Joachim Pettersson
|
2dfcd3ad95
|
Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
|
2016-03-03 18:25:38 +01:00 |
|
verysecrethero
|
be331cb778
|
fixed
|
2016-03-03 18:05:10 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
|
2016-03-03 17:48:25 +01:00 |
|
verysecrethero
|
a72dc94d5d
|
Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 17:35:17 +01:00 |
|
verysecrethero
|
c5f3bfc0cd
|
Fixed the stuff in comments
|
2016-03-03 17:33:41 +01:00 |
|
Tleety
|
8b86c73ecc
|
Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
|
2016-03-03 15:49:15 +01:00 |
|
Tleety
|
c125f8c5f5
|
Merge branch 'master' into ScoreBoard
|
2016-03-03 15:18:46 +01:00 |
|
Tobias Dahl
|
73b8bff1f3
|
Revert "Shadows"
|
2016-03-03 14:24:43 +01:00 |
|
Tleety
|
ed1d203c72
|
Merge branch 'master' into ScoreBoard
|
2016-03-03 14:07:44 +01:00 |
|
Tobias Dahl
|
1deb506fb2
|
Merge pull request #145 from teamfisk/Shadows
Shadows
|
2016-03-03 14:06:48 +01:00 |
|
viktorljung
|
8957b0b464
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-03-03 14:05:43 +01:00 |
|
Jocke
|
ae3cab6cd1
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
|
2016-03-03 13:31:43 +01:00 |
|
Jocke
|
a9b19d9af1
|
Packet write now only warns when a a packet is huge
|
2016-03-03 13:29:45 +01:00 |
|
Tleety
|
96bc5db7bb
|
Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
|
2016-03-03 13:22:28 +01:00 |
|
Jocke
|
da81f21799
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
|
Tleety
|
ff6e2167d4
|
Some new events and changes to ScoreSystem
|
2016-03-03 11:25:06 +01:00 |
|
FakeShemp
|
a0f2f2bf5f
|
Merge remote-tracking branch 'origin/master' into Shadows
|
2016-03-03 03:30:01 +01:00 |
|
FakeShemp
|
7ea26d10ee
|
Rewritten. Works as a charm now.
|
2016-03-03 03:28:21 +01:00 |
|
FakeShemp
|
28e9ba1208
|
Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-03-03 03:00:05 +01:00 |
|
viktorljung
|
362378536e
|
Switching rooms
|
2016-03-03 01:39:12 +01:00 |
|
Jace
|
0e8b97dbba
|
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
|
2016-03-03 01:35:32 +01:00 |
|
Jace
|
6f8023b285
|
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
|
2016-03-02 22:48:01 +01:00 |
|
Jace
|
9a668ed7d7
|
Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
|
2016-03-02 20:16:03 +01:00 |
|
Jace
|
7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
|
2016-03-02 20:12:59 +01:00 |
|
Jace
|
069583e09f
|
Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
|
2016-03-02 19:52:11 +01:00 |
|
Jace
|
44b4a597d4
|
fixup! Created World::Merge which will merge a world into another one
|
2016-03-02 19:50:52 +01:00 |
|
Jace
|
0c0f2d7e50
|
fixup! Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:56:22 +01:00 |
|
Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:53:40 +01:00 |
|
Jace
|
62c8196ad4
|
Created World::Merge which will merge a world into another one
|
2016-03-02 18:53:39 +01:00 |
|
Jocke
|
85ba5552e9
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
|
2016-03-02 17:59:20 +01:00 |
|
William Moberg
|
e6b3bbeb54
|
Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 17:50:59 +01:00 |
|
stiffly
|
267c007291
|
Removed unnecessary comments, variables and functions.
|
2016-03-02 17:39:27 +01:00 |
|
verysecrethero
|
f84d1ac4a1
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-02 17:11:36 +01:00 |
|
viktorljung
|
1aefa1dec6
|
AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
|
Jocke
|
0a6653d079
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
|
2016-03-02 17:06:24 +01:00 |
|
stiffly
|
92d5ec70ba
|
Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
|
2016-03-02 16:57:07 +01:00 |
|
William Moberg
|
4ef76f6c45
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
stiffly
|
a5c086e389
|
Dash effect now working over network, by sending events. Similar to jump effect.
|
2016-03-02 16:48:38 +01:00 |
|
stiffly
|
1217b25d02
|
DashEffect will now spawn a player model behind the player that will fade out .
|
2016-03-02 14:15:20 +01:00 |
|
Tleety
|
a2b938d8f6
|
Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
Tleety
|
ab7fd89546
|
Should now correctly track if another player takes your last capture point
|
2016-03-02 13:56:35 +01:00 |
|
viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-02 13:50:08 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
|
2016-03-02 13:47:03 +01:00 |
|
William Moberg
|
629ebb871f
|
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
|
2016-03-02 13:45:49 +01:00 |
|
viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
|
Tobias Dahl
|
2fb3bb2a39
|
Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
|
2016-03-02 13:15:52 +01:00 |
|
Teejoon
|
de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
|
2016-03-02 11:59:48 +01:00 |
|
Jocke
|
cfba8efd24
|
WritePrimitive would spam a warning when snapshots got bigger than 512 and it got resized.
|
2016-03-02 10:59:03 +01:00 |
|
verysecrethero
|
03a35d0f5e
|
Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
|
2016-03-02 10:11:52 +01:00 |
|
Tobias Dahl
|
e4e9af5d9c
|
Merge pull request #148 from teamfisk/DashFixBranch
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
|
2016-03-02 10:05:02 +01:00 |
|