verysecrethero
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db09d93111
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Minidump stage 2 fix
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2016-03-03 16:41:47 +01:00 |
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verysecrethero
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cc34f53b16
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Memorydump stage 1 fix
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2016-03-03 16:07:35 +01:00 |
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William Moberg
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05bbecc452
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WIP, minidump is done in another program, started from our app.
The other program is not in git yet.
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2016-02-24 17:23:47 +01:00 |
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William Moberg
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a36deb2cf9
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WIP, trying to figure out why minidumps doesn't work.
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2016-02-23 18:19:48 +01:00 |
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Jocke
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68f2d5327d
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added extra check in HealthSystem
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2016-02-19 16:37:26 +01:00 |
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Jocke
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2263fd2ad6
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Fixed crash in Client::parsePlayerDamage.
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2016-02-19 16:18:16 +01:00 |
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William Moberg
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8cc928b5f4
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Merge pull request #122 from teamfisk/WorldSnapshots
World snapshots
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2016-02-19 15:12:31 +01:00 |
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Jace
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881ce7b02f
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Proper string handling without nasty memory leaks. PHEW.
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2016-02-19 15:11:10 +01:00 |
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William Moberg
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4c87ca10b9
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Merge branch 'master' into BoxModelCollision
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2016-02-19 14:17:17 +01:00 |
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William Moberg
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22664848dc
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You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
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2016-02-19 14:16:22 +01:00 |
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Tleety
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d135ea2da6
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Small fix
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2016-02-19 13:53:43 +01:00 |
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Tleety
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cf2bf4e14d
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Merge remote-tracking branch 'origin/master' into ResolutionChange
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2016-02-19 13:17:31 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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Tleety
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6e5335a266
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Release now return name and entity of the entity that was previously klicked.
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2016-02-19 13:16:26 +01:00 |
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Tleety
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fc5d054cb2
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Entity is now sent with the click events.
Fixed small things
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2016-02-19 12:49:07 +01:00 |
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Tleety
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8c9f4bb84b
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Resize should now be working correctly.
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2016-02-19 11:42:52 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Jace
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ca907b912e
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Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
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Jace
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97499f1c28
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Made ComponentPool copyable by making sure string fields are handled properly
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2016-02-18 11:37:03 +01:00 |
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verysecrethero
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64610e3c03
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Fixed so some of the tests are working again. Also removed the test errors
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2016-02-18 11:27:07 +01:00 |
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Jace
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5dd85d2748
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Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
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Jace
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261c2e021e
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Merge pull request #115 from teamfisk/Respawning
Spawn blocking fix
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2016-02-18 10:26:08 +01:00 |
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William Moberg
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581a7b470c
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Merge pull request #94 from teamfisk/AndersTest
Added 3 PickupSpawnSystem test
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2016-02-18 10:21:37 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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verysecrethero
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8845054965
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Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 16:59:26 +01:00 |
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Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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William Moberg
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52355a63e2
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Merge branch 'master' into Respawning
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2016-02-17 16:08:00 +01:00 |
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William Moberg
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72db672dbf
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Ray will not hit objects in octree if they are transparent or invisible.
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2016-02-17 16:06:35 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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Jace
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0af9edc6e5
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Editor is properly disabled when disabled in config
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2016-02-17 10:53:20 +01:00 |
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verysecrethero
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b2a437731e
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Small cleanup in the code
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2016-02-16 17:58:27 +01:00 |
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verysecrethero
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42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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71c03326aa
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Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
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Jocke
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ba69c79821
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Fixed bug in Server.
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2016-02-12 09:13:43 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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stiffly
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3d4a7de59d
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MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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stiffly
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af39b892cd
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Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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2016-02-12 08:05:35 +01:00 |
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Jace
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1ed5107d9b
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Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jocke
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7d732c75ca
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Server now removes players that have disconnected.
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2016-02-12 07:42:01 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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