viktorljung
f8b9606cdf
Picking animation fix
2016-01-24 22:59:53 +01:00
viktorljung
84fddf02e2
Merge remote-tracking branch 'origin/master' into Animations
2016-01-24 22:42:12 +01:00
Jace
0c56a05144
Merge branch 'master' of github.com:teamfisk/TacticalZ
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# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
viktorljung
a304b00038
fixed crashes
2016-01-24 21:12:41 +01:00
Tleety
d4797b0808
Some entity files
2016-01-24 21:08:01 +01:00
Jace
9f3d887ac4
Networking bugfixes
2016-01-24 18:37:36 +01:00
Jace
b4081b3e45
Merge remote-tracking branch 'origin/Networking'
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
viktorljung
8cf9caf7aa
AnimationSystem working
2016-01-24 18:31:23 +01:00
Jace
235b26ad61
WIP shoot
2016-01-24 17:16:18 +01:00
viktorljung
dd80323342
Merge remote-tracking branch 'origin/master' into Animations
2016-01-24 17:06:34 +01:00
viktorljung
af2f017cb4
AnimationSystem base WIP
2016-01-24 17:05:34 +01:00
antc13
aa20b48188
Merge remote-tracking branch 'origin/master' into Importer
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# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13
96a735c542
Changed .obj to .mesh for all meshes.
2016-01-24 16:12:31 +01:00
Jace
3261e21d96
Coloring players depending on team and created a blue spawn in MovementTest
2016-01-24 15:46:01 +01:00
antc13
666f1fd878
Removed temp variables & the "forced" animation in DrawFinalPass
2016-01-24 15:30:20 +01:00
Jace
373bb33cf0
Player jumping taking air acceleration into account
2016-01-24 15:20:34 +01:00
antc13
4c5d17b203
Merge remote-tracking branch 'origin/master' into Importer
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# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
antc13
8286d052b3
Changed color values from floats to glm::vec4
2016-01-24 14:38:17 +01:00
Jace
aaa11d2109
Merge remote-tracking branch 'origin/master' into PlayerMovement
2016-01-24 14:18:23 +01:00
antc13
b5b1140f5c
Custom Animations should now work. We also save color values if there's no texture.
2016-01-24 13:28:40 +01:00
Jocke
97d70f8e32
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
2016-01-24 11:36:01 +01:00
antc13
3baa988ad4
Changed .obj files to our own format. DummyScene.mesh may be broken.
2016-01-23 20:35:58 +01:00
Jace
1ce9128da8
Source-like movement
2016-01-23 19:45:23 +01:00
stiffly
a28748b35d
Merge remote-tracking branch 'origin/master' into Networking
2016-01-23 18:42:16 +01:00
viktorljung
ef020a3770
Text fixed
2016-01-23 18:17:20 +01:00
viktorljung
160b7183b2
WIP
2016-01-23 18:07:07 +01:00
antc13
f1835fd89c
Animations PROBABLY works fine if all joints got keyframes.
2016-01-23 18:02:42 +01:00
Tleety
5edf5a41f1
Transparency bug fix
2016-01-23 16:45:26 +01:00
Jace
666ef6589e
Crouching!
2016-01-23 15:06:47 +01:00
Tleety
6a18cb88af
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-23 13:59:21 +01:00
viktorljung
9a23d8887a
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
stiffly
74c95089ea
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
2016-01-22 16:19:35 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Tleety
7498cebf5e
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-22 15:57:38 +01:00
stiffly
08fcdb382b
Used config for a lot of things
2016-01-22 13:18:53 +01:00
Tleety
caf55fb8d1
Small fix to the bloom light, now feels smoother.
2016-01-22 10:52:45 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
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Editor refactoring
2016-01-21 17:03:52 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Tleety
afe43c5f44
Shader will now handle Glowmaps. However the load code is not there yet.
2016-01-21 14:53:47 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Tleety
70bbc5ed0a
Normals scaling with model scale bug fixed.
2016-01-21 13:52:43 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Tleety
983f90504d
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
2016-01-21 12:02:28 +01:00
verysecrethero
bdebc9de62
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
...
# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00