Ayumiwii
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00eeed2e20
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Broken stuff, refactoring
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2016-01-12 16:16:42 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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stiffly
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729ebe6c8b
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# README.md
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-01-12 14:50:10 +01:00 |
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stiffly
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976033c2f6
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Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
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2016-01-12 14:03:00 +01:00 |
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viktorljung
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d469fe6e9a
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Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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Ayumiwii
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0630885d92
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Many more things done
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2016-01-11 19:59:45 +01:00 |
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Tleety
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24ba3ae1f6
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WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
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2016-01-11 17:57:15 +01:00 |
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Tleety
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0cf8d26557
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Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
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2016-01-11 17:56:58 +01:00 |
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stiffly
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f80ad1377b
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Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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2016-01-11 17:52:27 +01:00 |
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Jace
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2a5e0420c8
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Added template entity "Empty.xml" for use as root entity when creating a new map.
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2016-01-11 16:40:26 +01:00 |
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Jace
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0bcbcda8b8
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EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
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Jace
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b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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Tleety
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f71bfca142
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Fixed cullLights into CullLights
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2016-01-11 10:23:22 +01:00 |
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Tleety
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dbb44fb4e4
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Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
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2016-01-11 10:22:56 +01:00 |
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Ayumiwii
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3467315aef
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Lots of things done
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2016-01-08 16:42:59 +01:00 |
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viktorljung
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a7b43b06a2
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Camera component and RenderQueue changes
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2016-01-08 16:21:59 +01:00 |
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Tleety
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6e6460a000
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Commented out the bugged models
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2016-01-08 16:15:18 +01:00 |
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stiffly
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3cce9f8075
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Using absolute transform
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2016-01-08 15:29:20 +01:00 |
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Tleety
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2bd60be741
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-08 14:14:43 +01:00 |
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Tleety
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25a99a04c5
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Added Visable bool and a better description to Pointlight component.
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2016-01-08 14:11:35 +01:00 |
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stiffly
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d8c4c6e5ff
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Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
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2016-01-07 15:22:46 +01:00 |
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verysecrethero
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638c236ceb
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HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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2016-01-07 14:53:31 +01:00 |
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Tleety
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e7bb8954bf
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
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2016-01-06 11:35:55 +01:00 |
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Tleety
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eb69e03e82
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Merge branch 'Forward+' of github.com:teamfisk/TacticalZ into Forward+
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2015-12-18 15:28:25 +01:00 |
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Tleety
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d38f58165f
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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stiffly
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a0255f1b31
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Now uses config file to determine if client or server should be started.
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2015-12-18 13:34:21 +01:00 |
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viktorljung
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ef4cbfece8
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Added PointLight Component in XML files
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2015-12-18 13:20:55 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
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3636ad45af
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Changed to correct branch
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2015-12-18 11:29:11 +01:00 |
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stiffly
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5c1a93021b
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Client now reads address and port from config file. Default address is set to local host.
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2015-12-18 11:22:13 +01:00 |
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viktorljung
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6cf7c12d34
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Forward+ working
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2015-12-18 11:09:54 +01:00 |
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viktorljung
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4a817613e3
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Forward+ semi working
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2015-12-17 17:55:44 +01:00 |
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stiffly
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076030a252
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Fixes, mostly name changes
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2015-12-17 17:28:43 +01:00 |
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William Moberg
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0f59b863ee
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Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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stiffly
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50822d09fc
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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viktorljung
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aeca1dec18
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
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2015-12-17 11:17:58 +01:00 |
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Jace
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b87f559291
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Updated default configs with editor stuff
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2015-12-17 10:46:49 +01:00 |
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viktorljung
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6a3c14540d
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fixes
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2015-12-17 10:38:13 +01:00 |
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Jace
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dbbbb7b4e7
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Working rotations and translations relative to global and local space for children
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2015-12-16 17:20:56 +01:00 |
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viktorljung
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5602b32507
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Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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Tleety
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1431bd1a11
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DebugChanges
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2015-12-15 15:39:23 +01:00 |
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William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
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1e370bac13
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ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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stiffly
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0a8a9e5099
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
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2015-12-15 11:50:01 +01:00 |
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