antc13
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9cb41fcebe
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Fixed the exported animation matrices
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2016-02-02 17:21:51 +01:00 |
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antc13
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69bb17aa90
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-02 14:50:01 +01:00 |
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antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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Teejoon
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9573958a86
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Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins
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2016-02-02 10:19:00 +01:00 |
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Teejoon
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bbbebe077b
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-01 18:06:35 +01:00 |
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Teejoon
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4d19158600
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No longer need to key frame joins for exporting. Also don't save animations between exports
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2016-02-01 18:04:16 +01:00 |
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antc13
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8834d5f7a0
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Fixed Animation Export
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2016-01-27 18:37:56 +01:00 |
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antc13
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c5b1afb0d4
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Exporter Fix
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2016-01-27 09:37:01 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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antc13
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84b7cf165c
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Reduced the chance of crashing in Export.
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2016-01-20 11:46:32 +01:00 |
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antc13
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e643581971
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Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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antc13
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16c39df439
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
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2016-01-15 18:00:30 +01:00 |
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antc13
|
8437b9c734
|
Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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stiffly
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d28583ca9e
|
Fixes for #34 (Licenses)
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2016-01-15 17:20:11 +01:00 |
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antc13
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24486c314d
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Reworked the Exporter.
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2016-01-13 14:03:58 +01:00 |
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antc13
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7b62dc19bf
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Spitting out Meshes & Animation Data to file.
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2016-01-12 15:39:29 +01:00 |
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antc13
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0e90382fd1
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into MayaExporter
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2016-01-11 13:09:09 +01:00 |
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antc13
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1667358e0c
|
We now export animations.
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2016-01-08 16:47:04 +01:00 |
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FakeShemp
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eb5fca898f
|
Fix small bug with push_back order
Commited directly from GitHub. Blame it if something explodes.
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2015-12-21 12:55:25 +01:00 |
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antc13
|
c9db46564f
|
Spitting out files WIP
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2015-12-18 16:21:07 +01:00 |
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Teejoon
|
509a989d3b
|
Merge branch 'MayaExporter' of github.com:teamfisk/TacticalZ into MayaExporter
Conflicts:
tools/MayaExporter/MayaExporter/Menu.cpp
|
2015-12-18 10:07:44 +01:00 |
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Teejoon
|
bc4cc5db54
|
Changed how we get skeletons. Made so that we could get the bind pose for each skeleton in the scene
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2015-12-18 10:03:00 +01:00 |
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antc13
|
73708ec706
|
You can now add/remove animation clips.
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2015-12-17 14:58:46 +01:00 |
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antc13
|
67017fcaf4
|
Stepping through the timeline.
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2015-12-16 11:33:42 +01:00 |
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William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
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antc13
|
498afb3a5e
|
Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into MayaExporter
# Conflicts:
# tools/MayaExporter/MayaExporter/Menu.h
|
2015-12-15 15:41:18 +01:00 |
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antc13
|
4e535c1102
|
File Writer WIP. Rework soon™
|
2015-12-15 15:24:46 +01:00 |
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FakeShemp
|
1689370356
|
Export the skeletons
Not really tested though
|
2015-12-15 11:49:59 +01:00 |
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Jace
|
51dd627ae3
|
Added Fonts to deploy.bat
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2015-12-15 09:49:43 +01:00 |
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antc13
|
60b3ce89b2
|
Skeleton/Joints WIP
|
2015-12-14 12:59:54 +01:00 |
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Jace
|
35624008e7
|
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
|
2015-12-12 13:42:34 +01:00 |
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antc13
|
a22d086e60
|
Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).
|
2015-12-10 11:18:34 +01:00 |
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FakeShemp
|
c8cb0ee939
|
Grab all materials
|
2015-12-09 11:58:49 +01:00 |
|
William Moberg
|
b87e543420
|
Merge branch 'master' into OctTree
|
2015-12-08 10:47:27 +01:00 |
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antc13
|
83e2429c36
|
Maya Exporter WIP
|
2015-12-07 14:44:34 +01:00 |
|
viktorljung
|
0f33089039
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 14:59:45 +01:00 |
|
verysecrethero
|
1f99d46a8d
|
Merge branch 'master' into OctTree
|
2015-12-02 15:15:05 +01:00 |
|
William Moberg
|
c698149bdd
|
Added Ray, AABB structs, and basic rayVsAABB test function.
|
2015-12-02 14:24:21 +01:00 |
|
sippeangelo
|
ae759654c1
|
Made deploy create a bin folder so it doesn't fail if it's missing
|
2015-12-01 11:21:33 +01:00 |
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viktorljung
|
798e42999d
|
Deploy now linking Shaders correctly
|
2015-12-01 10:34:53 +01:00 |
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sippeangelo
|
55276c0bd2
|
Made path to json file relative
|
2015-11-25 12:53:50 +01:00 |
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antc13
|
a854570bce
|
Edit the path to the json_key in the script!
Once you've edited that, you should be able to just run the script.
|
2015-11-25 09:54:37 +01:00 |
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sippeangelo
|
1a8784b4be
|
Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas
|
2015-11-20 16:06:30 +01:00 |
|
sippeangelo
|
63674946ca
|
Initial directory structure
|
2015-11-20 15:01:37 +01:00 |
|