Commit Graph

1282 Commits

Author SHA1 Message Date
Jocke 9cbc582be2 Kinda works like before 2016-03-08 11:29:47 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Teejoon e902110d4b Commiting the files since they didn't get commited 2016-03-08 11:16:56 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
stiffly ec3ed1f46f Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
2016-03-08 10:39:52 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace f923872e51 fixup! Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 17:54:01 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
Jocke 68a88ed756 We are now using udp again 2016-03-07 16:07:54 +01:00
FakeShemp ee99821164 Add reverse and scalar for ColorByDistance 2016-03-07 15:45:06 +01:00
William Moberg 962521fa59 Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
stiffly 9cc8124847 Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function). 2016-03-07 14:34:45 +01:00
Jocke 078d6eb712 Added sequnceNumber and totalNumberOfPackets to packet for packet splitting. 2016-03-07 14:22:09 +01:00
stiffly a369c26a28 Blend tree nodes can now exist without transform components, without the game crashing. 2016-03-07 14:19:22 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
Tleety 99d663d5a2 ShiftIcon should now track ability depending on what ability the player has and change icon accordingly. 2016-03-07 13:55:37 +01:00
FakeShemp 243276707a Merge remote-tracking branch 'origin/master' into ExplosionEffectV2 2016-03-07 13:52:29 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
William Moberg 0dfe00b406 Unlocks mouse when changing to SpectatorCamera and locking when respawning. 2016-03-04 09:49:27 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
viktorljung c1f5cf65a7 Movement animations 2016-03-04 09:39:16 +01:00
Jace ebd4c58c41 "Fixed" weapon spawning over network 2016-03-04 09:23:18 +01:00
Jace 42cccfbac0 Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
#	assets
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke e2674d915e Constrained weapon behavior to client side only 2016-03-04 08:55:55 +01:00
Jace 2b55450c18 Cray cray weapons 2016-03-04 08:54:59 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
William Moberg 7a2f1ac9fd Merge branch 'Weapons' into TeamPickCamera 2016-03-04 08:34:27 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
William Moberg 2ecc53ecca Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Game.cpp
2016-03-04 05:58:49 +01:00
William Moberg 06614aa907 SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
2016-03-04 05:41:29 +01:00
Jace 177667eef5 The only working branch ever 2016-03-04 05:02:25 +01:00
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tobias Dahl 7675af1ef6 Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
2016-03-04 03:31:53 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
Jace 608e339172 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 02:48:41 +01:00
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung 49802fed91 Blend duration can now be 0.0 2016-03-04 02:24:13 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
Tleety 00b5a1771c Should now work fully, not KD tho 2016-03-04 01:34:29 +01:00
Tleety 66374b7ff9 Should now track score correctly 2016-03-04 00:21:01 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00