Teejoon
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5796d07b56
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PerformanceTimer will no longer run while in release
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2016-03-13 21:25:32 +01:00 |
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Teejoon
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5aaefc6e53
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Animation optimization
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2016-03-13 19:01:30 +01:00 |
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Teejoon
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a9d5c5d9d2
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Glow is looking good :)
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2016-03-13 17:15:36 +01:00 |
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Teejoon
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5f11d1e066
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fix
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2016-03-13 16:38:50 +01:00 |
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Teejoon
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741ed01930
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 15:28:00 +01:00 |
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antc13
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52e5e2527a
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 15:21:44 +01:00 |
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antc13
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36253a8afd
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Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
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2016-03-13 15:21:29 +01:00 |
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Adam Byléhn
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b73595eed0
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Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
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Teejoon
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bb3a8dba6a
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Merge branch 'master' into MSAA
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2016-03-13 15:06:02 +01:00 |
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Teejoon
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f9e640ffc6
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Added borders to capture points so that you can see if your inside of outside when not looking down
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2016-03-13 14:59:57 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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antc13
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d0a083a1e3
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Fixed rotation/translation on some objects on CP_Rocky2.
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2016-03-13 13:13:14 +01:00 |
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antc13
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d5f06fa8c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 12:20:36 +01:00 |
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antc13
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8bb8ebbea3
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Fixed Splatmap Export
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2016-03-13 12:20:25 +01:00 |
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Teejoon
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ec7ab417e6
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Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
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2016-03-13 01:47:37 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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993e56ec59
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Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
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2016-03-13 00:57:54 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Teejoon
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2e89227061
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 00:09:07 +01:00 |
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Teejoon
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958850903a
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Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
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2016-03-13 00:08:49 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Teejoon
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5146d21173
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MSAA is now working
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2016-03-12 22:22:53 +01:00 |
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William Moberg
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8c90c39680
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Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
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2016-03-12 21:59:51 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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William Moberg
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91bad517d3
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AbsolutePosition should be calculating correctly now, third time.
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2016-03-12 19:59:37 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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Jace
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ba93ebbe88
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Go away crap maps.
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2016-03-12 18:21:36 +01:00 |
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Teejoon
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70b0ca8776
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-12 18:04:26 +01:00 |
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Teejoon
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90d848e8d9
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Made texture getters from draw finalpass from const
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2016-03-12 18:04:10 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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674604d0df
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-12 17:51:55 +01:00 |
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stiffly
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8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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antc13
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beee2db5fb
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-12 17:08:21 +01:00 |
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antc13
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1bc4b89a53
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Added new models with textures to the map. Every model on the map should now be using a texture.
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2016-03-12 17:08:07 +01:00 |
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stiffly
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cc10e5500b
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2x jump now only plays for local player
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2016-03-12 15:31:44 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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Jace
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e7a3793486
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Merge pull request #207 from teamfisk/SomeTests
Resolution should now use a dropdown
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2016-03-12 15:23:29 +01:00 |
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stiffly
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9bac141a6b
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WIP fixing pull request
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2016-03-12 15:14:36 +01:00 |
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Jocke
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0c1a2d3160
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WIP
|
2016-03-12 14:31:15 +01:00 |
|