Stiffly
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13de4bd1cb
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Added sound files. Listens to collision events -> play sound.
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2015-09-16 16:54:02 +02:00 |
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Stiffly
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450a73f498
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added a PlaySound Event.
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2015-09-15 18:16:32 +02:00 |
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Stiffly
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aec694359c
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-15 16:09:42 +02:00 |
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Stiffly
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5695a8c068
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Sound in game! Using OpenAL. NOWHERE TO RUN
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2015-09-15 16:08:52 +02:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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d06cd54c2a
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Created ELifeLost event. It works.
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2015-09-15 15:00:12 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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PlatinumSkink
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c6c3602aae
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-15 14:36:41 +02:00 |
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PlatinumSkink
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d3d24876bb
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Something.
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2015-09-15 14:32:42 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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PlatinumSkink
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9db15aa898
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This is a safety commit on a working point because what I do next might crash everything.
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2015-09-15 12:41:57 +02:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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Stiffly
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ff00e2bf9c
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nothing works
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2015-09-14 17:07:25 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
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157fa36f68
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-14 15:41:04 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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Stiffly
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760574f454
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
src/game/CMakeLists.txt
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2015-09-14 14:54:41 +02:00 |
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Stiffly
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ed5881ec54
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Linking OpenAL.
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2015-09-14 14:45:44 +02:00 |
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PlatinumSkink
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1b9da2de1b
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Put back the out-commented line that broke it all.
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2015-09-14 14:38:18 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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tleety
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748f61883b
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Added some textures and fixed camera perspective
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2015-09-11 15:07:48 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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586f8d438c
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changed box size/scale
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2015-09-11 11:04:22 +01:00 |
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viktorljung
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6932a22d7a
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Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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ead7c6c754
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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viktorljung
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d0549403ab
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Probably removes bodies safely
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2015-09-10 23:10:25 +01:00 |
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PlatinumSkink
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7e945c85d3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-10 23:52:07 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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viktorljung
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068028c005
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-10 22:44:36 +01:00 |
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viktorljung
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71cdd1f795
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SetImpulse event
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2015-09-10 22:43:25 +01:00 |
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viktorljung
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32d7693662
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-10 22:24:43 +01:00 |
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viktorljung
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963e492f9c
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CircleShape
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2015-09-10 22:24:19 +01:00 |
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PlatinumSkink
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62d9ba1422
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-10 22:57:20 +02:00 |
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PlatinumSkink
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e0bc28092a
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Adjusted size to new scale.
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2015-09-10 22:56:23 +02:00 |
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PlatinumSkink
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9867327f7f
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
include/Core/Engine.h
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2015-09-10 22:44:44 +02:00 |
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PlatinumSkink
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3e04ff2e34
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Gusp.
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2015-09-10 22:40:18 +02:00 |
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tleety
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8065f6d389
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-10 22:39:23 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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Jace
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c3f3df3d9f
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Fixed unit quad with texture coordinates
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2015-09-10 22:38:44 +02:00 |
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PlatinumSkink
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4890b74f37
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Random Commit to get Viktor's stuff
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2015-09-10 22:32:09 +02:00 |
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viktorljung
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4853c67520
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Merge branch 'Physics'
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2015-09-10 21:28:39 +01:00 |
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