PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
|
Stiffly
|
2a4c7c8b1a
|
Resourcing working on sounds. Added class Sound resource.
|
2015-09-17 17:50:00 +02:00 |
|
tleety
|
b32934dba6
|
Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:37:58 +02:00 |
|
tleety
|
b69413d9c9
|
Base water set up
|
2015-09-17 17:35:17 +02:00 |
|
viktorljung
|
8ca01ae9c7
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:11:37 +02:00 |
|
viktorljung
|
c0155b7900
|
collisions remade
|
2015-09-17 16:52:43 +02:00 |
|
Stiffly
|
587b712f49
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-09-17 15:41:36 +02:00 |
|
Stiffly
|
4dd8ac8445
|
Added Component to bricks to emitt sound. Improved code for playing a sound
|
2015-09-17 15:41:08 +02:00 |
|
viktorljung
|
442554812d
|
Collisions kind of working
|
2015-09-17 14:11:09 +01:00 |
|
Stiffly
|
6671136a08
|
Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
|
2015-09-17 14:42:33 +02:00 |
|
tleety
|
692e0ca9df
|
Fixed a bug where models normal and specular maps is not loaded.
|
2015-09-17 14:37:00 +02:00 |
|
Stiffly
|
953be0cda9
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
|
2015-09-17 13:18:56 +02:00 |
|
Stiffly
|
13de4bd1cb
|
Added sound files. Listens to collision events -> play sound.
|
2015-09-16 16:54:02 +02:00 |
|
PlatinumSkink
|
bc5a5e5e92
|
Adjusted model and position of displayed lives.
|
2015-09-16 16:49:52 +02:00 |
|
PlatinumSkink
|
bdba34e8e1
|
Reset ball is also octopus.
|
2015-09-16 16:35:41 +02:00 |
|
PlatinumSkink
|
30ee6c2430
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 16:29:57 +02:00 |
|
tleety
|
c311408346
|
Ball size fix
|
2015-09-16 16:23:59 +02:00 |
|
tleety
|
a5ffce8db8
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 16:17:39 +02:00 |
|
tleety
|
12273f66af
|
Ball size fix
|
2015-09-16 16:17:02 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
PlatinumSkink
|
8f513e3281
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 15:49:36 +02:00 |
|
Jace
|
12dc837f51
|
Tests for entity cloning
|
2015-09-16 15:26:40 +02:00 |
|
Jace
|
9396f9391f
|
Tests for EventBroker
|
2015-09-16 15:26:30 +02:00 |
|
tleety
|
20fc1232d6
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 14:42:38 +02:00 |
|
Jace
|
4cfa0ef624
|
Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
|
2015-09-16 12:54:34 +02:00 |
|
PlatinumSkink
|
5ee5400a28
|
StyleGuide Fix
|
2015-09-15 18:48:26 +02:00 |
|
tleety
|
5e39ac3629
|
Added a low poly brick model and changed their ingame scale
|
2015-09-15 18:20:26 +02:00 |
|
Stiffly
|
450a73f498
|
added a PlaySound Event.
|
2015-09-15 18:16:32 +02:00 |
|
tleety
|
4891a4d939
|
Bricks are now models. Warning: Laggy
|
2015-09-15 17:56:23 +02:00 |
|
tleety
|
ef9f6a296b
|
Renderer working and some test blocks in the world
|
2015-09-15 17:38:16 +02:00 |
|
PlatinumSkink
|
0f96baedfa
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-15 17:31:53 +02:00 |
|
PlatinumSkink
|
c2d29b6110
|
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
|
2015-09-15 17:31:22 +02:00 |
|
tleety
|
f19f7bf56a
|
Added a few models and removed ortho camera perspectiv.
|
2015-09-15 17:05:47 +02:00 |
|
Stiffly
|
aec694359c
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-09-15 16:09:42 +02:00 |
|
Stiffly
|
5695a8c068
|
Sound in game! Using OpenAL. NOWHERE TO RUN
|
2015-09-15 16:08:52 +02:00 |
|
viktorljung
|
8963e94cd6
|
pad moving with physics velocity
|
2015-09-15 14:27:35 +01:00 |
|
PlatinumSkink
|
4cb1a780c5
|
Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
|
2015-09-15 15:04:40 +02:00 |
|
PlatinumSkink
|
b340cf97bb
|
I forgot to stage in my last commit.
|
2015-09-15 15:00:47 +02:00 |
|
tleety
|
eeca9ed50a
|
Merge branch 'GLrenderer'
|
2015-09-15 14:54:45 +02:00 |
|
PlatinumSkink
|
d3d24876bb
|
Something.
|
2015-09-15 14:32:42 +02:00 |
|
Jace
|
b58cdc813d
|
Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
|
2015-09-15 14:31:10 +02:00 |
|
PlatinumSkink
|
ce878ac1db
|
Lives kind of work, and so does the demo!
|
2015-09-15 13:35:04 +02:00 |
|
tleety
|
c5bbcec5dc
|
Transparancy now working for forward rendering
|
2015-09-15 13:20:01 +02:00 |
|
PlatinumSkink
|
9db15aa898
|
This is a safety commit on a working point because what I do next might crash everything.
|
2015-09-15 12:41:57 +02:00 |
|
PlatinumSkink
|
88bd96861d
|
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
|
2015-09-15 12:40:23 +02:00 |
|
Stiffly
|
ff00e2bf9c
|
nothing works
|
2015-09-14 17:07:25 +02:00 |
|
viktorljung
|
2d7b32b7a3
|
impulse list and velocity for physics
|
2015-09-14 16:06:48 +01:00 |
|
tleety
|
b9eda67a2a
|
Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
|
2015-09-14 16:53:14 +02:00 |
|
viktorljung
|
dfef1ec774
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
|
2015-09-14 15:37:38 +01:00 |
|
viktorljung
|
c7704f62e9
|
fixed timestep working
|
2015-09-14 14:59:39 +01:00 |
|