f27ae
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Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
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PlatinumSkink
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a8219e2129
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Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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2015-10-05 17:55:02 +02:00 |
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PlatinumSkink
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56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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PlatinumSkink
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b2399243e3
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-05 13:26:51 +02:00 |
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Jace
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a8b0631379
|
Improved FPS counter with averaging
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2015-10-02 19:01:08 +02:00 |
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Jace
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b38580f468
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Area and Stage numbers in the right place
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2015-10-02 18:30:36 +02:00 |
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Jace
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b86dc09c82
|
Merge branch 'master' into gui
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2015-10-02 18:18:44 +02:00 |
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Jace
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45f1d882ad
|
Adding these two additional frames make the event broker break
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2015-10-01 14:41:55 +02:00 |
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Jace
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c821fbfc25
|
Futile attempts to fix memory corruption bug
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2015-10-01 16:12:53 +02:00 |
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PlatinumSkink
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4d3428f125
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HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
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Jace
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d1dde9459f
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Added FPS counter
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2015-10-01 11:01:18 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
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2fb16357fa
|
Moved pad-creation to PadSystem. Pad now stops at sides.
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2015-09-30 10:32:17 +02:00 |
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PlatinumSkink
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45e68c51a3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-29 14:44:50 +02:00 |
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PlatinumSkink
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c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
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Stiffly
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cb70cdfc5d
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-29 12:04:52 +02:00 |
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PlatinumSkink
|
94fc7c1ce6
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-09-29 11:21:35 +02:00 |
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Jace
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edd87ddf58
|
Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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Stiffly
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a97dae542d
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-09-28 18:14:06 +02:00 |
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PlatinumSkink
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7b7277509e
|
CreateBall clones the original ball rather than create new balls.
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2015-09-28 18:09:55 +02:00 |
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PlatinumSkink
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fc41727a5d
|
Transferred Ball-stuff into BallSystem.
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2015-09-28 17:24:58 +02:00 |
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PlatinumSkink
|
90424b8d68
|
Merge branch 'master' into LevelSystemAndSuch
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2015-09-28 15:06:37 +02:00 |
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Jace
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be60464bb5
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 05:47:37 +02:00 |
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Jace
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17f8905696
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Removed the HUD from the menu screen
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2015-09-25 05:47:20 +02:00 |
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viktorljung
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c459560bfa
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Fixed score not accumulating correctly
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2015-09-25 05:39:09 +02:00 |
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