Commit Graph

403 Commits

Author SHA1 Message Date
Tleety f75f5f2471 asnfjksdll 2016-02-12 02:10:01 +01:00
Tleety 6ba1e95da7 Fixed depth sorting for HUD elements. 2016-02-11 15:27:07 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
Jace 95289f47d6 Merge branch 'master' into WeaponSystem 2016-02-11 12:58:09 +01:00
Jace ccf4cae74b Merge remote-tracking branch 'origin/Animations' 2016-02-11 12:54:42 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
Tleety 350effd8eb New assets and some QA map stuff 2016-02-11 11:32:51 +01:00
Tleety 35e4935497 Some assets and HUD stuff 2016-02-11 10:01:11 +01:00
Jace 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-11 00:18:36 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
Tleety 447f41dbff HUD for capture points now update with Capture point data. 2016-02-10 23:59:13 +01:00
viktorljung dded296cde Animation looping fix 2016-02-10 23:19:44 +01:00
Viktor Ljung c3cc5ae70b Merge pull request #92 from teamfisk/Importer
Importer
2016-02-10 22:51:46 +01:00
Tleety 64a2354b24 WIP with CapturePointHUDSystem 2016-02-10 22:22:09 +01:00
Tleety f5de267f25 Merge fixes and CapturePointHUD component skeleton added. 2016-02-10 20:58:10 +01:00
Jace 6396925b68 Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-10 20:47:33 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
Tleety 2cae4e3fb2 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/RenderQueue.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/QualityAssurance.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/Sprite.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Jace 0825b10c75 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	src/Game/Systems/SoundSystem.cpp
2016-02-10 19:24:35 +01:00
Tleety 53265bbc90 PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
Teejoon fa781d5c88 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-10 17:16:14 +01:00
Teejoon 97780395cf ... Now mipmaps and Splatmaps i comming :) 2016-02-10 17:15:54 +01:00
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00
antc13 646806b50e New Map with meshes WIP 2016-02-10 15:40:59 +01:00
William Moberg b2d35c80f7 Merge branch 'master' into FrustumCulling
# Conflicts:
#	src/Engine/Collision/Collision.cpp
2016-02-10 15:08:40 +01:00
Tleety 04c23be136 Merge remote-tracking branch 'origin/master' into Menu 2016-02-10 15:01:51 +01:00
Jace d931660c56 WIP 2016-02-10 14:43:32 +01:00
viktorljung 08328a781c Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	assets
#	include/Engine/Rendering/Model.h
#	src/Engine/Collision/Collision.cpp
2016-02-10 14:13:08 +01:00
viktorljung afebf879a0 Merge fixes 2016-02-10 13:44:47 +01:00
William Moberg 86f4ff0b3c Added an annotation for Trigger and Collideable components. 2016-02-10 12:38:36 +01:00
stiffly f6a7b8ea0c Merge remote-tracking branch 'origin/master' into Sound 2016-02-10 11:37:17 +01:00
viktorljung 49e6252ee1 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-02-10 11:33:45 +01:00
viktorljung 97be22c4a5 Skinned transparent model Picking fixed 2016-02-10 11:22:05 +01:00
viktorljung 2c48c2680f Cleanup 2016-02-10 11:04:28 +01:00
viktorljung 09bb42b3f4 Importer animation fix 2016-02-10 11:00:44 +01:00
Jace 067780c93f Merge pull request #83 from teamfisk/DefenderShield
Defender shield
2016-02-10 10:33:36 +01:00
Jace 90192e016a Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
2016-02-10 10:08:54 +01:00
Jace 5cea3bed3a Work in progress weapon system 2016-02-09 23:27:04 +01:00
viktorljung c09c2f4783 Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/Skeleton.cpp
2016-02-09 22:50:19 +01:00
viktorljung 7212217460 Added animation blending and offset animation component 2016-02-09 22:15:43 +01:00
Jace d3bc48f5f7 Major networking refactoring to allow for snapshot filtering outside of netcode 2016-02-09 13:22:21 +01:00
Teejoon 060e674a6f Picking supports skinned meshes 2016-02-08 17:37:18 +01:00
stiffly aa5878d6df Used config for soundsystem properties. 2016-02-08 16:40:13 +01:00
William Moberg 93c6f3c0a3 AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper. 2016-02-08 14:34:37 +01:00
stiffly 9da1419895 Merge remote-tracking branch 'origin/master' into Sound 2016-02-08 14:24:44 +01:00
Teejoon d2cfa592f0 Supports skinnd and unskinned meshes
ExplosionEffects now supports SplatMapping
2016-02-08 13:01:10 +01:00
Tleety 971beb29d8 Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-08 12:30:41 +01:00
William Moberg 5987751add Merge pull request #81 from teamfisk/HealthPickup
Health pickup
2016-02-08 11:50:47 +01:00
Tleety 94b59af973 Defender shield should now be working 2016-02-08 11:47:35 +01:00
Jace 70f8237a16 Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
2016-02-08 11:39:57 +01:00