William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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William Moberg
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bf3f8aea89
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Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
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William Moberg
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0669d91767
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CollisionSystem loops over Collidable components.
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2016-01-18 13:29:10 +01:00 |
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William Moberg
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942064c450
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Removed class PlayerSystem and associated files.
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2016-01-18 13:07:04 +01:00 |
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William Moberg
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a346a329b3
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Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
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2016-01-18 10:16:35 +01:00 |
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Jace
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f281d220de
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Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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6385a98eca
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Added runtime type size check to ComponentWrapper to avoid corruption when types don't match
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2016-01-17 00:59:26 +01:00 |
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Jace
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d8a24bbfde
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Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo
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2016-01-17 00:38:25 +01:00 |
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Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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97e12ff550
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Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
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2016-01-15 18:31:32 +01:00 |
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Jace
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0469460029
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Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
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2016-01-15 16:32:04 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
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63704b2e6b
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Now calculating the velocity for the listener correctly.
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2016-01-15 15:43:20 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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William Moberg
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f5ea4d513c
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ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
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William Moberg
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76f90ab031
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The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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stiffly
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3e2cb33bc0
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Played around with new map MapVersion1. Was fun ヽ(´▽`)/
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2016-01-15 11:23:29 +01:00 |
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Tleety
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14bc850fab
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-15 11:02:27 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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stiffly
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32634f742e
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Merge remote-tracking branch 'origin/master' into Sound
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2016-01-15 09:53:39 +01:00 |
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stiffly
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e248b37ea8
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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Jace
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567173c565
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Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
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2016-01-14 18:24:34 +01:00 |
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Jace
|
5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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Jace
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3a4f378ac5
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 17:07:39 +01:00 |
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Viktor Ljung
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a8f7d5f6b9
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Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
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2016-01-14 16:43:35 +01:00 |
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William Moberg
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71047b08ec
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Async load works, using exceptions for special resources.
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2016-01-14 16:27:45 +01:00 |
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Jace
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d34470256b
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EntityWrapper to uniquely identify entities and make using them a little easier
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2016-01-14 15:43:19 +01:00 |
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Jace
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28392def79
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Made string passing in World a little more effective
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2016-01-14 15:42:55 +01:00 |
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viktorljung
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143648860b
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Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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Jace
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71d936f8d1
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Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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stiffly
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773a417a90
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Merge branch 'master' into Sound
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2016-01-14 14:19:48 +01:00 |
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stiffly
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cca64dca24
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Refactoring and commenting.
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2016-01-14 13:54:38 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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William Moberg
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9f185a1e35
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Wrecked the last commit. Async loading works now.
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2016-01-13 18:51:45 +01:00 |
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William Moberg
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a143ae7c85
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Changed to relative #include paths.
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2016-01-13 15:53:55 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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Jace
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8ed4ba1219
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Added missing include for Octree
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2016-01-13 12:16:35 +01:00 |
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Jace
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311475cbb6
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Renamed all OctTree to Octree (More OCD)
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2016-01-13 12:15:36 +01:00 |
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Jace
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8164a955d6
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Renamed OctTree files to Octree (OCD to the max)
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2016-01-13 12:15:09 +01:00 |
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William Moberg
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a58cc33ed0
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WIP, multithreaded loading based on exceptions, very slow probably.
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2016-01-13 10:58:31 +01:00 |
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Jocke
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2284399538
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Removed Close method from Client, Server and Network.
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h.
Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
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2016-01-12 17:47:03 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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stiffly
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c9f11f62d2
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Does not delete emitters that are paused and has not yet been played.
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2016-01-12 15:37:10 +01:00 |
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