Commit Graph

954 Commits

Author SHA1 Message Date
stiffly becb197feb Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day. 2016-02-05 17:46:27 +01:00
stiffly 454eef8225 WIP. Improving player walk logic. 2016-02-05 17:21:48 +01:00
stiffly febbadbd01 Accidentally added the sound system twice. Lead to funny behavior. 2016-02-05 17:21:31 +01:00
stiffly fbdaf92953 Started refactoring. Put player walk logic in a designated sound system. 2016-02-05 16:39:23 +01:00
stiffly 3e2afd7bf2 Added dash sound 2016-02-05 16:37:56 +01:00
stiffly e90f802d48 Merge remote-tracking branch 'origin/master' into Sound 2016-02-05 13:59:21 +01:00
stiffly 71a86cab11 removed event that's not being used 2016-02-05 10:07:56 +01:00
stiffly d50caa1763 Gain events tested. works as intended 2016-02-04 16:14:50 +01:00
Jace ff26e1235c Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
Jace 6990e473b3 Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause. 2016-02-04 11:53:35 +01:00
Jace c87e4d4fd6 Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw. 2016-02-04 11:53:11 +01:00
verysecrethero d4292d4b43 Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero 035c79564b Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash. 2016-02-04 11:41:21 +01:00
stiffly 0a8ee1623f Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	assets
2016-02-04 10:47:30 +01:00
verysecrethero 03a16b46b5 Dash component now has the dash-maxCoolDownVariable in it. 2016-02-04 10:28:28 +01:00
verysecrethero 1bd4aa91ff Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started. 2016-02-03 17:45:37 +01:00
verysecrethero 7b5a2a5388 Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility". 2016-02-03 17:30:46 +01:00
stiffly 2e3e59a1e2 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
stiffly c2833b10c4 Hard coded (read retarded) improvements added to player walk logic 2016-02-03 15:55:32 +01:00
stiffly 938caa6ba2 Now uses OnComponentAttached event. Can now queue sound on a source. 2016-02-03 15:48:25 +01:00
verysecrethero 13161b4f57 Merge remote-tracking branch 'origin/master' into AssaultDash 2016-02-03 15:07:19 +01:00
verysecrethero 9d3171540d AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash 2016-02-03 11:54:14 +01:00
verysecrethero 2391a0dbe9 Merge remote-tracking branch 'origin/master' into AssaultDash 2016-02-03 11:51:26 +01:00
Jace 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jace 192de80782 Merge pull request #75 from teamfisk/NormalSpecularMapping
Normal specular mapping
2016-02-03 10:34:22 +01:00
stiffly a64d227cab Assured the volume channels were working. Playing around with drumloop 2016-02-03 10:17:53 +01:00
Tleety 51a588657e QA map change 2016-02-03 10:11:53 +01:00
verysecrethero 73ab9bb4c6 Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-03 09:52:54 +01:00
Tleety 73716c28e2 pickpass fix 2016-02-02 17:40:22 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
Tleety 11025b5466 QA-map stuff 2016-02-02 17:19:58 +01:00
Tleety eba36b8492 Some QA-map fixes 2016-02-02 17:12:14 +01:00
Tleety 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 16:30:57 +01:00
Tleety 12a181c1ff Fixed a bug where normals scaled with model scale. Again. 2016-02-02 16:11:03 +01:00
Tleety b131f56f5e Made a quality assurance world that will need to be used before creating a pull request 2016-02-02 16:06:42 +01:00
Jace 24aac6a00d Merge pull request #62 from teamfisk/DoubleJump
You can now DoubleJump!
2016-02-02 15:31:03 +01:00
verysecrethero 45a92b362f DoubleJumping now in InputController instead. 2016-02-02 15:10:11 +01:00
stiffly 88ad127d8d plays notification on captured/lost point 2016-02-02 14:57:03 +01:00
verysecrethero 2085d9ec9e Merge remote-tracking branch 'origin/master' into DoubleJump 2016-02-02 14:22:00 +01:00
stiffly 83281fdaf1 Changed model in player.xml 2016-02-02 13:39:11 +01:00
stiffly d763789490 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Engine/Sound/SoundSystem.cpp
2016-02-02 13:38:49 +01:00
Jocke 6a3f585fb9 Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
stiffly cb0feb0b84 Tested hurt event. Randomizes between several different ones. 2016-02-02 13:25:25 +01:00
Tleety 7b4826cb44 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 13:24:31 +01:00
Tleety 28d412f5c7 Some small changes to test world and assets 2016-02-02 13:24:18 +01:00
Jace 0e5f6da9a9 Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
Tleety 9c2e459e0c Deatheffect color now correctly calculated 2016-02-02 10:58:00 +01:00