Commit Graph

920 Commits

Author SHA1 Message Date
Tleety 8c9f4bb84b Resize should now be working correctly. 2016-02-19 11:42:52 +01:00
Tleety e15a7b9485 You can now change resolution without any apparent bugs. 2016-02-18 18:00:26 +01:00
Jace ca907b912e Copy constructor for deep copy of World. 2016-02-18 13:54:32 +01:00
verysecrethero 8c92b7ceb6 Small cleanup. Clarified a few comments 2016-02-18 13:40:17 +01:00
Jace 97499f1c28 Made ComponentPool copyable by making sure string fields are handled properly 2016-02-18 11:37:03 +01:00
verysecrethero 7f489b3569 Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage. 2016-02-18 10:40:09 +01:00
Jace 5dd85d2748 Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
2016-02-18 10:33:24 +01:00
verysecrethero c3ed429377 Added BoostSystem, Added BoostAssault entity XML 2016-02-17 18:11:36 +01:00
Teejoon 7cc58dc94c Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates 2016-02-17 18:00:30 +01:00
Tleety 3e7936ef00 You can now change resolution by pressing buttons. 2016-02-17 17:44:33 +01:00
stiffly 46987beefb Updated the serverlist, now prints adress and port of the server. 2016-02-17 17:05:10 +01:00
verysecrethero 8845054965 Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety 7dfd68467e Merge branch 'Menu-Tobias' into ResolutionChange 2016-02-17 16:54:06 +01:00
William Moberg 52355a63e2 Merge branch 'master' into Respawning 2016-02-17 16:08:00 +01:00
stiffly 950ecba1c0 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-02-17 15:52:58 +01:00
stiffly fdc8f753cb Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected. 2016-02-17 15:51:26 +01:00
William Moberg 23bb1a6405 Cannot respawn inside other players, unless all are blocked. 2016-02-17 14:54:59 +01:00
verysecrethero 833015f45e Small code cleanup for PerformanceTimer 2016-02-17 13:44:41 +01:00
Tleety 657125b469 Moved menu code into GUI
Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b2a437731e Small cleanup in the code 2016-02-16 17:58:27 +01:00
verysecrethero 42b49f9dba Added more timers to Rendering. 2016-02-16 17:51:39 +01:00
verysecrethero 4b8f1d95a3 Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added 2016-02-16 16:57:46 +01:00
Tleety 8f84a5ddd6 Buttons are now clickable 2016-02-16 16:28:19 +01:00
Jocke a006db9e63 WIP Fix dsync 2016-02-16 16:06:17 +01:00
Teejoon 17da9a8036 WIP 2016-02-16 15:56:58 +01:00
Tleety 6bc7131290 Glow Intencity can now be changed in the model component. 2016-02-16 14:57:21 +01:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
Jace 787eecce26 WIP 2016-02-12 04:03:22 +01:00
William Moberg 215b1b1aa4 On crash, takes minidump, then show MessageBox, and exit app. 2016-02-12 03:32:42 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace 9f8b0f7aa9 Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
Jace 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 01:46:45 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
William Moberg 40ae2b8cbb DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem. 2016-02-12 00:52:58 +01:00
William Moberg 11af6a3078 Merge branch 'master' into Respawning
# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/MovementTest.xml
#	src/Game/Systems/SoundSystem.cpp
2016-02-12 00:29:51 +01:00
viktorljung 0370775820 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-12 00:28:24 +01:00