stiffly
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fe090504cf
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Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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stiffly
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aa2475dfd6
|
Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
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stiffly
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f2c7a9f27a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 14:56:00 +01:00 |
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Jace
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95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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stiffly
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20d46f63c8
|
The main menu music would not start again when you returned to the main menu.
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2016-03-13 00:16:55 +01:00 |
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stiffly
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cc10e5500b
|
2x jump now only plays for local player
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2016-03-12 15:31:44 +01:00 |
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stiffly
|
9942747d41
|
WIP pull request fixes
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2016-03-12 14:26:09 +01:00 |
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Jace
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80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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stiffly
|
28d576bfc0
|
Now the bgm should loop again.
|
2016-03-11 21:04:33 +01:00 |
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stiffly
|
66d0f9fa47
|
Added menu music
|
2016-03-11 20:28:09 +01:00 |
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stiffly
|
a7c57da2c9
|
WIP
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2016-03-04 03:03:38 +01:00 |
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stiffly
|
3613d66d32
|
The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
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2016-03-03 20:24:48 +01:00 |
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stiffly
|
20c6caa408
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# resources/DefaultConfig.ini
|
2016-03-03 17:32:04 +01:00 |
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stiffly
|
d3ffb9768b
|
Sets velocity to 0, does not make use of doppler effect atm
|
2016-03-01 14:48:07 +01:00 |
|
stiffly
|
4fd578c764
|
Removed logic that's no longer needed.
|
2016-02-29 16:26:09 +01:00 |
|
stiffly
|
67dffafe5a
|
Drumloop will now play when a team is about to win
|
2016-02-26 16:44:08 +01:00 |
|
stiffly
|
7dbb9e452b
|
Added a announcer volume channel.
|
2016-02-24 15:08:39 +01:00 |
|
stiffly
|
9783f9c650
|
Added an event to change the background music.
|
2016-02-24 14:18:42 +01:00 |
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stiffly
|
f72dea3852
|
Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
|
2016-02-24 11:51:06 +01:00 |
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stiffly
|
94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
|
2016-02-10 11:15:49 +01:00 |
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stiffly
|
2c64ffc3d1
|
No longer using a variable to see if we're in editor mode.
|
2016-02-08 16:52:35 +01:00 |
|
stiffly
|
aa5878d6df
|
Used config for soundsystem properties.
|
2016-02-08 16:40:13 +01:00 |
|
stiffly
|
6f163bf3a3
|
Fixed bug where it crashed on respawn. Also bug where i subscribed to an event twice.
|
2016-02-08 16:13:09 +01:00 |
|
stiffly
|
3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
|
2016-02-08 14:01:32 +01:00 |
|
stiffly
|
becb197feb
|
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
|
2016-02-05 17:46:27 +01:00 |
|
stiffly
|
454eef8225
|
WIP. Improving player walk logic.
|
2016-02-05 17:21:48 +01:00 |
|
stiffly
|
fbdaf92953
|
Started refactoring. Put player walk logic in a designated sound system.
|
2016-02-05 16:39:23 +01:00 |
|
stiffly
|
71a86cab11
|
removed event that's not being used
|
2016-02-05 10:07:56 +01:00 |
|
stiffly
|
0a8ee1623f
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
|
2016-02-04 10:47:30 +01:00 |
|
stiffly
|
2e3e59a1e2
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-03 16:52:33 +01:00 |
|
stiffly
|
c2833b10c4
|
Hard coded (read retarded) improvements added to player walk logic
|
2016-02-03 15:55:32 +01:00 |
|
stiffly
|
938caa6ba2
|
Now uses OnComponentAttached event. Can now queue sound on a source.
|
2016-02-03 15:48:25 +01:00 |
|
stiffly
|
a64d227cab
|
Assured the volume channels were working. Playing around with drumloop
|
2016-02-03 10:17:53 +01:00 |
|
stiffly
|
88ad127d8d
|
plays notification on captured/lost point
|
2016-02-02 14:57:03 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
|
2016-02-02 13:25:25 +01:00 |
|
stiffly
|
5474a18753
|
#68 Fixed warning in SoundSystem.cpp
|
2016-02-01 17:15:51 +01:00 |
|
stiffly
|
4dcf5a8fa0
|
#68 fixed warning.
|
2016-02-01 17:05:15 +01:00 |
|
stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
stiffly
|
25b3c02d29
|
Adding sounds for: jump, walk, shoot
|
2016-02-01 14:35:23 +01:00 |
|
stiffly
|
950f3f3cf7
|
Fixed last commit. Removed the wrong thing.
|
2016-01-27 15:43:40 +01:00 |
|
stiffly
|
246f56c823
|
Removed brainless logic.
|
2016-01-27 15:40:01 +01:00 |
|
antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
|
2016-01-23 20:35:58 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
|
2016-01-20 09:49:54 +01:00 |
|
stiffly
|
be33dfbd69
|
Forgot to change the velocity for the emitters as well...
|
2016-01-15 16:10:02 +01:00 |
|
stiffly
|
63704b2e6b
|
Now calculating the velocity for the listener correctly.
|
2016-01-15 15:43:20 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
stiffly
|
3e2cb33bc0
|
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
|
2016-01-15 11:23:29 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
stiffly
|
b80ecc29d8
|
Added comments and cleaned up in Game.cpp/h
|
2016-01-14 15:32:53 +01:00 |
|