Commit Graph

2110 Commits

Author SHA1 Message Date
Tobias Dahl 080f5ac856 Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
2016-03-13 21:32:42 +01:00
Jace 4ecbef59bf Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:29:59 +01:00
Jace 8a1217e8b5 Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height 2016-03-13 21:29:39 +01:00
FakeShemp 8e150da7ff Use CommonFunctions::DeleteTexture() instead 2016-03-13 21:25:04 +01:00
William Moberg c790b952fb Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
2016-03-13 21:01:21 +01:00
antc13 be3d75a5cf Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 20:48:23 +01:00
antc13 b3c935c7cc Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values. 2016-03-13 20:48:05 +01:00
Jace f05b09ca7a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 19:54:22 +01:00
Jace e76740d72b Point lights child of a camera no longer visible to other cameras 2016-03-13 19:53:34 +01:00
Jace d3927de7cc Super fancy new class pick, don't overwrite plz 2016-03-13 19:51:01 +01:00
stiffly fe090504cf Now listens to SetCamera event and the background music should be working properly. 2016-03-13 17:35:05 +01:00
Adam Byléhn 672d6f884d Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
2016-03-13 16:33:51 +01:00
Jocke 5ea0f04b20 Added pop up for client when server timeouts. 2016-03-13 16:21:55 +01:00
FakeShemp 9b5e4c10fd Shadow will actually shut itself off and delete itself now 2016-03-13 16:19:17 +01:00
stiffly fb400bb743 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:37:14 +01:00
stiffly aa2475dfd6 Stops bgm when the game is reset. 2016-03-13 15:36:56 +01:00
Jace 36c4837813 Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
2016-03-13 15:29:45 +01:00
William Moberg 2fa3637018 Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings. 2016-03-13 15:26:35 +01:00
antc13 52e5e2527a Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 15:21:44 +01:00
antc13 36253a8afd Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls. 2016-03-13 15:21:29 +01:00
stiffly 5c343cb254 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:10:52 +01:00
Adam Byléhn b73595eed0 Merge pull request #210 from teamfisk/RestartMap
Restart map
2016-03-13 15:10:01 +01:00
Teejoon f9e640ffc6 Added borders to capture points so that you can see if your inside of outside when not looking down 2016-03-13 14:59:57 +01:00
stiffly f2c7a9f27a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 14:56:00 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
antc13 d0a083a1e3 Fixed rotation/translation on some objects on CP_Rocky2. 2016-03-13 13:13:14 +01:00
antc13 d5f06fa8c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 12:20:36 +01:00
antc13 8bb8ebbea3 Fixed Splatmap Export 2016-03-13 12:20:25 +01:00
Jace 4bd2e7995a fixup! Cheeki breeki 2016-03-13 01:32:29 +01:00
Jace 799fd31844 Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
2016-03-13 01:26:54 +01:00
Jace 45bfc374de Cheeki breeki 2016-03-13 01:25:13 +01:00
Jace 95f9065037 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Sound/SoundManager.h
2016-03-13 01:07:17 +01:00
Jace 993e56ec59 Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?) 2016-03-13 00:57:54 +01:00
Jace a1fda82d3a Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself 2016-03-13 00:57:00 +01:00
stiffly 20d46f63c8 The main menu music would not start again when you returned to the main menu. 2016-03-13 00:16:55 +01:00
Jace f6113b9d9c EEntityDeleted now provides an EntityWrapper instead of just an ID 2016-03-13 00:16:07 +01:00
Jace 7ea90bede7 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-12 23:49:44 +01:00
Jace 2bfbd72189 EntityWrapper::Clone should no longer cause freezes 2016-03-12 23:44:28 +01:00
Jace 1e7f6941ba Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
2016-03-12 23:06:57 +01:00
William Moberg 8c90c39680 Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
2016-03-12 21:59:51 +01:00
Jocke b7d88808e2 Redid timers. 2016-03-12 21:38:46 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00
William Moberg 91bad517d3 AbsolutePosition should be calculating correctly now, third time. 2016-03-12 19:59:37 +01:00
Jocke 60df30fa59 Scoreboard is now works. 2016-03-12 19:36:12 +01:00
Jace ba93ebbe88 Go away crap maps. 2016-03-12 18:21:36 +01:00
William Moberg a3b3351e55 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Rendering/ExplosionEffectJob.h
#	src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-12 17:59:50 +01:00
Jace ce0d3b9fbe Fixed texture freeing. Destructor was never called because base destructors weren't virtual. 2016-03-12 17:53:34 +01:00
William Moberg 674604d0df Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-12 17:51:55 +01:00
stiffly 8e9ddc7b9d playerJump is only done for local player. 2016-03-12 17:51:06 +01:00