Jace
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77bb7a0f5c
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Merge pull request #200 from teamfisk/UnpickableComponent
Added Unpickable component, which skips the entity in the PickingPass
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2016-03-13 22:09:23 +01:00 |
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Jace
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78c7d777e3
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Made player models in class select unpickable
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2016-03-13 22:09:12 +01:00 |
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Jace
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53dd96d44d
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Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:00:10 +01:00 |
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Jace
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d9b47ddb62
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 21:55:03 +01:00 |
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Jace
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bc3e699ddb
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Bumping master to latest assets
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2016-03-13 21:54:50 +01:00 |
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antc13
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412c92aa7f
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 21:51:37 +01:00 |
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antc13
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b76bc74c4b
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Changed glow intensity on some grid walls.
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2016-03-13 21:51:24 +01:00 |
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Tobias Dahl
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8c48e96ad1
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Merge pull request #211 from teamfisk/MSAA
MSAA
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2016-03-13 21:47:43 +01:00 |
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Tobias Dahl
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fe9c5bd686
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Merge pull request #217 from teamfisk/revert-216-ShadowOptimization
Revert "Shadow will actually shut itself off and delete itself now"
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2016-03-13 21:36:12 +01:00 |
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Tobias Dahl
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7fa634ef7c
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Revert "Shadow will actually shut itself off and delete itself now"
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2016-03-13 21:35:57 +01:00 |
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Tobias Dahl
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080f5ac856
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Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
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2016-03-13 21:32:42 +01:00 |
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Jace
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4ecbef59bf
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 21:29:59 +01:00 |
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Jace
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8a1217e8b5
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Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
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2016-03-13 21:29:39 +01:00 |
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Teejoon
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f59a9e1d2b
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Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
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2016-03-13 21:28:38 +01:00 |
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Teejoon
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5796d07b56
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PerformanceTimer will no longer run while in release
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2016-03-13 21:25:32 +01:00 |
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FakeShemp
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8e150da7ff
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Use CommonFunctions::DeleteTexture() instead
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2016-03-13 21:25:04 +01:00 |
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William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-13 21:01:21 +01:00 |
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antc13
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be3d75a5cf
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 20:48:23 +01:00 |
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antc13
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b3c935c7cc
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Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values.
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2016-03-13 20:48:05 +01:00 |
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Jace
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f05b09ca7a
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 19:54:22 +01:00 |
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Jace
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e76740d72b
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Point lights child of a camera no longer visible to other cameras
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2016-03-13 19:53:34 +01:00 |
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Jace
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d3927de7cc
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Super fancy new class pick, don't overwrite plz
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2016-03-13 19:51:01 +01:00 |
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Teejoon
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5aaefc6e53
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Animation optimization
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2016-03-13 19:01:30 +01:00 |
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stiffly
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fe090504cf
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Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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Teejoon
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a9d5c5d9d2
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Glow is looking good :)
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2016-03-13 17:15:36 +01:00 |
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Teejoon
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5f11d1e066
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fix
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2016-03-13 16:38:50 +01:00 |
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Adam Byléhn
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672d6f884d
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Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
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2016-03-13 16:33:51 +01:00 |
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Jocke
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5ea0f04b20
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Added pop up for client when server timeouts.
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2016-03-13 16:21:55 +01:00 |
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FakeShemp
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9b5e4c10fd
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Shadow will actually shut itself off and delete itself now
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2016-03-13 16:19:17 +01:00 |
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stiffly
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fb400bb743
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:37:14 +01:00 |
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stiffly
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aa2475dfd6
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Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
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Jace
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36c4837813
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Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
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2016-03-13 15:29:45 +01:00 |
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Teejoon
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741ed01930
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 15:28:00 +01:00 |
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William Moberg
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2fa3637018
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Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
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2016-03-13 15:26:35 +01:00 |
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antc13
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52e5e2527a
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 15:21:44 +01:00 |
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antc13
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36253a8afd
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Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
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2016-03-13 15:21:29 +01:00 |
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stiffly
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5c343cb254
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:10:52 +01:00 |
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Adam Byléhn
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b73595eed0
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Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
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Teejoon
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bb3a8dba6a
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Merge branch 'master' into MSAA
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2016-03-13 15:06:02 +01:00 |
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Teejoon
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f9e640ffc6
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Added borders to capture points so that you can see if your inside of outside when not looking down
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2016-03-13 14:59:57 +01:00 |
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stiffly
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f2c7a9f27a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 14:56:00 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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antc13
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d0a083a1e3
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Fixed rotation/translation on some objects on CP_Rocky2.
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2016-03-13 13:13:14 +01:00 |
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antc13
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d5f06fa8c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 12:20:36 +01:00 |
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antc13
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8bb8ebbea3
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Fixed Splatmap Export
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2016-03-13 12:20:25 +01:00 |
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Teejoon
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ec7ab417e6
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Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
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2016-03-13 01:47:37 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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