Commit Graph

51 Commits

Author SHA1 Message Date
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
PlatinumSkink 90636a7169 Color Arrays in Vec4 implimented. Have fun. 2015-10-08 22:32:06 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
PlatinumSkink 902098a72d Fixed all bugs I know of. MultiBall appear upon ice falling in water. 2015-10-06 19:41:24 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
PlatinumSkink 94fc7c1ce6 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-09-29 11:21:35 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00
PlatinumSkink 90424b8d68 Merge branch 'master' into LevelSystemAndSuch 2015-09-28 15:06:37 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
PlatinumSkink 8bf10d4517 Removed Stage Reset and Life Display. 2015-09-24 18:58:34 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
PlatinumSkink 62b17e3dbf Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge. 2015-09-23 20:46:57 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
PlatinumSkink 1b0d87e862 Adjusted Power-Up Code 2015-09-23 14:23:41 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00
PlatinumSkink dbb04c83af Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-21 13:27:54 +02:00
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning. 2015-09-17 18:09:22 +02:00
tleety b69413d9c9 Base water set up 2015-09-17 17:35:17 +02:00
Stiffly 4dd8ac8445 Added Component to bricks to emitt sound. Improved code for playing a sound 2015-09-17 15:41:08 +02:00
PlatinumSkink 30ee6c2430 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 16:29:57 +02:00
tleety 20fc1232d6 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 14:42:38 +02:00
PlatinumSkink 5ee5400a28 StyleGuide Fix 2015-09-15 18:48:26 +02:00
tleety 4891a4d939 Bricks are now models. Warning: Laggy 2015-09-15 17:56:23 +02:00
PlatinumSkink c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. 2015-09-15 17:31:22 +02:00
PlatinumSkink b340cf97bb I forgot to stage in my last commit. 2015-09-15 15:00:47 +02:00
PlatinumSkink 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. 2015-09-15 12:40:23 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00
PlatinumSkink a047e46fe9 Kod för boll mot bricka kollision 2015-09-10 21:30:39 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
PlatinumSkink 6a81751e56 WIP Level System + Pad 2015-09-10 20:28:48 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00
PlatinumSkink 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. 2015-09-10 14:08:16 +02:00