Jace
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217c3fe55c
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Fixes
|
2016-03-03 22:58:45 +01:00 |
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Jace
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80ad76c023
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Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback
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2016-03-03 22:25:46 +01:00 |
|
Jace
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c84d7ebb8f
|
PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
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2016-03-03 22:25:07 +01:00 |
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Tleety
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f5ea4e06c7
|
Map
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2016-03-03 21:37:18 +01:00 |
|
Jace
|
6532e9896e
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fixup! Playtest 2 Fallback Map
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2016-03-03 21:05:21 +01:00 |
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Jace
|
e24a0b127b
|
Added Ability cooldown UI and missing texture
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2016-03-03 20:59:30 +01:00 |
|
Jace
|
c0e160833c
|
Playtest 2 Fallback Map
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2016-03-03 20:43:28 +01:00 |
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Jace
|
0e5810d39e
|
Merge branch 'master' into Weapons
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2016-03-03 20:41:50 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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maqu14
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f1c5df1418
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-03 19:58:53 +01:00 |
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Jace
|
e55a399bad
|
Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
|
William Moberg
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98366ec038
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PickClass used for class-picking, SwapToClassPick to swap camera.
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2016-03-03 16:59:17 +01:00 |
|
William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
|
William Moberg
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8859f652b9
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Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures.
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2016-03-03 15:48:55 +01:00 |
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Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
|
maqu14
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2cd39c7188
|
New map version (NewMap2version4NEW)
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2016-03-03 13:31:17 +01:00 |
|
Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
|
Jace
|
9d4441852c
|
DefenderWeapon view punch and crosshair travel with return
|
2016-03-03 03:49:44 +01:00 |
|
Jace
|
0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
|
2016-03-03 01:35:32 +01:00 |
|
Jace
|
13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
|
Jace
|
afd0e69a8a
|
Updated Player.xml for multiple weapons
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2016-03-02 22:50:04 +01:00 |
|
Tleety
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e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-03-02 22:49:26 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
|
Tleety
|
2cb4a307eb
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
|
2016-03-02 22:42:12 +01:00 |
|
Jace
|
6507efc0db
|
Merge pull request #162 from teamfisk/Boost-icons
Boost icons
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2016-03-02 22:28:57 +01:00 |
|
Tleety
|
2d438060dd
|
Player arrow change
|
2016-03-02 22:08:23 +01:00 |
|
Tleety
|
a339c61f5b
|
Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|
Tleety
|
8b81ba9019
|
Some small fixes, also added new UI elements to Player
|
2016-03-02 21:40:20 +01:00 |
|
Jace
|
fb9914d08a
|
Fixed AMD shader compilation error
|
2016-03-02 19:48:20 +01:00 |
|
William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 17:50:59 +01:00 |
|
Tobias Dahl
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01def459a1
|
Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
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2016-03-02 17:49:25 +01:00 |
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antc13
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3094dd301b
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Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
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antc13
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e56f203f7c
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Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
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2016-03-02 17:42:11 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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Tleety
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a9a19193ad
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Component for Boost icons
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2016-03-02 17:21:15 +01:00 |
|
verysecrethero
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f84d1ac4a1
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-02 17:11:36 +01:00 |
|
stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
|
William Moberg
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4ef76f6c45
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Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
|
William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
|
William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
|
verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
|
2016-03-02 15:59:16 +01:00 |
|
Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
|
2016-03-02 14:46:37 +01:00 |
|
William Moberg
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95078b6a4b
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Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
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2016-03-02 14:37:33 +01:00 |
|
Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
|
2016-03-02 14:15:20 +01:00 |
|
Tleety
|
a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
|
2016-03-02 13:56:35 +01:00 |
|