stiffly
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3a5c0a2762
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SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
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2016-02-08 14:01:32 +01:00 |
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stiffly
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becb197feb
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Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
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2016-02-05 17:46:27 +01:00 |
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stiffly
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454eef8225
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WIP. Improving player walk logic.
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2016-02-05 17:21:48 +01:00 |
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stiffly
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fbdaf92953
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Started refactoring. Put player walk logic in a designated sound system.
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2016-02-05 16:39:23 +01:00 |
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stiffly
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e90f802d48
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-05 13:59:21 +01:00 |
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stiffly
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71a86cab11
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removed event that's not being used
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2016-02-05 10:07:56 +01:00 |
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Jace
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6990e473b3
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Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
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2016-02-04 11:53:35 +01:00 |
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stiffly
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0a8ee1623f
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
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2016-02-04 10:47:30 +01:00 |
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stiffly
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2e3e59a1e2
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-03 16:52:33 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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stiffly
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c2833b10c4
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Hard coded (read retarded) improvements added to player walk logic
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2016-02-03 15:55:32 +01:00 |
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stiffly
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938caa6ba2
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Now uses OnComponentAttached event. Can now queue sound on a source.
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2016-02-03 15:48:25 +01:00 |
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Jace
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2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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stiffly
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a64d227cab
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Assured the volume channels were working. Playing around with drumloop
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2016-02-03 10:17:53 +01:00 |
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Tleety
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73716c28e2
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pickpass fix
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2016-02-02 17:40:22 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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stiffly
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88ad127d8d
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plays notification on captured/lost point
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2016-02-02 14:57:03 +01:00 |
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stiffly
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d763789490
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
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2016-02-02 13:38:49 +01:00 |
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Jocke
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6a3f585fb9
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Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
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stiffly
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cb0feb0b84
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Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
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8299b99e2f
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Test world changes and some other small fixes
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2016-02-01 19:08:46 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Tleety
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782c1a388a
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Comment
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2016-02-01 18:23:40 +01:00 |
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Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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Tleety
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ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
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2016-02-01 18:19:38 +01:00 |
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Jace
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9090be8acf
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Merge branch 'Warnings-Simon'
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2016-02-01 17:53:55 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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stiffly
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5474a18753
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#68 Fixed warning in SoundSystem.cpp
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2016-02-01 17:15:51 +01:00 |
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stiffly
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4dcf5a8fa0
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#68 fixed warning.
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2016-02-01 17:05:15 +01:00 |
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stiffly
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4ccda5ee43
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WIP
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2016-02-01 17:03:41 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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stiffly
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c5462b0363
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-01 14:35:47 +01:00 |
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stiffly
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25b3c02d29
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Adding sounds for: jump, walk, shoot
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2016-02-01 14:35:23 +01:00 |
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Jace
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a22bc00d46
|
*cough*
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2016-02-01 13:37:51 +01:00 |
|
Jace
|
5bfcffc142
|
Fixed widget movement calculations going weird when world origin wasn't on screen
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2016-02-01 11:56:21 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
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Jace
|
ee92200300
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Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
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Jace
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d3b1053f21
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Fixes #59
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2016-02-01 10:29:59 +01:00 |
|
Jace
|
13f020ddf5
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Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
|
2016-01-27 18:37:43 +01:00 |
|
Tleety
|
8bcafc1151
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WIP
|
2016-01-27 18:07:05 +01:00 |
|
Jace
|
65da634c71
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File dropping into resource paths in the editor
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2016-01-27 17:51:47 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
|