stiffly
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e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
|
stiffly
|
7f0ff6c4d7
|
Added a sound testing level.
|
2016-01-14 14:20:34 +01:00 |
|
viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
|
stiffly
|
729ebe6c8b
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# README.md
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-01-12 14:50:10 +01:00 |
|
stiffly
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976033c2f6
|
Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
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2016-01-12 14:03:00 +01:00 |
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viktorljung
|
d469fe6e9a
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Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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stiffly
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f80ad1377b
|
Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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2016-01-11 17:52:27 +01:00 |
|
Jace
|
2a5e0420c8
|
Added template entity "Empty.xml" for use as root entity when creating a new map.
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2016-01-11 16:40:26 +01:00 |
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Jace
|
0bcbcda8b8
|
EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|
viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
|
Tleety
|
6e6460a000
|
Commented out the bugged models
|
2016-01-08 16:15:18 +01:00 |
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stiffly
|
3cce9f8075
|
Using absolute transform
|
2016-01-08 15:29:20 +01:00 |
|
Tleety
|
2bd60be741
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-08 14:14:43 +01:00 |
|
Tleety
|
25a99a04c5
|
Added Visable bool and a better description to Pointlight component.
|
2016-01-08 14:11:35 +01:00 |
|
stiffly
|
d8c4c6e5ff
|
Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
|
2016-01-07 15:22:46 +01:00 |
|
verysecrethero
|
638c236ceb
|
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
|
2016-01-07 14:53:31 +01:00 |
|
Tleety
|
e7bb8954bf
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
|
2016-01-06 11:35:55 +01:00 |
|
Tleety
|
eb69e03e82
|
Merge branch 'Forward+' of github.com:teamfisk/TacticalZ into Forward+
|
2015-12-18 15:28:25 +01:00 |
|
Tleety
|
d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
|
2015-12-18 15:27:47 +01:00 |
|
stiffly
|
330f08b926
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
|
2015-12-18 14:18:53 +01:00 |
|
viktorljung
|
ef4cbfece8
|
Added PointLight Component in XML files
|
2015-12-18 13:20:55 +01:00 |
|
viktorljung
|
3636ad45af
|
Changed to correct branch
|
2015-12-18 11:29:11 +01:00 |
|
viktorljung
|
6cf7c12d34
|
Forward+ working
|
2015-12-18 11:09:54 +01:00 |
|
William Moberg
|
0f59b863ee
|
Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
|
2015-12-17 17:08:47 +01:00 |
|
William Moberg
|
46ae2d39af
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 16:44:01 +01:00 |
|
stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 14:10:02 +01:00 |
|
viktorljung
|
aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
|
2015-12-17 11:17:58 +01:00 |
|
viktorljung
|
6a3c14540d
|
fixes
|
2015-12-17 10:38:13 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
|
2015-12-15 15:29:19 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
viktorljung
|
ef07a9d536
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
|
05b78265be
|
Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
|
William Moberg
|
59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
|
2015-12-14 17:08:00 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
|
2015-12-14 16:12:20 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
7464facab9
|
Next generation raptor copter
|
2015-12-12 03:38:17 +01:00 |
|
stiffly
|
c2435fda2d
|
Added Component to Components.xsd and Entity.xsd
|
2015-12-11 14:27:54 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
|
2015-12-11 13:45:19 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|