Tleety
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e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-03-02 22:49:26 +01:00 |
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Tleety
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2cb4a307eb
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
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2016-03-02 22:42:12 +01:00 |
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Tleety
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2d438060dd
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Player arrow change
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2016-03-02 22:08:23 +01:00 |
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Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-02 21:51:52 +01:00 |
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Tleety
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8b81ba9019
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Some small fixes, also added new UI elements to Player
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2016-03-02 21:40:20 +01:00 |
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William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
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Tobias Dahl
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01def459a1
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Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
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2016-03-02 17:49:25 +01:00 |
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antc13
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3094dd301b
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Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
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antc13
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e56f203f7c
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Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
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2016-03-02 17:42:11 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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Tleety
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a9a19193ad
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Component for Boost icons
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2016-03-02 17:21:15 +01:00 |
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stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
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William Moberg
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4ef76f6c45
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Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 16:51:24 +01:00 |
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Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
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William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
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2016-03-02 14:46:37 +01:00 |
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Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
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2016-03-02 14:22:13 +01:00 |
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stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
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2016-03-02 14:15:20 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
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William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
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2016-03-02 13:15:52 +01:00 |
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Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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Tleety
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96768e66de
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Redplayer arrow fix
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2016-03-02 09:57:41 +01:00 |
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Tleety
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799990f44d
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Next CP indicator should now be fully working.
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2016-03-01 22:54:13 +01:00 |
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Tleety
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6281e20000
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Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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William Moberg
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5a8261453e
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Eliminated some SAXParsing errors from our console output.
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2016-03-01 17:40:42 +01:00 |
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William Moberg
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a9762f44ca
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Merge branch 'master' into Respawning
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2016-03-01 17:34:23 +01:00 |
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William Moberg
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3d4427dd20
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Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
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2016-03-01 17:32:14 +01:00 |
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Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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William Moberg
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5c6a652316
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Fixed so unregistered components are ignored instead of crashing the game.
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2016-03-01 15:53:59 +01:00 |
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Tleety
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7ba5e01560
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CapturePointArrow component files
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2016-03-01 15:37:28 +01:00 |
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Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:11:27 +01:00 |
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Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
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William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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stiffly
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27669b7383
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Merge remote-tracking branch 'origin/master' into HUDDesync
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2016-02-23 11:09:44 +01:00 |
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Teejoon
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fe3e0bac5b
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Changed SpritIndicator values on player
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2016-02-22 18:45:02 +01:00 |
|