Commit Graph

113 Commits

Author SHA1 Message Date
Jace f180abcd63 Input System improved to allow for multiple inputs for same bind
Did not work properly between keyboard and controller before.
2014-05-17 00:53:51 +02:00
Jace bafa8d0a5d Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
	assets
	src/Components/PointLight.h
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-13 04:07:24 +02:00
ViktorLjung ab58cbc08d Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-13 03:36:09 +02:00
ViktorLjung ce5b62cf6d Shots fired! ( ゚Д゚) 2014-05-13 03:32:58 +02:00
Jace d259811795 Xbox360 controller support 2014-05-13 02:24:42 +02:00
ViktorLjung 74d3269e35 Merge remote-tracking branch 'origin/particles' into havok
Conflicts:
	src/Components/Vehicle.h
2014-05-13 01:57:28 +02:00
Stiffly df13663ca8 Two emitters and following camera 2014-05-13 01:56:00 +02:00
ViktorLjung b9231e4d46 Shots need more work 2014-05-13 01:50:58 +02:00
ViktorLjung 38482431a1 Tank tower and barrel steering working 2014-05-12 22:33:53 +02:00
Stiffly 19a2879104 Emitter childed to a wheel. BUG FIXED: Billboarding calculation. 2014-05-12 22:21:27 +02:00
Tleety 4639a6e4c3 Working shadows, however ugly they are. 2014-05-12 18:03:39 +02:00
ViktorLjung 2aa51c3e90 Tank sterring event-based 2014-05-12 14:04:55 +02:00
ViktorLjung c8a77d5c3d Merge remote-tracking branch 'origin/master' into havok
Conflicts:
	assets
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-12 14:03:02 +02:00
ViktorLjung d7e5630f1b Tank with 8 wheels 2014-05-11 01:52:00 +02:00
Tleety 22d855a521 Fixed attenuation for lights. 2014-05-11 00:02:34 +02:00
Tleety c1c30b0019 Fixed lights and added a bad gamma correction 2014-05-10 19:51:48 +02:00
Tleety 1268b3d8fd Removed Unused code in renderer 2014-05-10 17:44:55 +02:00
Jace 62ca923821 Defucked defucked rendering 2014-05-07 22:34:38 +02:00
ViktorLjung ea69a9345d PhysicsSystem redesigned, more work is needed. 2014-05-07 22:29:03 +02:00
Tleety b1b60bce61 WIP 2014-05-07 14:23:01 +00:00
Jace 0e2a373053 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	src/GameWorld.cpp
	src/Systems/FreeSteeringSystem.cpp
	src/Systems/PhysicsSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-06 18:05:31 +02:00
Jace a232559bb1 FreeSteeringSystem converted to take input commands 2014-05-06 17:07:38 +02:00
Jace 8c8edd0e8e WIP InputController for easier command handling in systems 2014-05-06 14:33:02 +02:00
ViktorLjung dc32316bd7 Fixing suspension and car collision shape 2014-04-29 14:21:14 +02:00
ViktorLjung f471d7732f Vehicle tuning 2014-04-29 03:47:09 +02:00
Jace 57d29d0db7 Started implementation of events for InputSystem and SoundSystem 2014-04-28 19:55:31 +02:00
ViktorLjung ed1df6dc60 Proper rotation of child physics objects 2014-04-28 19:51:13 +02:00
ViktorLjung 00d27f0058 Physics now running on multiple threads 2014-04-28 02:06:08 +02:00
ViktorLjung 5f3b03fa6d Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-27 08:13:57 +02:00
ViktorLjung 720cf3aa87 Added support for HkpExtendedMeshShape. 2014-04-27 08:08:00 +02:00
Jace f02954a62c Box and Sphere components renamed to BoxShape and SphereShape 2014-04-25 01:05:53 +02:00
Jace 0567aab8c6 Merge branch 'havok' 2014-04-24 23:12:41 +02:00
Jace 0b7c383e8a Merge branch 'havok'
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-24 23:11:16 +02:00
ViktorLjung 8facd9dc9a Rigidbody physics fixed. 2014-04-24 23:10:59 +02:00
ViktorLjung 6ccb196b3b Jeep physics 2014-04-24 01:20:13 +02:00
ViktorLjung afbe58e4f3 Wheels now turning and spinning properly. 2014-04-24 00:11:49 +02:00
Jace 3412fa42f7 Jeep entity setup. 2014-04-23 23:25:41 +02:00
ViktorLjung eb6cc266a3 Vehicle component based, wheel rotation and position not working. 2014-04-22 19:14:35 +02:00
ViktorLjung f0b2f2a659 Barebones entity component commit events
Conflicts:
	src/GameWorld.cpp
2014-04-22 17:18:54 +02:00
ViktorLjung 4481c95681 VehicleSetup componentbased. 2014-04-22 17:14:29 +02:00
Jace 84d6911744 Barebones entity component commit events 2014-04-22 15:42:40 +02:00
Jace d2f3adb07e Vehicle keyboard steering!
Steering: Direction keys
Handbrake: Right control
2014-04-22 01:46:29 +02:00
ViktorLjung aa64b7074c Vehicle working, ready for entity-component implementation. 2014-04-17 00:47:53 +02:00
Tleety b1edefcf26 La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt. 2014-04-17 00:05:19 +02:00
ViktorLjung 069d079594 Car physics not working, yet! 2014-04-16 01:33:05 +02:00
Jace 62abb3f964 Merge branch 'havok'
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/RenderSystem.cpp
	src/Systems/RenderSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
Jace 062242ab8e Refactored existing systems to register their own components and resource types. 2014-04-13 17:15:46 +02:00
Jace e4e5068727 Resource manager refactoring 2014-04-13 03:42:12 +02:00
ViktorLjung 84484b3703 Box and Sphere Rigidbodies working 2014-04-13 02:20:50 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00