stiffly
|
58952725e9
|
Added class Package to help refactor the code. The code got easier to read.
|
2015-12-10 17:07:18 +01:00 |
|
William Moberg
|
ce7b26ccac
|
Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
|
2015-12-10 16:37:55 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
|
2015-12-10 16:33:33 +01:00 |
|
Tleety
|
cefc4e5257
|
PickingPassState done.
|
2015-12-10 16:06:25 +01:00 |
|
William Moberg
|
0d8f7acb7e
|
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
|
2015-12-10 16:04:55 +01:00 |
|
Tleety
|
37cf42527b
|
RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
|
Jocke
|
99543a300d
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
|
2015-12-10 14:40:06 +01:00 |
|
Jocke
|
f377d9ba70
|
Fixed client movement.
|
2015-12-10 14:14:36 +01:00 |
|
stiffly
|
d22e59f28f
|
Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
|
2015-12-10 13:53:18 +01:00 |
|
stiffly
|
9a8f5293af
|
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
|
2015-12-10 12:55:28 +01:00 |
|
viktorljung
|
aa805f9a41
|
Merge remote-tracking branch 'origin/master' into Picking
|
2015-12-10 11:38:35 +01:00 |
|
sippeangelo
|
352074da04
|
Created base for systems
|
2015-12-10 10:17:08 +01:00 |
|
sippeangelo
|
53ef749736
|
Fixed absoute positioning, I think...
|
2015-12-10 10:16:03 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Tleety
|
de6e74c0b1
|
Forward+ Debugging commit, dont try it.
|
2015-12-09 17:36:03 +01:00 |
|
William Moberg
|
e580540143
|
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
|
2015-12-09 17:16:11 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
Tleety
|
393a774140
|
Framework for Forward+ renderer, Buggy.
|
2015-12-09 14:50:39 +01:00 |
|
Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
Jocke
|
ba150a264c
|
Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
|
2015-12-09 14:41:26 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
3085ccdfbf
|
Added temporary Release function to resource manager to be able to reload a resource
|
2015-12-09 14:23:49 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
|
2015-12-09 13:27:00 +01:00 |
|
stiffly
|
247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
|
2015-12-09 13:02:39 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
sippeangelo
|
c9d1ba6cae
|
EntityIDs should start at 1, because 0 is world
|
2015-12-09 11:07:46 +01:00 |
|
Tleety
|
eb9c217eb4
|
3D picking float value error fixed.
|
2015-12-09 10:44:06 +01:00 |
|
Jace
|
d597c7e60e
|
Cleaned up custom type conversion code
|
2015-12-08 22:51:35 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
sippeangelo
|
9fbea18330
|
fixup! Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-08 18:20:42 +01:00 |
|
sippeangelo
|
f337305dee
|
Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-08 18:07:42 +01:00 |
|
sippeangelo
|
d7de4fc694
|
Component definitions now loaded from schema. No default values yet.
|
2015-12-08 18:07:32 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
|
2015-12-08 17:18:03 +01:00 |
|
William Moberg
|
a7fb77d998
|
OctTree can check if a box collides with a box in the OctTree.
|
2015-12-08 17:12:58 +01:00 |
|
William Moberg
|
32d2aa6a93
|
AABB can also be created with center position and its size.
|
2015-12-08 17:01:50 +01:00 |
|
Jocke
|
d1880754f5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
|
2015-12-08 16:42:32 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
|
2015-12-08 16:41:48 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
Jocke
|
8f55e90d2d
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/Game.h
|
2015-12-08 11:11:12 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
|
2015-12-08 11:02:40 +01:00 |
|
William Moberg
|
b87e543420
|
Merge branch 'master' into OctTree
|
2015-12-08 10:47:27 +01:00 |
|
stiffly
|
ee41721a75
|
Merge remote-tracking branch 'origin/master' into Networking
|
2015-12-08 10:41:04 +01:00 |
|