Tleety
|
8c9f4bb84b
|
Resize should now be working correctly.
|
2016-02-19 11:42:52 +01:00 |
|
Tleety
|
e15a7b9485
|
You can now change resolution without any apparent bugs.
|
2016-02-18 18:00:26 +01:00 |
|
Jace
|
ca907b912e
|
Copy constructor for deep copy of World.
|
2016-02-18 13:54:32 +01:00 |
|
verysecrethero
|
8c92b7ceb6
|
Small cleanup. Clarified a few comments
|
2016-02-18 13:40:17 +01:00 |
|
Jace
|
97499f1c28
|
Made ComponentPool copyable by making sure string fields are handled properly
|
2016-02-18 11:37:03 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
|
2016-02-18 10:40:09 +01:00 |
|
Jace
|
5dd85d2748
|
Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
|
2016-02-18 10:33:24 +01:00 |
|
verysecrethero
|
c3ed429377
|
Added BoostSystem, Added BoostAssault entity XML
|
2016-02-17 18:11:36 +01:00 |
|
Teejoon
|
7cc58dc94c
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
|
2016-02-17 18:00:30 +01:00 |
|
Tleety
|
3e7936ef00
|
You can now change resolution by pressing buttons.
|
2016-02-17 17:44:33 +01:00 |
|
stiffly
|
46987beefb
|
Updated the serverlist, now prints adress and port of the server.
|
2016-02-17 17:05:10 +01:00 |
|
verysecrethero
|
8845054965
|
Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-17 16:59:26 +01:00 |
|
Tleety
|
7dfd68467e
|
Merge branch 'Menu-Tobias' into ResolutionChange
|
2016-02-17 16:54:06 +01:00 |
|
William Moberg
|
52355a63e2
|
Merge branch 'master' into Respawning
|
2016-02-17 16:08:00 +01:00 |
|
stiffly
|
950ecba1c0
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-02-17 15:52:58 +01:00 |
|
stiffly
|
fdc8f753cb
|
Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
|
2016-02-17 15:51:26 +01:00 |
|
William Moberg
|
23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
verysecrethero
|
833015f45e
|
Small code cleanup for PerformanceTimer
|
2016-02-17 13:44:41 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
8f28c760dd
|
You can now AssaultDash in the air
|
2016-02-17 11:47:10 +01:00 |
|
verysecrethero
|
b2a437731e
|
Small cleanup in the code
|
2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
|
Added more timers to Rendering.
|
2016-02-16 17:51:39 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Tleety
|
8f84a5ddd6
|
Buttons are now clickable
|
2016-02-16 16:28:19 +01:00 |
|
Jocke
|
a006db9e63
|
WIP Fix dsync
|
2016-02-16 16:06:17 +01:00 |
|
Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
|
Jace
|
969e7cb0d5
|
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
|
2016-02-12 09:18:32 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-02-12 08:19:29 +01:00 |
|
stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
|
Jace
|
1ed5107d9b
|
Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
|
2016-02-12 08:04:25 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
stiffly
|
1da432ba23
|
WIP sounds
|
2016-02-12 04:03:35 +01:00 |
|
Jace
|
787eecce26
|
WIP
|
2016-02-12 04:03:22 +01:00 |
|
William Moberg
|
215b1b1aa4
|
On crash, takes minidump, then show MessageBox, and exit app.
|
2016-02-12 03:32:42 +01:00 |
|
Jace
|
47053285c8
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-02-12 02:30:38 +01:00 |
|
Jace
|
b9ea314232
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-12 02:11:11 +01:00 |
|
viktorljung
|
6442254575
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
|
2016-02-12 02:09:14 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
Jace
|
88c7c57671
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-12 01:46:45 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
William Moberg
|
40ae2b8cbb
|
DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
|
2016-02-12 00:52:58 +01:00 |
|
William Moberg
|
11af6a3078
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
|
2016-02-12 00:29:51 +01:00 |
|
viktorljung
|
0370775820
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-12 00:28:24 +01:00 |
|