Commit Graph

280 Commits

Author SHA1 Message Date
Jace 856053e3f2 Forgot this when moving game GUI to a subfolder... I guess. 2015-10-08 21:51:13 +02:00
Jace cc9f868d5d Frame is now sized to parent by default 2015-10-08 21:50:04 +02:00
Jace c91cb1c3b7 Fixed GUI color fading in renderer 2015-10-08 21:49:45 +02:00
Jace 08972919ae Fixed texture rendering order when fading 2015-10-08 21:49:32 +02:00
Jace 54fb8bf70a Error texture was WONKY 2015-10-08 16:43:51 +02:00
Jace 7bf1d7cf24 Moved game GUI to its own subfolder 2015-10-08 10:46:28 +02:00
Jace bfa8545483 Visual Studio build now outputs all binaries to the same folder regardless of build configuration 2015-10-07 15:48:52 +02:00
Jace d3c3e3c035 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-07 15:46:17 +02:00
Jace 129ef1f779 Corrected FrameTest 2015-10-07 15:46:07 +02:00
viktorljung 71fe786b04 even more bug fixes 2015-10-07 15:45:50 +02:00
viktorljung 892fe5e666 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-07 15:40:14 +02:00
viktorljung 562a5fa269 fixed more bugs 2015-10-07 15:40:04 +02:00
Jace 80625a2b55 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-07 15:34:44 +02:00
Jace 4db9995dc1 Removed CMake Boost debug output crap 2015-10-07 15:34:30 +02:00
viktorljung 9ef845955b removed unfinished physicstest 2015-10-07 14:45:32 +02:00
viktorljung 1462ca6111 fixes 2015-10-07 14:41:59 +02:00
Jace 3f44547d25 NO MERCY, BITCHERS 2015-10-07 14:29:28 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 1f10d24448 Commented out couts. 2015-10-06 19:57:57 +02:00
PlatinumSkink 902098a72d Fixed all bugs I know of. MultiBall appear upon ice falling in water. 2015-10-06 19:41:24 +02:00
viktorljung 65c01f9b8e Improved collisions with multiple objects in the same frame 2015-10-06 19:41:00 +02:00
PlatinumSkink a3b21581e2 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-06 18:33:49 +02:00
PlatinumSkink 6205e84ff1 Fixed minor things 2015-10-06 18:33:18 +02:00
viktorljung a2dc76051f Bodies are now removed properly 2015-10-06 18:32:22 +02:00
viktorljung fb8d6f210a Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
Jace 7899750284 Potential fix to crazy memory bug? 2015-10-06 15:54:48 +02:00
Jace 47b5073657 Added debug version of liquidfun library for MSVC12 2015-10-06 15:54:35 +02:00
PlatinumSkink 4617dd95b7 Correction: Not Stable! 2015-10-06 15:38:15 +02:00
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
viktorljung 791c3ce69c Some fixes to the brick models 2015-10-06 15:30:11 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
Jace 6feb587380 MSVC12 dependencies 2015-10-06 15:26:44 +02:00
viktorljung 43e0a5b699 Rectangle shape now has the size of the rigidbody, not scale 2015-10-06 13:31:23 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
viktorljung 1d42e107de Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00
viktorljung 005fd40167 Added IceBrick and started to remove the scale dependency for physics bodies 2015-10-05 16:25:00 +02:00
Jace 371d21cb35 Buttons are now not clickable when they're hidden 2015-10-05 14:27:27 +02:00
PlatinumSkink b2399243e3 Merge branch 'master' into LevelSystemAndSuch 2015-10-05 13:26:51 +02:00
Jace a8b0631379 Improved FPS counter with averaging 2015-10-02 19:01:08 +02:00
Jace b38580f468 Area and Stage numbers in the right place 2015-10-02 18:30:36 +02:00
Jace b86dc09c82 Merge branch 'master' into gui 2015-10-02 18:18:44 +02:00
Jace e74f1092c7 Fixed crash when events were (un)subscribed while events were processing 2015-10-02 18:12:00 +02:00
viktorljung dca06a46a5 Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies 2015-10-02 14:36:41 +02:00
Jace 45f1d882ad Adding these two additional frames make the event broker break 2015-10-01 14:41:55 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
PlatinumSkink e120b09b84 Merge branch 'master' into LevelSystemAndSuch 2015-10-01 14:36:12 +02:00
PlatinumSkink a4065f734b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:26:25 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00