Stiffly
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fa9a610353
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Almost correct Orientation calculation...
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2014-04-29 14:21:52 +02:00 |
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Stiffly
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a13e9d32ec
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Generalized interpolation functions. (orientation spectrum not working properly (quaterions...))
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2014-04-29 11:51:57 +02:00 |
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Stiffly
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0feb983277
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Made Interpolation functions look nicer
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2014-04-28 19:56:18 +02:00 |
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Stiffly
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68761c9291
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Angular velocity support
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2014-04-28 19:12:51 +02:00 |
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Stiffly
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ea4b7b005e
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Now use the CloneEntity() function to spawn new particles.
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2014-04-28 17:56:05 +02:00 |
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Stiffly
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d917be0135
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Default values for ParticleEmitter.h
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2014-04-28 17:55:51 +02:00 |
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Jace
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5e1355f3fe
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Optimizations
(cherry picked from commit 7e32946173)
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2014-04-28 16:24:17 +02:00 |
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Stiffly
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0b8a3230c3
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Fixed GetComponent bug which would create invalid components if the entity didn't have the requested component
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2014-04-28 16:18:08 +02:00 |
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Stiffly
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04962155e3
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Merge branch 'particles' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into particles
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2014-04-27 07:49:19 +02:00 |
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Jace
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04cafc53e2
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Implemented entity cloning
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2014-04-27 07:48:16 +02:00 |
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Stiffly
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28ac8980f2
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tested and fixed scale and velocity interpolation. Fix: could not go from lesser value to larger. Added methods for interpolation.
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2014-04-27 03:20:14 +02:00 |
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Stiffly
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023f49b0ec
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Implemented support for spread angle for particle emitter.
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2014-04-27 00:17:21 +02:00 |
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Stiffly
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956e7cab7b
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BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter.
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2014-04-25 04:32:15 +02:00 |
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Stiffly
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166a9f48f1
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Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem)
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2014-04-25 00:24:13 +02:00 |
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Stiffly
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b07605594d
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Fixed loop, can't miss particles. (tried to add physics to particles)
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2014-04-24 00:44:26 +02:00 |
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Stiffly
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5997ee2320
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Added models and temporary "fly everywhere" direction to particles
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2014-04-24 00:00:29 +02:00 |
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Stiffly
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07bc49e3c1
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Bug fix: fixed time to correct resolution, seconds.
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2014-04-23 22:46:19 +02:00 |
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Stiffly
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100f8f5be4
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Bug fix: checked for particles not created
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2014-04-23 21:33:43 +02:00 |
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Stiffly
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bdac6fa9f9
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Added velocity interpolation
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2014-04-22 18:58:41 +02:00 |
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Stiffly
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78d4dbf8c2
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Added scale and color interpolation
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2014-04-22 17:59:55 +02:00 |
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Stiffly
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55221cca12
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Implemented Spawn and Remove function for particles. Also added a Particle component.
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2014-04-22 16:52:14 +02:00 |
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Stiffly
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2efb5405eb
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Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-22 11:08:10 +02:00 |
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Stiffly
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5e402af093
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Added ParticleSystem skeleton plus basic temporary implementation.
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2014-04-17 00:08:27 +02:00 |
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Tleety
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b1edefcf26
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La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
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2014-04-17 00:05:19 +02:00 |
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ViktorLjung
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fe263784ae
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Visual studio crap stuff
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2014-04-16 14:46:41 +02:00 |
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ViktorLjung
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e8aa3bf890
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Fixed timestep, forgot header declaration.
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2014-04-16 14:40:42 +02:00 |
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ViktorLjung
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0338a06836
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Fixed timestep.
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2014-04-16 14:38:26 +02:00 |
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Jace
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cf6e16222a
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Boost and Havok environment variables changed to be version specific
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2014-04-16 01:17:37 +02:00 |
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Jace
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62abb3f964
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Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-16 00:38:30 +02:00 |
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ViktorLjung
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1697627f69
|
Missing libs
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2014-04-15 23:34:23 +02:00 |
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Jace
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062242ab8e
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Refactored existing systems to register their own components and resource types.
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2014-04-13 17:15:46 +02:00 |
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Jace
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e4e5068727
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Resource manager refactoring
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2014-04-13 03:42:12 +02:00 |
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ViktorLjung
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84484b3703
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Box and Sphere Rigidbodies working
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2014-04-13 02:20:50 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
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Jace
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04cb1f1204
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Created resource manager
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2014-04-13 00:20:51 +02:00 |
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ViktorLjung
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f6090679b7
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Havok includes and libs working, ready for implementation.
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2014-04-12 23:53:14 +02:00 |
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ViktorLjung
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41db395f61
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Still trying to get it working.
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2014-04-12 20:53:35 +02:00 |
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Jace
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d13c19d654
|
Removed unused components
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2014-04-12 18:36:06 +02:00 |
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Jace
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1bd914991a
|
Revamped project layout
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2014-04-12 18:31:03 +02:00 |
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ViktorLjung
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04fff4a27b
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Changed toolset to vs11, for future Havok implementation.
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2014-04-12 01:59:55 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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ViktorLjung
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d7e65ff118
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Vehicle kind of working.
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2014-04-12 00:36:37 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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e70e18a27b
|
Fixed library exception in gitignore
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2014-04-11 21:06:35 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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34bcfbce08
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UML: Added World structure
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2014-04-11 20:21:17 +02:00 |
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Jace
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d7fa9eb70f
|
Sound!
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2014-04-10 07:39:44 +02:00 |
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Jace
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6addc391b5
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WIP UML
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2014-04-10 01:19:22 +02:00 |
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Jace
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28c7ab4b3e
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WIP Collision meshes
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2014-04-07 23:36:06 +02:00 |
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ViktorLjung
|
4a6f0cad32
|
Constraints working, I think... :D
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2014-04-07 00:09:09 +02:00 |
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